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1e698225e5b0c5e4fe90fc39476b6390b2a3a21f
lime/project/include/graphics
History
Joshua Granick 56c0872b8a Use onWindowCreate() instead of init(), fix support for multiple GL windows, use window.renderer instead of currentRenderer
2015-08-20 13:39:53 -07:00
..
format
Create a new native Bytes implementation, use it instead of ByteArray for better ByteArray and Bytes support
2015-06-19 14:11:15 -07:00
utils
Fix Image native fillRect and floodFill
2015-07-22 18:37:10 -07:00
Image.h
Finish implementating C++ Image operations
2015-07-21 11:09:35 -07:00
ImageBuffer.h
Begin implementation of C++ Image data methods again
2015-07-21 09:07:52 -07:00
PixelFormat.h
Begin implementation of C++ Image data methods again
2015-07-21 09:07:52 -07:00
Renderer.h
Use onWindowCreate() instead of init(), fix support for multiple GL windows, use window.renderer instead of currentRenderer
2015-08-20 13:39:53 -07:00
RenderEvent.h
Add support for render context lost/restored events, initially with support for WebGL (thanks @mrcdk)
2014-11-28 11:54:56 -08:00
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