Files
lime/legacy/project/include/nme/Pixel.h
2014-11-12 22:20:57 -08:00

146 lines
3.1 KiB
C++

#ifndef NME_PIXEL_H
#define NME_PIXEL_H
// The order or RGB or BGR is determined to the primary surface's
// native order - this allows most transfers to be donw without swapping R & B
// When rendering from a source to a dest, the source is swapped to match in
// the blending code.
namespace nme
{
// 0xAARRGGBB
enum PixelFormat
{
pfXRGB = 0x00,
pfARGB = 0x01,
pfAlpha = 0x03,
pfHardware = 0x10,
pfARGB4444 = 0x11,
pfRGB565 = 0x12,
pfHasAlpha = 0x01,
};
typedef unsigned char Uint8;
struct ARGB
{
inline ARGB() { }
inline ARGB(int inRGBA) { ival = inRGBA; }
inline ARGB(int inRGB,int inA) { ival = (inRGB & 0xffffff) | (inA<<24); }
inline ARGB(int inRGB,float inA)
{
ival = (inRGB & 0xffffff);
int alpha = 255.9 * inA;
a = alpha<0 ? 0 : alpha >255 ? 255 : alpha;
}
inline int ToInt() const { return ival; }
inline void Set(int inVal) { ival = inVal; }
inline void SetRGB(int inVal) { ival = inVal | 0xff000000; }
inline void SetRGBA(int inVal) { ival = inVal; }
template<bool DEST_ALPHA>
inline void Blend(const ARGB &inVal)
{
int A = inVal.a + (inVal.a>>7);
if (A>5)
{
// Replace if input is full, or we are empty
if (A>250 || (DEST_ALPHA && a<5) )
{
ival = inVal.ival;
}
// Our alpha is implicitly 256 ...
else if (!DEST_ALPHA)
{
int f = 256-A;
r = (A*inVal.r + f*r)>>8;
g = (A*inVal.g + f*g)>>8;
b = (A*inVal.b + f*b)>>8;
}
else
{
int alpha16 = ((a + A)<<8) - a*A;
int f = (256-A) * a;
A<<=8;
r = (A*inVal.r + f*r)/alpha16;
g = (A*inVal.g + f*g)/alpha16;
b = (A*inVal.b + f*b)/alpha16;
a = alpha16>>8;
}
}
}
inline void QBlend(ARGB inVal)
{
int A = inVal.a + (inVal.a>>7);
int f = (256-A);
b = (A*inVal.b + f*b)>>8;
g = (A*inVal.g + f*g)>>8;
r = (A*inVal.r + f*r)>>8;
}
inline void QBlendA(ARGB inVal)
{
int A = inVal.a + (inVal.a>>7);
int alpha16 = ((a + A)<<8) - a*A;
int f = (256-A) * a;
A<<=8;
b = (A*inVal.b + f*b)/alpha16;
g = (A*inVal.g + f*g)/alpha16;
r = (A*inVal.r + f*r)/alpha16;
a = alpha16>>8;
}
inline void TBlend_0(const ARGB &inVal) { Blend<false>(inVal); }
inline void TBlend_1(const ARGB &inVal) { Blend<true >(inVal); }
union
{
struct { Uint8 b,g,r,a; };
unsigned int ival;
};
};
inline void BlendAlpha(Uint8 &ioDest, Uint8 inSrc)
{
if (inSrc)
{
if (inSrc==255)
ioDest = 255;
else
ioDest = 255 - ((255 - inSrc) * (255-ioDest) >> 8);
}
}
inline void BlendAlpha(Uint8 &ioDest, const ARGB &inSrc)
{
if (inSrc.a)
{
if (inSrc.a==255)
ioDest = 255;
else
ioDest = 255 - ((255 - inSrc.a) * (255-ioDest) >> 8);
}
}
inline void QBlendAlpha(Uint8 &ioDest, Uint8 inSrc)
{
ioDest = 255 - ((255 - inSrc) * (255-ioDest) >> 8);
}
} // end namespace nme
#endif