3689 lines
211 KiB
C
3689 lines
211 KiB
C
/*
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Copyright: (c) 1999-2012 Apple Inc. All rights reserved.
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*/
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#ifndef __glext_h_
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#define __glext_h_
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#include <inttypes.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.1 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: This software was created using the
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** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
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** not been independently verified as being compliant with the OpenGL(R)
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** version 1.2.1 Specification.
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*/
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/* switches to providing function pointers */
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/* #define GL_GLEXT_FUNCTION_POINTERS 1 */
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#define GL_ARB_color_buffer_float 1
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#define GL_ARB_depth_buffer_float 1
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#define GL_ARB_depth_clamp 1
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#define GL_ARB_depth_texture 1
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#define GL_ARB_draw_buffers 1
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#define GL_ARB_draw_elements_base_vertex 1
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#define GL_ARB_draw_instanced 1
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#define GL_ARB_fragment_program 1
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#define GL_ARB_fragment_program_shadow 1
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#define GL_ARB_fragment_shader 1
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#define GL_ARB_framebuffer_object 1
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#define GL_ARB_framebuffer_sRGB 1
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#define GL_ARB_half_float_pixel 1
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#define GL_ARB_half_float_vertex 1
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#define GL_ARB_imaging 1
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#define GL_ARB_instanced_arrays 1
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#define GL_ARB_multisample 1
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#define GL_ARB_multitexture 1
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#define GL_ARB_occlusion_query 1
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#define GL_ARB_pixel_buffer_object 1
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#define GL_ARB_point_parameters 1
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#define GL_ARB_point_sprite 1
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#define GL_ARB_provoking_vertex 1
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#define GL_ARB_seamless_cube_map 1
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#define GL_ARB_shader_objects 1
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#define GL_ARB_shader_texture_lod 1
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#define GL_ARB_shading_language_100 1
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#define GL_ARB_shadow 1
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#define GL_ARB_shadow_ambient 1
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#define GL_ARB_sync 1
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#define GL_ARB_texture_border_clamp 1
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#define GL_ARB_texture_compression 1
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#define GL_ARB_texture_compression_rgtc 1
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#define GL_ARB_texture_cube_map 1
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#define GL_ARB_texture_env_add 1
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#define GL_ARB_texture_env_combine 1
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#define GL_ARB_texture_env_crossbar 1
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#define GL_ARB_texture_env_dot3 1
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#define GL_ARB_texture_float 1
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#define GL_ARB_texture_mirrored_repeat 1
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#define GL_ARB_texture_non_power_of_two 1
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#define GL_ARB_texture_rectangle 1
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#define GL_ARB_texture_rg 1
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#define GL_ARB_transpose_matrix 1
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#define GL_ARB_vertex_array_bgra 1
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#define GL_ARB_vertex_blend 1
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#define GL_ARB_vertex_buffer_object 1
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#define GL_ARB_vertex_program 1
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#define GL_ARB_vertex_shader 1
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#define GL_ARB_window_pos 1
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#define GL_EXT_abgr 1
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#define GL_EXT_bgra 1
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#define GL_EXT_bindable_uniform 1
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#define GL_EXT_blend_color 1
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#define GL_EXT_blend_equation_separate 1
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#define GL_EXT_blend_func_separate 1
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#define GL_EXT_blend_minmax 1
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#define GL_EXT_blend_subtract 1
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#define GL_EXT_clip_volume_hint 1
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#define GL_EXT_depth_bounds_test 1
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#define GL_EXT_draw_buffers2 1
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#define GL_EXT_draw_range_elements 1
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#define GL_EXT_fog_coord 1
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#define GL_EXT_framebuffer_blit 1
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#define GL_EXT_framebuffer_multisample 1
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#define GL_EXT_framebuffer_multisample_blit_scaled 1
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#define GL_EXT_framebuffer_object 1
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#define GL_EXT_framebuffer_sRGB 1
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#define GL_EXT_geometry_shader4 1
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#define GL_EXT_gpu_program_parameters 1
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#define GL_EXT_gpu_shader4 1
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#define GL_EXT_multi_draw_arrays 1
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#define GL_EXT_packed_depth_stencil 1
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#define GL_EXT_packed_float 1
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#define GL_EXT_provoking_vertex 1
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#define GL_EXT_rescale_normal 1
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#define GL_EXT_secondary_color 1
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#define GL_EXT_separate_specular_color 1
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#define GL_EXT_shadow_funcs 1
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#define GL_EXT_stencil_two_side 1
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#define GL_EXT_stencil_wrap 1
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#define GL_EXT_texture_array 1
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#define GL_EXT_texture_compression_dxt1 1
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#define GL_EXT_texture_compression_s3tc 1
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#define GL_EXT_texture_env_add 1
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#define GL_EXT_texture_filter_anisotropic 1
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#define GL_EXT_texture_integer 1
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#define GL_EXT_texture_lod_bias 1
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#define GL_EXT_texture_mirror_clamp 1
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#define GL_EXT_texture_rectangle 1
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#define GL_EXT_texture_shared_exponent 1
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#define GL_EXT_texture_sRGB 1
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#define GL_EXT_texture_sRGB_decode 1
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#define GL_EXT_timer_query 1
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#define GL_EXT_transform_feedback 1
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#define GL_EXT_vertex_array_bgra 1
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#define GL_APPLE_aux_depth_stencil 1
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#define GL_APPLE_client_storage 1
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#define GL_APPLE_element_array 1
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#define GL_APPLE_fence 1
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#define GL_APPLE_float_pixels 1
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#define GL_APPLE_flush_buffer_range 1
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#define GL_APPLE_flush_render 1
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#define GL_APPLE_object_purgeable 1
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#define GL_APPLE_packed_pixels 1
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#define GL_APPLE_pixel_buffer 1
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#define GL_APPLE_rgb_422 1
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#define GL_APPLE_row_bytes 1
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#define GL_APPLE_specular_vector 1
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#define GL_APPLE_texture_range 1
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#define GL_APPLE_transform_hint 1
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#define GL_APPLE_vertex_array_object 1
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#define GL_APPLE_vertex_array_range 1
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#define GL_APPLE_vertex_point_size 1
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#define GL_APPLE_vertex_program_evaluators 1
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#define GL_APPLE_ycbcr_422 1
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#define GL_ATI_blend_equation_separate 1
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#define GL_ATI_blend_weighted_minmax 1
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#define GL_ATI_point_cull_mode 1
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#define GL_ATI_separate_stencil 1
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#define GL_ATI_texture_compression_3dc 1
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#define GL_ATI_texture_env_combine3 1
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#define GL_ATI_texture_float 1
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#define GL_ATI_texture_mirror_once 1
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#define GL_IBM_rasterpos_clip 1
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#define GL_NV_blend_square 1
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#define GL_NV_conditional_render 1
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#define GL_NV_depth_clamp 1
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#define GL_NV_fog_distance 1
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#define GL_NV_fragment_program_option 1
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#define GL_NV_fragment_program2 1
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#define GL_NV_light_max_exponent 1
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#define GL_NV_multisample_filter_hint 1
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#define GL_NV_point_sprite 1
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#define GL_NV_texgen_reflection 1
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#define GL_NV_vertex_program2_option 1
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#define GL_NV_vertex_program3 1
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#define GL_SGI_color_matrix 1
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#define GL_SGIS_generate_mipmap 1
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#define GL_SGIS_texture_edge_clamp 1
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#define GL_SGIS_texture_lod 1
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#ifdef GL_GLEXT_WUNDEF_SUPPORT
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#define GL_EXT_color_subtable 0
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#define GL_EXT_compiled_vertex_array 0
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#define GL_EXT_convolution 0
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#define GL_EXT_copy_texture 0
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#define GL_EXT_histogram 0
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#define GL_EXT_packed_pixels 0
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#define GL_EXT_paletted_texture 0
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#define GL_EXT_polygon_offset 0
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#define GL_EXT_shared_texture_palette 0
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#define GL_EXT_subtexture 0
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#define GL_EXT_texture 0
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#define GL_EXT_texture_cube_map 0
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#define GL_EXT_texture_env_combine 0
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#define GL_EXT_texture_object 0
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#define GL_EXT_texture3D 0
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#define GL_EXT_vertex_array 0
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#define GL_ATI_array_rev_comps_in_4_bytes 0
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#define GL_ATI_pn_triangles 0
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#define GL_ATI_text_fragment_shader 0
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#define GL_ATIX_pn_triangles 0
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#define GL_HP_convolution_border_modes 0
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#define GL_NV_register_combiners 0
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#define GL_NV_register_combiners2 0
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#define GL_NV_texture_shader 0
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#define GL_NV_texture_shader2 0
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#define GL_NV_texture_shader3 0
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#define GL_NV_vertex_array_range 0
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#define GL_NV_vertex_array_range2 0
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#define GL_NV_vertex_program 0
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#define GL_SGI_color_table 0
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#define GL_SGIS_point_parameters 0
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#define GL_SGIS_texture_border_clamp 0
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#define GL_SGIX_depth_texture 0
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#endif
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/*************************************************************/
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#ifndef __gltypes_h_
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#if GL_ARB_half_float_pixel
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typedef unsigned short GLhalfARB;
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#endif
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#if GL_ARB_half_float_vertex
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typedef unsigned short GLhalf;
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#endif
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#if GL_ARB_shader_objects
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typedef char GLcharARB;
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typedef void *GLhandleARB;
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#endif
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#if GL_ARB_sync
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typedef int64_t GLint64;
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typedef uint64_t GLuint64;
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typedef struct __GLsync *GLsync;
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#endif
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#if GL_ARB_vertex_buffer_object
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typedef long GLintptrARB;
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typedef long GLsizeiptrARB;
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#endif
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#if GL_EXT_timer_query
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typedef int64_t GLint64EXT;
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typedef uint64_t GLuint64EXT;
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#endif
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#endif
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/*************************************************************/
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#define GL_GLEXT_VERSION 8
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#if GL_ARB_color_buffer_float
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#define GL_RGBA_FLOAT_MODE_ARB 0x8820
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#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
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#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
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#define GL_CLAMP_READ_COLOR_ARB 0x891C
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#define GL_FIXED_ONLY_ARB 0x891D
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#endif
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#if GL_ARB_depth_buffer_float
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#define GL_DEPTH_COMPONENT32F 0x8CAC
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#define GL_DEPTH32F_STENCIL8 0x8CAD
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#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
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#endif
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#if GL_ARB_depth_clamp
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#define GL_DEPTH_CLAMP 0x864F
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#endif
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#if GL_ARB_depth_texture
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#define GL_DEPTH_COMPONENT16_ARB 0x81A5
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#define GL_DEPTH_COMPONENT24_ARB 0x81A6
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#define GL_DEPTH_COMPONENT32_ARB 0x81A7
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#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
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#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
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#endif
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#if GL_ARB_draw_buffers
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#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
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#define GL_DRAW_BUFFER0_ARB 0x8825
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#define GL_DRAW_BUFFER1_ARB 0x8826
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#define GL_DRAW_BUFFER2_ARB 0x8827
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#define GL_DRAW_BUFFER3_ARB 0x8828
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#define GL_DRAW_BUFFER4_ARB 0x8829
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#define GL_DRAW_BUFFER5_ARB 0x882A
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#define GL_DRAW_BUFFER6_ARB 0x882B
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#define GL_DRAW_BUFFER7_ARB 0x882C
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#define GL_DRAW_BUFFER8_ARB 0x882D
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#define GL_DRAW_BUFFER9_ARB 0x882E
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#define GL_DRAW_BUFFER10_ARB 0x882F
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#define GL_DRAW_BUFFER11_ARB 0x8830
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#define GL_DRAW_BUFFER12_ARB 0x8831
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#define GL_DRAW_BUFFER13_ARB 0x8832
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#define GL_DRAW_BUFFER14_ARB 0x8833
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#define GL_DRAW_BUFFER15_ARB 0x8834
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#endif
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#if GL_ARB_fragment_program
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#define GL_FRAGMENT_PROGRAM_ARB 0x8804
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#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
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#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
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#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
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#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
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#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
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#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
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#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
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#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
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#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
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#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
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#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
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#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
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#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
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#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
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#endif
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#if GL_ARB_fragment_shader
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#define GL_FRAGMENT_SHADER_ARB 0x8B30
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#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
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#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
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#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
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#endif
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#if GL_ARB_framebuffer_object
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
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#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
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#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
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#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
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#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
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#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
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#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
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#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
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#define GL_FRAMEBUFFER_DEFAULT 0x8218
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#define GL_FRAMEBUFFER_UNDEFINED 0x8219
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#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
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#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
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#define GL_DEPTH_STENCIL 0x84F9
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#define GL_UNSIGNED_INT_24_8 0x84FA
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#define GL_DEPTH24_STENCIL8 0x88F0
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#define GL_TEXTURE_STENCIL_SIZE 0x88F1
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#define GL_TEXTURE_RED_TYPE 0x8C10
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#define GL_TEXTURE_GREEN_TYPE 0x8C11
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#define GL_TEXTURE_BLUE_TYPE 0x8C12
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#define GL_TEXTURE_ALPHA_TYPE 0x8C13
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#define GL_TEXTURE_DEPTH_TYPE 0x8C16
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#define GL_UNSIGNED_NORMALIZED 0x8C17
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#define GL_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
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#define GL_RENDERBUFFER_BINDING 0x8CA7
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
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#define GL_RENDERBUFFER_SAMPLES 0x8CAB
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
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#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_COLOR_ATTACHMENT1 0x8CE1
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#define GL_COLOR_ATTACHMENT2 0x8CE2
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#define GL_COLOR_ATTACHMENT3 0x8CE3
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#define GL_COLOR_ATTACHMENT4 0x8CE4
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#define GL_COLOR_ATTACHMENT5 0x8CE5
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#define GL_COLOR_ATTACHMENT6 0x8CE6
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#define GL_COLOR_ATTACHMENT7 0x8CE7
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#define GL_COLOR_ATTACHMENT8 0x8CE8
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#define GL_COLOR_ATTACHMENT9 0x8CE9
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#define GL_COLOR_ATTACHMENT10 0x8CEA
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#define GL_COLOR_ATTACHMENT11 0x8CEB
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#define GL_COLOR_ATTACHMENT12 0x8CEC
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#define GL_COLOR_ATTACHMENT13 0x8CED
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#define GL_COLOR_ATTACHMENT14 0x8CEE
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#define GL_COLOR_ATTACHMENT15 0x8CEF
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#define GL_DEPTH_ATTACHMENT 0x8D00
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#define GL_STENCIL_ATTACHMENT 0x8D20
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#define GL_FRAMEBUFFER 0x8D40
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#define GL_RENDERBUFFER 0x8D41
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#define GL_RENDERBUFFER_WIDTH 0x8D42
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#define GL_RENDERBUFFER_HEIGHT 0x8D43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
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#define GL_STENCIL_INDEX1 0x8D46
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#define GL_STENCIL_INDEX4 0x8D47
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#define GL_STENCIL_INDEX8 0x8D48
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#define GL_STENCIL_INDEX16 0x8D49
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#define GL_RENDERBUFFER_RED_SIZE 0x8D50
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#endif
|
|
|
|
#if GL_ARB_framebuffer_sRGB
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
#endif
|
|
|
|
#if GL_ARB_half_float_pixel
|
|
#define GL_HALF_FLOAT_ARB 0x140B
|
|
#endif
|
|
|
|
#if GL_ARB_half_float_vertex
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#endif
|
|
|
|
#if GL_ARB_instanced_arrays
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
|
|
#endif
|
|
|
|
#if GL_ARB_multisample
|
|
#define GL_MULTISAMPLE_ARB 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
|
|
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
|
|
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
|
|
#define GL_SAMPLES_ARB 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
|
|
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
|
|
#endif
|
|
|
|
#if GL_ARB_multitexture
|
|
#define GL_TEXTURE0_ARB 0x84C0
|
|
#define GL_TEXTURE1_ARB 0x84C1
|
|
#define GL_TEXTURE2_ARB 0x84C2
|
|
#define GL_TEXTURE3_ARB 0x84C3
|
|
#define GL_TEXTURE4_ARB 0x84C4
|
|
#define GL_TEXTURE5_ARB 0x84C5
|
|
#define GL_TEXTURE6_ARB 0x84C6
|
|
#define GL_TEXTURE7_ARB 0x84C7
|
|
#define GL_TEXTURE8_ARB 0x84C8
|
|
#define GL_TEXTURE9_ARB 0x84C9
|
|
#define GL_TEXTURE10_ARB 0x84CA
|
|
#define GL_TEXTURE11_ARB 0x84CB
|
|
#define GL_TEXTURE12_ARB 0x84CC
|
|
#define GL_TEXTURE13_ARB 0x84CD
|
|
#define GL_TEXTURE14_ARB 0x84CE
|
|
#define GL_TEXTURE15_ARB 0x84CF
|
|
#define GL_TEXTURE16_ARB 0x84D0
|
|
#define GL_TEXTURE17_ARB 0x84D1
|
|
#define GL_TEXTURE18_ARB 0x84D2
|
|
#define GL_TEXTURE19_ARB 0x84D3
|
|
#define GL_TEXTURE20_ARB 0x84D4
|
|
#define GL_TEXTURE21_ARB 0x84D5
|
|
#define GL_TEXTURE22_ARB 0x84D6
|
|
#define GL_TEXTURE23_ARB 0x84D7
|
|
#define GL_TEXTURE24_ARB 0x84D8
|
|
#define GL_TEXTURE25_ARB 0x84D9
|
|
#define GL_TEXTURE26_ARB 0x84DA
|
|
#define GL_TEXTURE27_ARB 0x84DB
|
|
#define GL_TEXTURE28_ARB 0x84DC
|
|
#define GL_TEXTURE29_ARB 0x84DD
|
|
#define GL_TEXTURE30_ARB 0x84DE
|
|
#define GL_TEXTURE31_ARB 0x84DF
|
|
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
|
|
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
|
|
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
|
|
#endif
|
|
|
|
#if GL_ARB_occlusion_query
|
|
#define GL_SAMPLES_PASSED_ARB 0x8914
|
|
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
|
|
#define GL_CURRENT_QUERY_ARB 0x8865
|
|
#define GL_QUERY_RESULT_ARB 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
|
|
#endif
|
|
|
|
#if GL_ARB_pixel_buffer_object
|
|
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
|
|
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
|
|
#endif
|
|
|
|
#if GL_ARB_point_parameters
|
|
#define GL_POINT_SIZE_MIN_ARB 0x8126
|
|
#define GL_POINT_SIZE_MAX_ARB 0x8127
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
|
|
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
|
|
#endif
|
|
|
|
#if GL_ARB_point_sprite
|
|
#define GL_POINT_SPRITE_ARB 0x8861
|
|
#define GL_COORD_REPLACE_ARB 0x8862
|
|
#endif
|
|
|
|
#if GL_ARB_provoking_vertex
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
|
#define GL_PROVOKING_VERTEX 0x8E4F
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
|
|
#endif
|
|
|
|
#if GL_ARB_seamless_cube_map
|
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
|
#endif
|
|
|
|
#if GL_ARB_shader_objects
|
|
#define GL_PROGRAM_OBJECT_ARB 0x8B40
|
|
#define GL_OBJECT_TYPE_ARB 0x8B4E
|
|
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
|
|
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
|
|
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
|
|
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
|
|
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
|
|
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
|
|
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
|
|
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
|
|
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
|
|
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
|
|
#define GL_SHADER_OBJECT_ARB 0x8B48
|
|
#define GL_FLOAT_VEC2_ARB 0x8B50
|
|
#define GL_FLOAT_VEC3_ARB 0x8B51
|
|
#define GL_FLOAT_VEC4_ARB 0x8B52
|
|
#define GL_INT_VEC2_ARB 0x8B53
|
|
#define GL_INT_VEC3_ARB 0x8B54
|
|
#define GL_INT_VEC4_ARB 0x8B55
|
|
#define GL_BOOL_ARB 0x8B56
|
|
#define GL_BOOL_VEC2_ARB 0x8B57
|
|
#define GL_BOOL_VEC3_ARB 0x8B58
|
|
#define GL_BOOL_VEC4_ARB 0x8B59
|
|
#define GL_FLOAT_MAT2_ARB 0x8B5A
|
|
#define GL_FLOAT_MAT3_ARB 0x8B5B
|
|
#define GL_FLOAT_MAT4_ARB 0x8B5C
|
|
#define GL_SAMPLER_1D_ARB 0x8B5D
|
|
#define GL_SAMPLER_2D_ARB 0x8B5E
|
|
#define GL_SAMPLER_3D_ARB 0x8B5F
|
|
#define GL_SAMPLER_CUBE_ARB 0x8B60
|
|
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
|
|
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
|
|
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
|
|
#endif
|
|
|
|
#if GL_ARB_shading_language_100
|
|
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
|
|
#endif
|
|
|
|
#if GL_ARB_shadow
|
|
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
|
|
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
|
|
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
|
|
#endif
|
|
|
|
#if GL_ARB_shadow_ambient
|
|
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
|
|
#endif
|
|
|
|
#if GL_ARB_sync
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_SIGNALED 0x9119
|
|
#define GL_ALREADY_SIGNALED 0x911A
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
#define GL_CONDITION_SATISFIED 0x911C
|
|
#define GL_WAIT_FAILED 0x911D
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
|
#endif
|
|
|
|
#if GL_ARB_texture_border_clamp
|
|
#define GL_CLAMP_TO_BORDER_ARB 0x812D
|
|
#endif
|
|
|
|
#if GL_ARB_texture_compression
|
|
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
|
|
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
|
|
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
|
|
#define GL_COMPRESSED_RGB_ARB 0x84ED
|
|
#define GL_COMPRESSED_RGBA_ARB 0x84EE
|
|
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
|
|
#endif
|
|
|
|
#if GL_ARB_texture_compression_rgtc
|
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
|
#endif
|
|
|
|
#if GL_ARB_texture_cube_map
|
|
#define GL_NORMAL_MAP_ARB 0x8511
|
|
#define GL_REFLECTION_MAP_ARB 0x8512
|
|
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
|
|
#endif
|
|
|
|
#if GL_ARB_texture_env_combine
|
|
#define GL_COMBINE_ARB 0x8570
|
|
#define GL_COMBINE_RGB_ARB 0x8571
|
|
#define GL_COMBINE_ALPHA_ARB 0x8572
|
|
#define GL_RGB_SCALE_ARB 0x8573
|
|
#define GL_ADD_SIGNED_ARB 0x8574
|
|
#define GL_INTERPOLATE_ARB 0x8575
|
|
#define GL_CONSTANT_ARB 0x8576
|
|
#define GL_PRIMARY_COLOR_ARB 0x8577
|
|
#define GL_PREVIOUS_ARB 0x8578
|
|
#define GL_SUBTRACT_ARB 0x84E7
|
|
#define GL_SOURCE0_RGB_ARB 0x8580
|
|
#define GL_SOURCE1_RGB_ARB 0x8581
|
|
#define GL_SOURCE2_RGB_ARB 0x8582
|
|
#define GL_SOURCE0_ALPHA_ARB 0x8588
|
|
#define GL_SOURCE1_ALPHA_ARB 0x8589
|
|
#define GL_SOURCE2_ALPHA_ARB 0x858A
|
|
#define GL_OPERAND0_RGB_ARB 0x8590
|
|
#define GL_OPERAND1_RGB_ARB 0x8591
|
|
#define GL_OPERAND2_RGB_ARB 0x8592
|
|
#define GL_OPERAND0_ALPHA_ARB 0x8598
|
|
#define GL_OPERAND1_ALPHA_ARB 0x8599
|
|
#define GL_OPERAND2_ALPHA_ARB 0x859A
|
|
#endif
|
|
|
|
#if GL_ARB_texture_env_dot3
|
|
#define GL_DOT3_RGB_ARB 0x86AE
|
|
#define GL_DOT3_RGBA_ARB 0x86AF
|
|
#endif
|
|
|
|
#if GL_ARB_texture_float
|
|
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
|
|
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
|
|
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
|
|
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
|
|
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
|
|
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
|
|
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
|
|
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
|
|
#define GL_RGBA32F_ARB 0x8814
|
|
#define GL_RGB32F_ARB 0x8815
|
|
#define GL_ALPHA32F_ARB 0x8816
|
|
#define GL_INTENSITY32F_ARB 0x8817
|
|
#define GL_LUMINANCE32F_ARB 0x8818
|
|
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
|
|
#define GL_RGBA16F_ARB 0x881A
|
|
#define GL_RGB16F_ARB 0x881B
|
|
#define GL_ALPHA16F_ARB 0x881C
|
|
#define GL_INTENSITY16F_ARB 0x881D
|
|
#define GL_LUMINANCE16F_ARB 0x881E
|
|
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
|
|
#endif
|
|
|
|
#if GL_ARB_texture_mirrored_repeat
|
|
#define GL_MIRRORED_REPEAT_ARB 0x8370
|
|
#endif
|
|
|
|
#if GL_ARB_texture_rectangle
|
|
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
|
|
#endif
|
|
|
|
#if GL_ARB_texture_rg
|
|
#define GL_COMPRESSED_RED 0x8225
|
|
#define GL_COMPRESSED_RG 0x8226
|
|
#define GL_RG 0x8227
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_R8 0x8229
|
|
#define GL_R16 0x822A
|
|
#define GL_RG8 0x822B
|
|
#define GL_RG16 0x822C
|
|
#define GL_R16F 0x822D
|
|
#define GL_R32F 0x822E
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG32F 0x8230
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#endif
|
|
|
|
#if GL_ARB_transpose_matrix
|
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
|
|
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
|
|
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
|
|
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
|
|
#endif
|
|
|
|
#if GL_ARB_vertex_blend
|
|
#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
|
|
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
|
|
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
|
|
#define GL_VERTEX_BLEND_ARB 0x86A7
|
|
#define GL_CURRENT_WEIGHT_ARB 0x86A8
|
|
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
|
|
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
|
|
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
|
|
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
|
|
#define GL_WEIGHT_ARRAY_ARB 0x86AD
|
|
#define GL_MODELVIEW0_ARB 0x1700
|
|
#define GL_MODELVIEW1_ARB 0x850A
|
|
#define GL_MODELVIEW2_ARB 0x8722
|
|
#define GL_MODELVIEW3_ARB 0x8723
|
|
#define GL_MODELVIEW4_ARB 0x8724
|
|
#define GL_MODELVIEW5_ARB 0x8725
|
|
#define GL_MODELVIEW6_ARB 0x8726
|
|
#define GL_MODELVIEW7_ARB 0x8727
|
|
#define GL_MODELVIEW8_ARB 0x8728
|
|
#define GL_MODELVIEW9_ARB 0x8729
|
|
#define GL_MODELVIEW10_ARB 0x872A
|
|
#define GL_MODELVIEW11_ARB 0x872B
|
|
#define GL_MODELVIEW12_ARB 0x872C
|
|
#define GL_MODELVIEW13_ARB 0x872D
|
|
#define GL_MODELVIEW14_ARB 0x872E
|
|
#define GL_MODELVIEW15_ARB 0x872F
|
|
#define GL_MODELVIEW16_ARB 0x8730
|
|
#define GL_MODELVIEW17_ARB 0x8731
|
|
#define GL_MODELVIEW18_ARB 0x8732
|
|
#define GL_MODELVIEW19_ARB 0x8733
|
|
#define GL_MODELVIEW20_ARB 0x8734
|
|
#define GL_MODELVIEW21_ARB 0x8735
|
|
#define GL_MODELVIEW22_ARB 0x8736
|
|
#define GL_MODELVIEW23_ARB 0x8737
|
|
#define GL_MODELVIEW24_ARB 0x8738
|
|
#define GL_MODELVIEW25_ARB 0x8739
|
|
#define GL_MODELVIEW26_ARB 0x873A
|
|
#define GL_MODELVIEW27_ARB 0x873B
|
|
#define GL_MODELVIEW28_ARB 0x873C
|
|
#define GL_MODELVIEW29_ARB 0x873D
|
|
#define GL_MODELVIEW30_ARB 0x873E
|
|
#define GL_MODELVIEW31_ARB 0x873F
|
|
#endif
|
|
|
|
#if GL_ARB_vertex_buffer_object
|
|
#define GL_ARRAY_BUFFER_ARB 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
|
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
|
|
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
|
|
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
|
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
|
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
|
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
|
|
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING_ARB 0x889D
|
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
|
|
#define GL_STREAM_DRAW_ARB 0x88E0
|
|
#define GL_STREAM_READ_ARB 0x88E1
|
|
#define GL_STREAM_COPY_ARB 0x88E2
|
|
#define GL_STATIC_DRAW_ARB 0x88E4
|
|
#define GL_STATIC_READ_ARB 0x88E5
|
|
#define GL_STATIC_COPY_ARB 0x88E6
|
|
#define GL_DYNAMIC_DRAW_ARB 0x88E8
|
|
#define GL_DYNAMIC_READ_ARB 0x88E9
|
|
#define GL_DYNAMIC_COPY_ARB 0x88EA
|
|
#define GL_READ_ONLY_ARB 0x88B8
|
|
#define GL_WRITE_ONLY_ARB 0x88B9
|
|
#define GL_READ_WRITE_ARB 0x88BA
|
|
#define GL_BUFFER_SIZE_ARB 0x8764
|
|
#define GL_BUFFER_USAGE_ARB 0x8765
|
|
#define GL_BUFFER_ACCESS_ARB 0x88BB
|
|
#define GL_BUFFER_MAPPED_ARB 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
|
|
/* Obsolete */
|
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
|
|
#endif
|
|
|
|
#if GL_ARB_vertex_program
|
|
#define GL_VERTEX_PROGRAM_ARB 0x8620
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
|
|
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
|
|
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
|
|
#define GL_PROGRAM_LENGTH_ARB 0x8627
|
|
#define GL_PROGRAM_FORMAT_ARB 0x8876
|
|
#define GL_PROGRAM_NAME_ARB 0x8677
|
|
#define GL_PROGRAM_BINDING_ARB 0x8677
|
|
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
|
|
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
|
|
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
|
|
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
|
|
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
|
|
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
|
|
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
|
|
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
|
|
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
|
|
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
|
|
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
|
|
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
|
|
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
|
|
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
|
|
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
|
|
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
|
|
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
|
|
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
|
|
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
|
|
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
|
|
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
|
|
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
|
|
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
|
|
#define GL_PROGRAM_STRING_ARB 0x8628
|
|
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
|
|
#define GL_CURRENT_MATRIX_ARB 0x8641
|
|
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
|
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
|
|
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
|
|
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
|
|
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
|
|
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
|
|
#define GL_MATRIX0_ARB 0x88C0
|
|
#define GL_MATRIX1_ARB 0x88C1
|
|
#define GL_MATRIX2_ARB 0x88C2
|
|
#define GL_MATRIX3_ARB 0x88C3
|
|
#define GL_MATRIX4_ARB 0x88C4
|
|
#define GL_MATRIX5_ARB 0x88C5
|
|
#define GL_MATRIX6_ARB 0x88C6
|
|
#define GL_MATRIX7_ARB 0x88C7
|
|
#define GL_MATRIX8_ARB 0x88C8
|
|
#define GL_MATRIX9_ARB 0x88C9
|
|
#define GL_MATRIX10_ARB 0x88CA
|
|
#define GL_MATRIX11_ARB 0x88CB
|
|
#define GL_MATRIX12_ARB 0x88CC
|
|
#define GL_MATRIX13_ARB 0x88CD
|
|
#define GL_MATRIX14_ARB 0x88CE
|
|
#define GL_MATRIX15_ARB 0x88CF
|
|
#define GL_MATRIX16_ARB 0x88D0
|
|
#define GL_MATRIX17_ARB 0x88D1
|
|
#define GL_MATRIX18_ARB 0x88D2
|
|
#define GL_MATRIX19_ARB 0x88D3
|
|
#define GL_MATRIX20_ARB 0x88D4
|
|
#define GL_MATRIX21_ARB 0x88D5
|
|
#define GL_MATRIX22_ARB 0x88D6
|
|
#define GL_MATRIX23_ARB 0x88D7
|
|
#define GL_MATRIX24_ARB 0x88D8
|
|
#define GL_MATRIX25_ARB 0x88D9
|
|
#define GL_MATRIX26_ARB 0x88DA
|
|
#define GL_MATRIX27_ARB 0x88DB
|
|
#define GL_MATRIX28_ARB 0x88DC
|
|
#define GL_MATRIX29_ARB 0x88DD
|
|
#define GL_MATRIX30_ARB 0x88DE
|
|
#define GL_MATRIX31_ARB 0x88DF
|
|
#define GL_COLOR_SUM_ARB 0x8458
|
|
#endif
|
|
|
|
#if GL_ARB_vertex_shader
|
|
#define GL_VERTEX_SHADER_ARB 0x8B31
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
|
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
|
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
|
|
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
|
|
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
|
|
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
|
|
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
|
|
#endif
|
|
|
|
#if GL_ARB_vertex_shader || GL_NV_vertex_program3
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
|
|
#endif
|
|
|
|
#if GL_EXT_abgr
|
|
#define GL_ABGR_EXT 0x8000
|
|
#endif
|
|
|
|
#if GL_EXT_bgra
|
|
#define GL_BGR_EXT 0x80E0
|
|
#define GL_BGRA_EXT 0x80E1
|
|
#endif
|
|
|
|
#if GL_EXT_bindable_uniform
|
|
#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
|
|
#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
|
|
#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
|
|
#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
|
|
#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
|
|
#define GL_UNIFORM_BUFFER_EXT 0x8DEE
|
|
#endif
|
|
|
|
#if GL_EXT_blend_color
|
|
#define GL_CONSTANT_COLOR_EXT 0x8001
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
|
|
#define GL_CONSTANT_ALPHA_EXT 0x8003
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
|
|
#define GL_BLEND_COLOR_EXT 0x8005
|
|
#endif
|
|
|
|
#if GL_EXT_blend_equation_separate
|
|
#define GL_BLEND_EQUATION_RGB_EXT 0x8009
|
|
#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
|
|
#endif
|
|
|
|
#if GL_EXT_blend_func_separate
|
|
#define GL_BLEND_DST_RGB_EXT 0x80C8
|
|
#define GL_BLEND_SRC_RGB_EXT 0x80C9
|
|
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
|
|
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
|
|
#endif
|
|
|
|
#if GL_EXT_blend_minmax
|
|
#define GL_FUNC_ADD_EXT 0x8006
|
|
#define GL_MIN_EXT 0x8007
|
|
#define GL_MAX_EXT 0x8008
|
|
#define GL_BLEND_EQUATION_EXT 0x8009
|
|
#endif
|
|
|
|
#if GL_EXT_blend_subtract
|
|
#define GL_FUNC_SUBTRACT_EXT 0x800A
|
|
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
|
|
#endif
|
|
|
|
#if GL_EXT_clip_volume_hint
|
|
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
|
|
#endif
|
|
|
|
#if GL_EXT_compiled_vertex_array
|
|
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
|
|
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
|
|
#endif
|
|
|
|
#if GL_EXT_convolution
|
|
#define GL_CONVOLUTION_1D_EXT 0x8010
|
|
#define GL_CONVOLUTION_2D_EXT 0x8011
|
|
#define GL_SEPARABLE_2D_EXT 0x8012
|
|
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
|
|
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
|
|
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
|
|
#define GL_REDUCE_EXT 0x8016
|
|
#define GL_CONVOLUTION_FORMAT_EXT 0x8017
|
|
#define GL_CONVOLUTION_WIDTH_EXT 0x8018
|
|
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
|
|
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
|
|
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
|
|
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
|
|
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
|
|
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
|
|
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
|
|
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
|
|
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
|
|
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
|
|
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
|
|
#endif
|
|
|
|
#if GL_EXT_depth_bounds_test
|
|
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
|
|
#define GL_DEPTH_BOUNDS_EXT 0x8891
|
|
#endif
|
|
|
|
#if GL_EXT_draw_range_elements
|
|
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
|
|
#endif
|
|
|
|
#if GL_EXT_fog_coord
|
|
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
|
|
#define GL_FOG_COORDINATE_EXT 0x8451
|
|
#define GL_FRAGMENT_DEPTH_EXT 0x8452
|
|
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
|
|
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
|
|
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
|
|
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
|
|
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
|
|
#endif
|
|
|
|
#if GL_EXT_framebuffer_blit
|
|
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
|
|
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
|
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
|
|
#endif
|
|
|
|
#if GL_EXT_framebuffer_multisample
|
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
|
#define GL_MAX_SAMPLES_EXT 0x8D57
|
|
#endif
|
|
|
|
#if GL_EXT_framebuffer_multisample_blit_scaled
|
|
#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
|
|
#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
|
|
#endif
|
|
|
|
#if GL_EXT_framebuffer_object
|
|
#define GL_FRAMEBUFFER_EXT 0x8D40
|
|
#define GL_RENDERBUFFER_EXT 0x8D41
|
|
#define GL_STENCIL_INDEX1_EXT 0x8D46
|
|
#define GL_STENCIL_INDEX4_EXT 0x8D47
|
|
#define GL_STENCIL_INDEX8_EXT 0x8D48
|
|
#define GL_STENCIL_INDEX16_EXT 0x8D49
|
|
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
|
|
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
|
|
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
|
|
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
|
|
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
|
|
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
|
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
|
|
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
|
|
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
|
|
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
|
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
|
|
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
|
|
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
|
|
#endif
|
|
|
|
#if GL_EXT_framebuffer_sRGB
|
|
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
|
|
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
|
|
#endif
|
|
|
|
#if GL_EXT_geometry_shader4
|
|
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
|
|
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
|
|
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
|
|
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
|
|
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
|
|
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
|
|
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
|
|
#define GL_LINES_ADJACENCY_EXT 0xA
|
|
#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
|
|
#define GL_TRIANGLES_ADJACENCY_EXT 0xC
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
|
|
#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
|
|
#endif
|
|
|
|
#if GL_EXT_gpu_shader4
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
|
|
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
|
|
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
|
|
#define GL_SAMPLER_BUFFER_EXT 0x8DC2
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
|
|
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
|
|
#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
|
|
#define GL_INT_SAMPLER_1D_EXT 0x8DC9
|
|
#define GL_INT_SAMPLER_2D_EXT 0x8DCA
|
|
#define GL_INT_SAMPLER_3D_EXT 0x8DCB
|
|
#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
|
|
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
|
|
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
|
|
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
|
|
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
|
|
#endif
|
|
|
|
#if GL_EXT_histogram
|
|
#define GL_HISTOGRAM_EXT 0x8024
|
|
#define GL_PROXY_HISTOGRAM_EXT 0x8025
|
|
#define GL_HISTOGRAM_WIDTH_EXT 0x8026
|
|
#define GL_HISTOGRAM_FORMAT_EXT 0x8027
|
|
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
|
|
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
|
|
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
|
|
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
|
|
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
|
|
#define GL_HISTOGRAM_SINK_EXT 0x802D
|
|
#define GL_MINMAX_EXT 0x802E
|
|
#define GL_MINMAX_FORMAT_EXT 0x802F
|
|
#define GL_MINMAX_SINK_EXT 0x8030
|
|
#define GL_TABLE_TOO_LARGE_EXT 0x8031
|
|
#endif
|
|
|
|
#if GL_EXT_packed_depth_stencil
|
|
#define GL_DEPTH_STENCIL_EXT 0x84F9
|
|
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
|
|
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
|
|
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
|
|
#endif
|
|
|
|
#if GL_EXT_packed_float
|
|
#define GL_R11F_G11F_B10F_EXT 0x8C3A
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
|
|
#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
|
|
#endif
|
|
|
|
#if GL_EXT_packed_pixels
|
|
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
|
|
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
|
|
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
|
|
#endif
|
|
|
|
#if GL_EXT_paletted_texture
|
|
#define GL_COLOR_INDEX1_EXT 0x80E2
|
|
#define GL_COLOR_INDEX2_EXT 0x80E3
|
|
#define GL_COLOR_INDEX4_EXT 0x80E4
|
|
#define GL_COLOR_INDEX8_EXT 0x80E5
|
|
#define GL_COLOR_INDEX12_EXT 0x80E6
|
|
#define GL_COLOR_INDEX16_EXT 0x80E7
|
|
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
|
|
#endif
|
|
|
|
#if GL_EXT_polygon_offset
|
|
#define GL_POLYGON_OFFSET_EXT 0x8037
|
|
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
|
|
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
|
|
#endif
|
|
|
|
#if GL_EXT_provoking_vertex
|
|
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
|
|
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
|
|
#define GL_PROVOKING_VERTEX_EXT 0x8E4F
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
|
|
#endif
|
|
|
|
#if GL_EXT_rescale_normal
|
|
#define GL_RESCALE_NORMAL_EXT 0x803A
|
|
#endif
|
|
|
|
#if GL_EXT_secondary_color
|
|
#define GL_COLOR_SUM_EXT 0x8458
|
|
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
|
|
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
|
|
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
|
|
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
|
|
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
|
|
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
|
|
#endif
|
|
|
|
#if GL_EXT_separate_specular_color
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
|
|
#define GL_SINGLE_COLOR_EXT 0x81F9
|
|
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
|
|
#endif
|
|
|
|
#if GL_EXT_shared_texture_palette
|
|
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
|
|
#endif
|
|
|
|
#if GL_EXT_stencil_two_side
|
|
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
|
|
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
|
|
#endif
|
|
|
|
#if GL_EXT_stencil_wrap
|
|
#define GL_INCR_WRAP_EXT 0x8507
|
|
#define GL_DECR_WRAP_EXT 0x8508
|
|
#endif
|
|
|
|
#if GL_EXT_texture
|
|
#define GL_ALPHA4_EXT 0x803B
|
|
#define GL_ALPHA8_EXT 0x803C
|
|
#define GL_ALPHA12_EXT 0x803D
|
|
#define GL_ALPHA16_EXT 0x803E
|
|
#define GL_LUMINANCE4_EXT 0x803F
|
|
#define GL_LUMINANCE8_EXT 0x8040
|
|
#define GL_LUMINANCE12_EXT 0x8041
|
|
#define GL_LUMINANCE16_EXT 0x8042
|
|
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
|
|
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
|
|
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
|
|
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
|
|
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
|
|
#define GL_INTENSITY_EXT 0x8049
|
|
#define GL_INTENSITY4_EXT 0x804A
|
|
#define GL_INTENSITY8_EXT 0x804B
|
|
#define GL_INTENSITY12_EXT 0x804C
|
|
#define GL_INTENSITY16_EXT 0x804D
|
|
#define GL_RGB2_EXT 0x804E
|
|
#define GL_RGB4_EXT 0x804F
|
|
#define GL_RGB5_EXT 0x8050
|
|
#define GL_RGB8_EXT 0x8051
|
|
#define GL_RGB10_EXT 0x8052
|
|
#define GL_RGB12_EXT 0x8053
|
|
#define GL_RGB16_EXT 0x8054
|
|
#define GL_RGBA2_EXT 0x8055
|
|
#define GL_RGBA4_EXT 0x8056
|
|
#define GL_RGB5_A1_EXT 0x8057
|
|
#define GL_RGBA8_EXT 0x8058
|
|
#define GL_RGB10_A2_EXT 0x8059
|
|
#define GL_RGBA12_EXT 0x805A
|
|
#define GL_RGBA16_EXT 0x805B
|
|
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
|
|
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
|
|
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
|
|
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
|
|
#define GL_REPLACE_EXT 0x8062
|
|
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
|
|
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
|
|
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
|
|
#endif
|
|
|
|
#if GL_EXT_texture3D
|
|
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
|
|
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
|
|
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
|
|
#define GL_TEXTURE_3D_EXT 0x806F
|
|
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
|
|
#define GL_TEXTURE_DEPTH_EXT 0x8071
|
|
#define GL_TEXTURE_WRAP_R_EXT 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
|
|
#endif
|
|
|
|
#if GL_EXT_texture_array
|
|
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
|
|
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
|
|
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
|
|
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
|
|
/* reuse GL_SAMPLER_1D_ARRAY_EXT */
|
|
/* reuse GL_SAMPLER_2D_ARRAY_EXT */
|
|
/* reuse GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
|
|
/* reuse GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
|
|
#endif
|
|
|
|
#if GL_EXT_texture_compression_s3tc
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
|
#endif
|
|
|
|
#if GL_EXT_texture_cube_map
|
|
#define GL_NORMAL_MAP_EXT 0x8511
|
|
#define GL_REFLECTION_MAP_EXT 0x8512
|
|
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
|
|
#endif
|
|
|
|
#if GL_EXT_texture_env_combine
|
|
#define GL_COMBINE_EXT 0x8570
|
|
#define GL_COMBINE_RGB_EXT 0x8571
|
|
#define GL_COMBINE_ALPHA_EXT 0x8572
|
|
#define GL_RGB_SCALE_EXT 0x8573
|
|
#define GL_ADD_SIGNED_EXT 0x8574
|
|
#define GL_INTERPOLATE_EXT 0x8575
|
|
#define GL_CONSTANT_EXT 0x8576
|
|
#define GL_PRIMARY_COLOR_EXT 0x8577
|
|
#define GL_PREVIOUS_EXT 0x8578
|
|
#define GL_SOURCE0_RGB_EXT 0x8580
|
|
#define GL_SOURCE1_RGB_EXT 0x8581
|
|
#define GL_SOURCE2_RGB_EXT 0x8582
|
|
#define GL_SOURCE0_ALPHA_EXT 0x8588
|
|
#define GL_SOURCE1_ALPHA_EXT 0x8589
|
|
#define GL_SOURCE2_ALPHA_EXT 0x858A
|
|
#define GL_OPERAND0_RGB_EXT 0x8590
|
|
#define GL_OPERAND1_RGB_EXT 0x8591
|
|
#define GL_OPERAND2_RGB_EXT 0x8592
|
|
#define GL_OPERAND0_ALPHA_EXT 0x8598
|
|
#define GL_OPERAND1_ALPHA_EXT 0x8599
|
|
#define GL_OPERAND2_ALPHA_EXT 0x859A
|
|
#endif
|
|
|
|
#if GL_EXT_texture_filter_anisotropic
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
|
#endif
|
|
|
|
#if GL_EXT_texture_integer
|
|
#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
|
|
#define GL_RGBA32UI_EXT 0x8D70
|
|
#define GL_RGB32UI_EXT 0x8D71
|
|
#define GL_ALPHA32UI_EXT 0x8D72
|
|
#define GL_INTENSITY32UI_EXT 0x8D73
|
|
#define GL_LUMINANCE32UI_EXT 0x8D74
|
|
#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
|
|
#define GL_RGBA16UI_EXT 0x8D76
|
|
#define GL_RGB16UI_EXT 0x8D77
|
|
#define GL_ALPHA16UI_EXT 0x8D78
|
|
#define GL_INTENSITY16UI_EXT 0x8D79
|
|
#define GL_LUMINANCE16UI_EXT 0x8D7A
|
|
#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
|
|
#define GL_RGBA8UI_EXT 0x8D7C
|
|
#define GL_RGB8UI_EXT 0x8D7D
|
|
#define GL_ALPHA8UI_EXT 0x8D7E
|
|
#define GL_INTENSITY8UI_EXT 0x8D7F
|
|
#define GL_LUMINANCE8UI_EXT 0x8D80
|
|
#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
|
|
#define GL_RGBA32I_EXT 0x8D82
|
|
#define GL_RGB32I_EXT 0x8D83
|
|
#define GL_ALPHA32I_EXT 0x8D84
|
|
#define GL_INTENSITY32I_EXT 0x8D85
|
|
#define GL_LUMINANCE32I_EXT 0x8D86
|
|
#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
|
|
#define GL_RGBA16I_EXT 0x8D88
|
|
#define GL_RGB16I_EXT 0x8D89
|
|
#define GL_ALPHA16I_EXT 0x8D8A
|
|
#define GL_INTENSITY16I_EXT 0x8D8B
|
|
#define GL_LUMINANCE16I_EXT 0x8D8C
|
|
#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
|
|
#define GL_RGBA8I_EXT 0x8D8E
|
|
#define GL_RGB8I_EXT 0x8D8F
|
|
#define GL_ALPHA8I_EXT 0x8D90
|
|
#define GL_INTENSITY8I_EXT 0x8D91
|
|
#define GL_LUMINANCE8I_EXT 0x8D92
|
|
#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
|
|
#define GL_RED_INTEGER_EXT 0x8D94
|
|
#define GL_GREEN_INTEGER_EXT 0x8D95
|
|
#define GL_BLUE_INTEGER_EXT 0x8D96
|
|
#define GL_ALPHA_INTEGER_EXT 0x8D97
|
|
#define GL_RGB_INTEGER_EXT 0x8D98
|
|
#define GL_RGBA_INTEGER_EXT 0x8D99
|
|
#define GL_BGR_INTEGER_EXT 0x8D9A
|
|
#define GL_BGRA_INTEGER_EXT 0x8D9B
|
|
#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
|
|
#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
|
|
#endif
|
|
|
|
#if GL_EXT_texture_lod_bias
|
|
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
|
|
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
|
|
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
|
|
#endif
|
|
|
|
#if GL_EXT_texture_mirror_clamp
|
|
#define GL_MIRROR_CLAMP_EXT 0x8742
|
|
#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
|
|
#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
|
|
#endif
|
|
|
|
#if GL_EXT_texture_object
|
|
#define GL_TEXTURE_PRIORITY_EXT 0x8066
|
|
#define GL_TEXTURE_RESIDENT_EXT 0x8067
|
|
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
|
|
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
|
|
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
|
|
#endif
|
|
|
|
#if GL_EXT_texture_rectangle
|
|
#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
|
|
#endif
|
|
|
|
#if GL_EXT_texture_shared_exponent
|
|
#define GL_RGB9_E5_EXT 0x8C3D
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
|
|
#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
|
|
#endif
|
|
|
|
#if GL_EXT_texture_sRGB
|
|
#define GL_SRGB_EXT 0x8C40
|
|
#define GL_SRGB8_EXT 0x8C41
|
|
#define GL_SRGB_ALPHA_EXT 0x8C42
|
|
#define GL_SRGB8_ALPHA8_EXT 0x8C43
|
|
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
|
|
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
|
|
#define GL_SLUMINANCE_EXT 0x8C46
|
|
#define GL_SLUMINANCE8_EXT 0x8C47
|
|
#define GL_COMPRESSED_SRGB_EXT 0x8C48
|
|
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
|
|
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
|
|
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
|
|
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
|
|
#endif
|
|
|
|
#if GL_EXT_texture_sRGB_decode
|
|
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
|
|
#define GL_DECODE_EXT 0x8A49
|
|
#define GL_SKIP_DECODE_EXT 0x8A4A
|
|
#endif
|
|
|
|
#if GL_EXT_timer_query
|
|
#define GL_TIME_ELAPSED_EXT 0x88BF
|
|
#endif
|
|
|
|
#if GL_EXT_transform_feedback
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
|
|
#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
|
|
#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
|
|
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
|
|
#define GL_RASTERIZER_DISCARD_EXT 0x8C89
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
|
|
#endif
|
|
|
|
#if GL_EXT_vertex_array
|
|
#define GL_VERTEX_ARRAY_EXT 0x8074
|
|
#define GL_NORMAL_ARRAY_EXT 0x8075
|
|
#define GL_COLOR_ARRAY_EXT 0x8076
|
|
#define GL_INDEX_ARRAY_EXT 0x8077
|
|
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
|
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
|
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
|
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
|
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
|
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
|
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
|
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
|
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
|
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
|
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
|
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
|
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
|
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
|
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
|
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
|
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
|
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
|
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
|
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
|
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
|
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
|
#endif
|
|
|
|
#if GL_APPLE_aux_depth_stencil
|
|
#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
|
|
#endif
|
|
|
|
#if GL_APPLE_client_storage
|
|
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
|
|
#endif
|
|
|
|
#if GL_APPLE_element_array
|
|
#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
|
|
#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
|
|
#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
|
|
#endif
|
|
|
|
#if GL_APPLE_fence
|
|
#define GL_DRAW_PIXELS_APPLE 0x8A0A
|
|
#define GL_FENCE_APPLE 0x8A0B
|
|
#define GL_BUFFER_OBJECT_APPLE 0x85B3
|
|
#endif
|
|
|
|
#if GL_APPLE_float_pixels
|
|
#define GL_HALF_APPLE 0x140B
|
|
#define GL_COLOR_FLOAT_APPLE 0x8A0F
|
|
#define GL_RGBA_FLOAT32_APPLE 0x8814
|
|
#define GL_RGB_FLOAT32_APPLE 0x8815
|
|
#define GL_ALPHA_FLOAT32_APPLE 0x8816
|
|
#define GL_INTENSITY_FLOAT32_APPLE 0x8817
|
|
#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
|
|
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
|
|
#define GL_RGBA_FLOAT16_APPLE 0x881A
|
|
#define GL_RGB_FLOAT16_APPLE 0x881B
|
|
#define GL_ALPHA_FLOAT16_APPLE 0x881C
|
|
#define GL_INTENSITY_FLOAT16_APPLE 0x881D
|
|
#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
|
|
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
|
|
#endif
|
|
|
|
#if GL_APPLE_flush_buffer_range
|
|
#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
|
|
#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
|
|
#endif
|
|
|
|
#if GL_APPLE_object_purgeable
|
|
#define GL_RELEASED_APPLE 0x8A19
|
|
#define GL_VOLATILE_APPLE 0x8A1A
|
|
#define GL_RETAINED_APPLE 0x8A1B
|
|
#define GL_UNDEFINED_APPLE 0x8A1C
|
|
#define GL_PURGEABLE_APPLE 0x8A1D
|
|
#endif
|
|
|
|
#if GL_APPLE_pixel_buffer
|
|
#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
|
|
#endif
|
|
|
|
#if GL_APPLE_rgb_422
|
|
#define GL_RGB_422_APPLE 0x8A1F
|
|
#endif
|
|
|
|
#if GL_APPLE_row_bytes
|
|
#define GL_PACK_ROW_BYTES_APPLE 0x8A15
|
|
#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
|
|
#define GL_PACK_IMAGE_BYTES_APPLE 0x8A17
|
|
#define GL_UNPACK_IMAGE_BYTES_APPLE 0x8A18
|
|
#endif
|
|
|
|
#if GL_APPLE_specular_vector
|
|
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
|
|
#endif
|
|
|
|
#if GL_APPLE_texture_range
|
|
#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
|
|
#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
|
|
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
|
|
#define GL_TEXTURE_MINIMIZE_STORAGE_APPLE 0x85B6
|
|
#define GL_STORAGE_PRIVATE_APPLE 0x85BD
|
|
#define GL_STORAGE_CACHED_APPLE 0x85BE
|
|
#define GL_STORAGE_SHARED_APPLE 0x85BF
|
|
#endif
|
|
|
|
#if GL_APPLE_transform_hint
|
|
#define GL_TRANSFORM_HINT_APPLE 0x85B1
|
|
#endif
|
|
|
|
#if GL_APPLE_vertex_array_object
|
|
#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
|
|
#endif
|
|
|
|
#if GL_APPLE_vertex_array_range
|
|
#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
|
|
#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
|
|
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
|
|
#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
|
|
#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
|
|
#define GL_STORAGE_CLIENT_APPLE 0x85B4
|
|
#define GL_STORAGE_PRIVATE_APPLE 0x85BD
|
|
#define GL_STORAGE_CACHED_APPLE 0x85BE
|
|
#define GL_STORAGE_SHARED_APPLE 0x85BF
|
|
#endif
|
|
|
|
#if GL_APPLE_vertex_point_size
|
|
#define GL_VERTEX_POINT_SIZE_APPLE 0x8A26
|
|
#define GL_CURRENT_POINT_SIZE_APPLE 0x8A27
|
|
#define GL_POINT_SIZE_ARRAY_APPLE 0x8B9C
|
|
#define GL_POINT_SIZE_ARRAY_TYPE_APPLE 0x898A
|
|
#define GL_POINT_SIZE_ARRAY_STRIDE_APPLE 0x898B
|
|
#define GL_POINT_SIZE_ARRAY_POINTER_APPLE 0x898C
|
|
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_APPLE 0x8B9F
|
|
#endif
|
|
|
|
#if GL_APPLE_vertex_program_evaluators
|
|
#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
|
|
#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
|
|
#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
|
|
#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
|
|
#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
|
|
#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
|
|
#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
|
|
#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
|
|
#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
|
|
#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
|
|
#endif
|
|
|
|
#if GL_APPLE_ycbcr_422
|
|
#define GL_YCBCR_422_APPLE 0x85B9
|
|
#endif
|
|
|
|
#if GL_APPLE_ycbcr_422 || GL_APPLE_rgb_422
|
|
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
|
|
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
|
|
#endif
|
|
|
|
#if GL_ATI_array_rev_comps_in_4_bytes
|
|
#define GL_ARRAY_REV_COMPS_IN_4_BYTES_ATI 0x897C
|
|
#endif
|
|
|
|
#if GL_ATI_blend_equation_separate
|
|
#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
|
|
#endif
|
|
|
|
#if GL_ATI_blend_weighted_minmax
|
|
#define GL_MIN_WEIGHTED_ATI 0x877D
|
|
#define GL_MAX_WEIGHTED_ATI 0x877E
|
|
#endif
|
|
|
|
#if GL_ATI_pn_triangles
|
|
#define GL_PN_TRIANGLES_ATI 0x6090
|
|
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6091
|
|
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x6092
|
|
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x6093
|
|
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6094
|
|
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x6095
|
|
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x6096
|
|
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x6097
|
|
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x6098
|
|
#endif
|
|
|
|
#if GL_ATI_point_cull_mode
|
|
#define GL_POINT_CULL_MODE_ATI 0x60B3
|
|
#define GL_POINT_CULL_CENTER_ATI 0x60B4
|
|
#define GL_POINT_CULL_CLIP_ATI 0x60B5
|
|
#endif
|
|
|
|
#if GL_ATI_separate_stencil
|
|
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
|
|
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
|
|
#endif
|
|
|
|
#if GL_ATI_text_fragment_shader
|
|
#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
|
|
#endif
|
|
|
|
#if GL_ATI_texture_compression_3dc
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
|
|
#endif
|
|
|
|
#if GL_ATI_texture_env_combine3
|
|
#define GL_MODULATE_ADD_ATI 0x8744
|
|
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
|
|
#define GL_MODULATE_SUBTRACT_ATI 0x8746
|
|
#endif
|
|
|
|
#if GL_ATI_texture_float
|
|
#define GL_RGBA_FLOAT32_ATI 0x8814
|
|
#define GL_RGB_FLOAT32_ATI 0x8815
|
|
#define GL_ALPHA_FLOAT32_ATI 0x8816
|
|
#define GL_INTENSITY_FLOAT32_ATI 0x8817
|
|
#define GL_LUMINANCE_FLOAT32_ATI 0x8818
|
|
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
|
|
#define GL_RGBA_FLOAT16_ATI 0x881A
|
|
#define GL_RGB_FLOAT16_ATI 0x881B
|
|
#define GL_ALPHA_FLOAT16_ATI 0x881C
|
|
#define GL_INTENSITY_FLOAT16_ATI 0x881D
|
|
#define GL_LUMINANCE_FLOAT16_ATI 0x881E
|
|
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
|
|
#endif
|
|
|
|
#if GL_ATI_texture_mirror_once
|
|
#define GL_MIRROR_CLAMP_ATI 0x8742
|
|
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
|
|
#endif
|
|
|
|
#if GL_ATIX_pn_triangles
|
|
#define GL_PN_TRIANGLES_ATIX 0x6090
|
|
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6091
|
|
#define GL_PN_TRIANGLES_POINT_MODE_ATIX 0x6092
|
|
#define GL_PN_TRIANGLES_NORMAL_MODE_ATIX 0x6093
|
|
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6094
|
|
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATIX 0x6095
|
|
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATIX 0x6096
|
|
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATIX 0x6097
|
|
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATIX 0x6098
|
|
#endif
|
|
|
|
#if GL_HP_convolution_border_modes
|
|
#define GL_IGNORE_BORDER_HP 0x8150
|
|
#define GL_CONSTANT_BORDER_HP 0x8151
|
|
#define GL_REPLICATE_BORDER_HP 0x8153
|
|
#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
|
|
#endif
|
|
|
|
#if GL_IBM_rasterpos_clip
|
|
#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
|
|
#endif
|
|
|
|
#if GL_NV_conditional_render
|
|
#define GL_QUERY_WAIT_NV 0x8E13
|
|
#define GL_QUERY_NO_WAIT_NV 0x8E14
|
|
#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
|
|
#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
|
|
#endif
|
|
|
|
#if GL_NV_depth_clamp
|
|
#define GL_DEPTH_CLAMP_NV 0x864F
|
|
#endif
|
|
|
|
#if GL_NV_fog_distance
|
|
#define GL_FOG_DISTANCE_MODE_NV 0x855A
|
|
#define GL_EYE_RADIAL_NV 0x855B
|
|
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
|
|
/* reuse GL_EYE_PLANE */
|
|
#endif
|
|
|
|
#if GL_NV_fragment_program2
|
|
#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
|
|
#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
|
|
#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
|
|
#endif
|
|
|
|
#if GL_NV_fragment_program2 || GL_NV_vertex_program2_option
|
|
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
|
|
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
|
|
#endif
|
|
|
|
#if GL_NV_light_max_exponent
|
|
#define GL_MAX_SHININESS_NV 0x8504
|
|
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
|
|
#endif
|
|
|
|
#if GL_NV_multisample_filter_hint
|
|
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
|
|
#endif
|
|
|
|
#if GL_NV_point_sprite
|
|
#define GL_POINT_SPRITE_NV 0x8861
|
|
#define GL_COORD_REPLACE_NV 0x8862
|
|
#define GL_POINT_SPRITE_R_MODE_NV 0x8863
|
|
#endif
|
|
|
|
#if GL_NV_register_combiners
|
|
#define GL_REGISTER_COMBINERS_NV 0x8522
|
|
#define GL_VARIABLE_A_NV 0x8523
|
|
#define GL_VARIABLE_B_NV 0x8524
|
|
#define GL_VARIABLE_C_NV 0x8525
|
|
#define GL_VARIABLE_D_NV 0x8526
|
|
#define GL_VARIABLE_E_NV 0x8527
|
|
#define GL_VARIABLE_F_NV 0x8528
|
|
#define GL_VARIABLE_G_NV 0x8529
|
|
#define GL_CONSTANT_COLOR0_NV 0x852A
|
|
#define GL_CONSTANT_COLOR1_NV 0x852B
|
|
#define GL_PRIMARY_COLOR_NV 0x852C
|
|
#define GL_SECONDARY_COLOR_NV 0x852D
|
|
#define GL_SPARE0_NV 0x852E
|
|
#define GL_SPARE1_NV 0x852F
|
|
#define GL_DISCARD_NV 0x8530
|
|
#define GL_E_TIMES_F_NV 0x8531
|
|
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
|
|
#define GL_UNSIGNED_IDENTITY_NV 0x8536
|
|
#define GL_UNSIGNED_INVERT_NV 0x8537
|
|
#define GL_EXPAND_NORMAL_NV 0x8538
|
|
#define GL_EXPAND_NEGATE_NV 0x8539
|
|
#define GL_HALF_BIAS_NORMAL_NV 0x853A
|
|
#define GL_HALF_BIAS_NEGATE_NV 0x853B
|
|
#define GL_SIGNED_IDENTITY_NV 0x853C
|
|
#define GL_SIGNED_NEGATE_NV 0x853D
|
|
#define GL_SCALE_BY_TWO_NV 0x853E
|
|
#define GL_SCALE_BY_FOUR_NV 0x853F
|
|
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
|
|
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
|
|
#define GL_COMBINER_INPUT_NV 0x8542
|
|
#define GL_COMBINER_MAPPING_NV 0x8543
|
|
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
|
|
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
|
|
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
|
|
#define GL_COMBINER_MUX_SUM_NV 0x8547
|
|
#define GL_COMBINER_SCALE_NV 0x8548
|
|
#define GL_COMBINER_BIAS_NV 0x8549
|
|
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
|
|
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
|
|
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
|
|
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
|
|
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
|
|
#define GL_COLOR_SUM_CLAMP_NV 0x854F
|
|
#define GL_COMBINER0_NV 0x8550
|
|
#define GL_COMBINER1_NV 0x8551
|
|
#define GL_COMBINER2_NV 0x8552
|
|
#define GL_COMBINER3_NV 0x8553
|
|
#define GL_COMBINER4_NV 0x8554
|
|
#define GL_COMBINER5_NV 0x8555
|
|
#define GL_COMBINER6_NV 0x8556
|
|
#define GL_COMBINER7_NV 0x8557
|
|
/* reuse GL_TEXTURE0_ARB */
|
|
/* reuse GL_TEXTURE1_ARB */
|
|
/* reuse GL_ZERO */
|
|
/* reuse GL_NONE */
|
|
/* reuse GL_FOG */
|
|
#endif
|
|
|
|
#if GL_NV_register_combiners2
|
|
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
|
|
#endif
|
|
|
|
#if GL_NV_texgen_reflection
|
|
#define GL_NORMAL_MAP_NV 0x8511
|
|
#define GL_REFLECTION_MAP_NV 0x8512
|
|
#endif
|
|
|
|
#if GL_NV_texture_shader
|
|
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
|
|
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
|
|
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
|
|
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
|
|
#define GL_TEXTURE_SHADER_NV 0x86DE
|
|
#define GL_SHADER_OPERATION_NV 0x86DF
|
|
#define GL_CULL_MODES_NV 0x86E0
|
|
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
|
|
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
|
|
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
|
|
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
|
|
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
|
|
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
|
|
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
|
|
#define GL_CONST_EYE_NV 0x86E5
|
|
#define GL_SHADER_CONSISTENT_NV 0x86DD
|
|
#define GL_PASS_THROUGH_NV 0x86E6
|
|
#define GL_CULL_FRAGMENT_NV 0x86E7
|
|
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
|
|
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
|
|
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
|
|
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
|
|
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
|
|
#define GL_DOT_PRODUCT_NV 0x86EC
|
|
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
|
|
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
|
|
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
|
|
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
|
|
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
|
|
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
|
|
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
|
|
#define GL_HILO_NV 0x86F4
|
|
#define GL_DSDT_NV 0x86F5
|
|
#define GL_DSDT_MAG_NV 0x86F6
|
|
#define GL_DSDT_MAG_VIB_NV 0x86F7
|
|
#define GL_HILO16_NV 0x86F8
|
|
#define GL_SIGNED_HILO_NV 0x86F9
|
|
#define GL_SIGNED_HILO16_NV 0x86FA
|
|
#define GL_SIGNED_RGBA_NV 0x86FB
|
|
#define GL_SIGNED_RGBA8_NV 0x86FC
|
|
#define GL_SIGNED_RGB_NV 0x86FE
|
|
#define GL_SIGNED_RGB8_NV 0x86FF
|
|
#define GL_SIGNED_LUMINANCE_NV 0x8701
|
|
#define GL_SIGNED_LUMINANCE8_NV 0x8702
|
|
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
|
|
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
|
|
#define GL_SIGNED_ALPHA_NV 0x8705
|
|
#define GL_SIGNED_ALPHA8_NV 0x8706
|
|
#define GL_SIGNED_INTENSITY_NV 0x8707
|
|
#define GL_SIGNED_INTENSITY8_NV 0x8708
|
|
#define GL_DSDT8_NV 0x8709
|
|
#define GL_DSDT8_MAG8_NV 0x870A
|
|
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
|
|
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
|
|
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
|
|
#define GL_HI_SCALE_NV 0x870E
|
|
#define GL_LO_SCALE_NV 0x870F
|
|
#define GL_DS_SCALE_NV 0x8710
|
|
#define GL_DT_SCALE_NV 0x8711
|
|
#define GL_MAGNITUDE_SCALE_NV 0x8712
|
|
#define GL_VIBRANCE_SCALE_NV 0x8713
|
|
#define GL_HI_BIAS_NV 0x8714
|
|
#define GL_LO_BIAS_NV 0x8715
|
|
#define GL_DS_BIAS_NV 0x8716
|
|
#define GL_DT_BIAS_NV 0x8717
|
|
#define GL_MAGNITUDE_BIAS_NV 0x8718
|
|
#define GL_VIBRANCE_BIAS_NV 0x8719
|
|
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
|
|
#define GL_TEXTURE_HI_SIZE_NV 0x871B
|
|
#define GL_TEXTURE_LO_SIZE_NV 0x871C
|
|
#define GL_TEXTURE_DS_SIZE_NV 0x871D
|
|
#define GL_TEXTURE_DT_SIZE_NV 0x871E
|
|
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
|
|
#endif
|
|
|
|
#if GL_NV_texture_shader2
|
|
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
|
|
#endif
|
|
|
|
#if GL_NV_texture_shader3
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
|
|
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
|
|
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
|
|
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
|
|
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
|
|
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
|
|
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
|
|
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
|
|
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
|
|
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
|
|
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
|
|
#define GL_HILO8_NV 0x885E
|
|
#define GL_SIGNED_HILO8_NV 0x885F
|
|
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
|
|
#endif
|
|
|
|
#if GL_NV_vertex_array_range
|
|
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
|
|
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
|
|
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
|
|
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
|
|
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
|
|
#endif
|
|
|
|
#if GL_NV_vertex_array_range2
|
|
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
|
|
#endif
|
|
|
|
#if GL_NV_vertex_program
|
|
#define GL_VERTEX_PROGRAM_NV 0x8620
|
|
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
|
|
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
|
|
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
|
|
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
|
|
#define GL_CURRENT_ATTRIB_NV 0x8626
|
|
#define GL_PROGRAM_LENGTH_NV 0x8627
|
|
#define GL_PROGRAM_STRING_NV 0x8628
|
|
#define GL_MODELVIEW_PROJECTION_NV 0x8629
|
|
#define GL_IDENTITY_NV 0x862A
|
|
#define GL_INVERSE_NV 0x862B
|
|
#define GL_TRANSPOSE_NV 0x862C
|
|
#define GL_INVERSE_TRANSPOSE_NV 0x862D
|
|
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
|
|
#define GL_MAX_TRACK_MATRICES_NV 0x862F
|
|
#define GL_MATRIX0_NV 0x8630
|
|
#define GL_MATRIX1_NV 0x8631
|
|
#define GL_MATRIX2_NV 0x8632
|
|
#define GL_MATRIX3_NV 0x8633
|
|
#define GL_MATRIX4_NV 0x8634
|
|
#define GL_MATRIX5_NV 0x8635
|
|
#define GL_MATRIX6_NV 0x8636
|
|
#define GL_MATRIX7_NV 0x8637
|
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
|
|
#define GL_CURRENT_MATRIX_NV 0x8641
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
|
|
#define GL_PROGRAM_PARAMETER_NV 0x8644
|
|
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
|
|
#define GL_PROGRAM_TARGET_NV 0x8646
|
|
#define GL_PROGRAM_RESIDENT_NV 0x8647
|
|
#define GL_TRACK_MATRIX_NV 0x8648
|
|
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
|
|
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
|
|
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
|
|
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
|
|
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
|
|
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
|
|
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
|
|
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
|
|
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
|
|
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
|
|
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
|
|
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
|
|
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
|
|
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
|
|
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
|
|
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
|
|
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
|
|
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
|
|
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
|
|
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
|
|
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
|
|
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
|
|
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
|
|
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
|
|
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
|
|
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
|
|
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
|
|
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
|
|
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
|
|
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
|
|
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
|
|
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
|
|
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
|
|
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
|
|
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
|
|
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
|
|
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
|
|
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
|
|
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
|
|
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
|
|
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
|
|
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
|
|
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
|
|
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
|
|
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
|
|
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
|
|
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
|
|
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
|
|
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
|
|
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
|
|
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
|
|
#endif
|
|
|
|
#if GL_SGI_color_matrix
|
|
#define GL_COLOR_MATRIX_SGI 0x80B1
|
|
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
|
|
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
|
|
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
|
|
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
|
|
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
|
|
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
|
|
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
|
|
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
|
|
#endif
|
|
|
|
#if GL_SGI_color_table
|
|
#define GL_COLOR_TABLE_SGI 0x80D0
|
|
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
|
|
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
|
|
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
|
|
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
|
|
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
|
|
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
|
|
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
|
|
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
|
|
#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
|
|
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
|
|
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
|
|
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
|
|
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
|
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
|
|
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
|
|
#endif
|
|
|
|
#if GL_SGIS_generate_mipmap
|
|
#define GL_GENERATE_MIPMAP_SGIS 0x8191
|
|
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
|
|
#endif
|
|
|
|
#if GL_SGIS_point_parameters
|
|
#define GL_POINT_SIZE_MIN_SGIS 0x8126
|
|
#define GL_POINT_SIZE_MAX_SGIS 0x8127
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
|
|
#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
|
|
#endif
|
|
|
|
#if GL_SGIS_texture_edge_clamp
|
|
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
|
|
#endif
|
|
|
|
#if GL_SGIS_texture_border_clamp
|
|
#define GL_CLAMP_TO_BORDER_SGIS 0x812D
|
|
#endif
|
|
|
|
#if GL_SGIS_texture_lod
|
|
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
|
|
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
|
|
#endif
|
|
|
|
#if GL_SGIX_depth_texture
|
|
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
|
|
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
|
|
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
|
|
#endif
|
|
|
|
/*************************************************************/
|
|
|
|
#if GL_ARB_color_buffer_float
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glClampColorARBProcPtr) (GLenum target, GLenum clamp);
|
|
#else
|
|
extern void glClampColorARB(GLenum target, GLenum clamp);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_draw_buffers
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glDrawBuffersARBProcPtr) (GLsizei n, const GLenum *bufs);
|
|
#else
|
|
extern void glDrawBuffersARB(GLsizei n, const GLenum *bufs);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_draw_elements_base_vertex
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glDrawElementsBaseVertexProcPtr) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint base_vertex);
|
|
typedef void (* glDrawRangeElementsBaseVertexProcPtr) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint base_vertex);
|
|
typedef void (* glDrawElementsInstancedBaseVertexProcPtr) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint base_vertex);
|
|
typedef void (* glMultiDrawElementsBaseVertexProcPtr) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *base_vertex);
|
|
#else
|
|
extern void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint base_vertex);
|
|
extern void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint base_vertex);
|
|
extern void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint base_vertex);
|
|
extern void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *base_vertex);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_draw_instanced
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glDrawArraysInstancedARBProcPtr) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
|
|
typedef void (* glDrawElementsInstancedARBProcPtr) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
|
|
#else
|
|
extern void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
|
|
extern void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_framebuffer_object
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef GLboolean (* glIsRenderbufferProcPtr) (GLuint renderbuffer);
|
|
typedef void (* glBindRenderbufferProcPtr) (GLenum target, GLuint renderbuffer);
|
|
typedef void (* glDeleteRenderbuffersProcPtr) (GLsizei n, const GLuint *renderbuffers);
|
|
typedef void (* glGenRenderbuffersProcPtr) (GLsizei n, GLuint *renderbuffers);
|
|
typedef void (* glRenderbufferStorageProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (* glGetRenderbufferParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
|
|
typedef GLboolean (* glIsFramebufferProcPtr) (GLuint framebuffer);
|
|
typedef void (* glBindFramebufferProcPtr) (GLenum target, GLuint framebuffer);
|
|
typedef void (* glDeleteFramebuffersProcPtr) (GLsizei n, const GLuint *framebuffers);
|
|
typedef void (* glGenFramebuffersProcPtr) (GLsizei n, GLuint *framebuffers);
|
|
typedef GLenum (* glCheckFramebufferStatusProcPtr) (GLenum target);
|
|
typedef void (* glFramebufferTexture1DProcPtr) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (* glFramebufferTexture2DProcPtr) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (* glFramebufferTexture3DProcPtr) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
typedef void (* glFramebufferRenderbufferProcPtr) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
typedef void (* glGetFramebufferAttachmentParameterivProcPtr) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
|
typedef void (* glGenerateMipmapProcPtr) (GLenum target);
|
|
typedef void (* glBlitFramebufferProcPtr) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
typedef void (* glRenderbufferStorageMultisampleProcPtr) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (* glFramebufferTextureLayerProcPtr) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
#else
|
|
extern GLboolean glIsRenderbuffer(GLuint renderbuffer);
|
|
extern void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
|
|
extern void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
|
|
extern void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
|
|
extern void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
extern void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
|
|
extern GLboolean glIsFramebuffer(GLuint framebuffer);
|
|
extern void glBindFramebuffer(GLenum target, GLuint framebuffer);
|
|
extern void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
|
|
extern void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
|
|
extern GLenum glCheckFramebufferStatus(GLenum target);
|
|
extern void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
extern void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
extern void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
extern void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
extern void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
|
extern void glGenerateMipmap(GLenum target);
|
|
extern void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
extern void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
extern void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_instanced_arrays
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glVertexAttribDivisorARBProcPtr) (GLuint index, GLuint divisor);
|
|
#else
|
|
extern void glVertexAttribDivisorARB(GLuint index, GLuint divisor);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_multisample
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glSampleCoverageARBProcPtr) (GLclampf value, GLboolean invert);
|
|
#else
|
|
extern void glSampleCoverageARB(GLclampf value, GLboolean invert);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_multitexture
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glActiveTextureARBProcPtr) (GLenum texture);
|
|
typedef void (* glClientActiveTextureARBProcPtr) (GLenum texture);
|
|
typedef void (* glMultiTexCoord1dARBProcPtr) (GLenum target, GLdouble s);
|
|
typedef void (* glMultiTexCoord1dvARBProcPtr) (GLenum target, const GLdouble *v);
|
|
typedef void (* glMultiTexCoord1fARBProcPtr) (GLenum target, GLfloat s);
|
|
typedef void (* glMultiTexCoord1fvARBProcPtr) (GLenum target, const GLfloat *v);
|
|
typedef void (* glMultiTexCoord1iARBProcPtr) (GLenum target, GLint s);
|
|
typedef void (* glMultiTexCoord1ivARBProcPtr) (GLenum target, const GLint *v);
|
|
typedef void (* glMultiTexCoord1sARBProcPtr) (GLenum target, GLshort s);
|
|
typedef void (* glMultiTexCoord1svARBProcPtr) (GLenum target, const GLshort *v);
|
|
typedef void (* glMultiTexCoord2dARBProcPtr) (GLenum target, GLdouble s, GLdouble t);
|
|
typedef void (* glMultiTexCoord2dvARBProcPtr) (GLenum target, const GLdouble *v);
|
|
typedef void (* glMultiTexCoord2fARBProcPtr) (GLenum target, GLfloat s, GLfloat t);
|
|
typedef void (* glMultiTexCoord2fvARBProcPtr) (GLenum target, const GLfloat *v);
|
|
typedef void (* glMultiTexCoord2iARBProcPtr) (GLenum target, GLint s, GLint t);
|
|
typedef void (* glMultiTexCoord2ivARBProcPtr) (GLenum target, const GLint *v);
|
|
typedef void (* glMultiTexCoord2sARBProcPtr) (GLenum target, GLshort s, GLshort t);
|
|
typedef void (* glMultiTexCoord2svARBProcPtr) (GLenum target, const GLshort *v);
|
|
typedef void (* glMultiTexCoord3dARBProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
|
typedef void (* glMultiTexCoord3dvARBProcPtr) (GLenum target, const GLdouble *v);
|
|
typedef void (* glMultiTexCoord3fARBProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
|
typedef void (* glMultiTexCoord3fvARBProcPtr) (GLenum target, const GLfloat *v);
|
|
typedef void (* glMultiTexCoord3iARBProcPtr) (GLenum target, GLint s, GLint t, GLint r);
|
|
typedef void (* glMultiTexCoord3ivARBProcPtr) (GLenum target, const GLint *v);
|
|
typedef void (* glMultiTexCoord3sARBProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r);
|
|
typedef void (* glMultiTexCoord3svARBProcPtr) (GLenum target, const GLshort *v);
|
|
typedef void (* glMultiTexCoord4dARBProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
typedef void (* glMultiTexCoord4dvARBProcPtr) (GLenum target, const GLdouble *v);
|
|
typedef void (* glMultiTexCoord4fARBProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
typedef void (* glMultiTexCoord4fvARBProcPtr) (GLenum target, const GLfloat *v);
|
|
typedef void (* glMultiTexCoord4iARBProcPtr) (GLenum target, GLint s, GLint t, GLint r, GLint q);
|
|
typedef void (* glMultiTexCoord4ivARBProcPtr) (GLenum target, const GLint *v);
|
|
typedef void (* glMultiTexCoord4sARBProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
|
typedef void (* glMultiTexCoord4svARBProcPtr) (GLenum target, const GLshort *v);
|
|
#else
|
|
extern void glActiveTextureARB(GLenum texture);
|
|
extern void glClientActiveTextureARB(GLenum texture);
|
|
extern void glMultiTexCoord1dARB(GLenum target, GLdouble s);
|
|
extern void glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
|
|
extern void glMultiTexCoord1fARB(GLenum target, GLfloat s);
|
|
extern void glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
|
|
extern void glMultiTexCoord1iARB(GLenum target, GLint s);
|
|
extern void glMultiTexCoord1ivARB(GLenum target, const GLint *v);
|
|
extern void glMultiTexCoord1sARB(GLenum target, GLshort s);
|
|
extern void glMultiTexCoord1svARB(GLenum target, const GLshort *v);
|
|
extern void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
|
|
extern void glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
|
|
extern void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
|
|
extern void glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
|
|
extern void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
|
|
extern void glMultiTexCoord2ivARB(GLenum target, const GLint *v);
|
|
extern void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
|
|
extern void glMultiTexCoord2svARB(GLenum target, const GLshort *v);
|
|
extern void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
|
extern void glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
|
|
extern void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
|
extern void glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
|
|
extern void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
|
|
extern void glMultiTexCoord3ivARB(GLenum target, const GLint *v);
|
|
extern void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
|
|
extern void glMultiTexCoord3svARB(GLenum target, const GLshort *v);
|
|
extern void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
extern void glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
|
|
extern void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
extern void glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
|
|
extern void glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
|
|
extern void glMultiTexCoord4ivARB(GLenum target, const GLint *v);
|
|
extern void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
|
extern void glMultiTexCoord4svARB(GLenum target, const GLshort *v);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_occlusion_query
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glGenQueriesARBProcPtr) (GLsizei n, GLuint *ids);
|
|
typedef void (* glDeleteQueriesARBProcPtr) (GLsizei n, const GLuint *ids);
|
|
typedef GLboolean (* glIsQueryARBProcPtr) (GLuint id);
|
|
typedef void (* glBeginQueryARBProcPtr) (GLenum target, GLuint id);
|
|
typedef void (* glEndQueryARBProcPtr) (GLenum target);
|
|
typedef void (* glGetQueryivARBProcPtr) (GLenum target, GLenum pname, GLint *params);
|
|
typedef void (* glGetQueryObjectivARBProcPtr) (GLuint id, GLenum pname, GLint *params);
|
|
typedef void (* glGetQueryObjectuivARBProcPtr) (GLuint id, GLenum pname, GLuint *params);
|
|
#else
|
|
extern void glGenQueriesARB(GLsizei n, GLuint *ids);
|
|
extern void glDeleteQueriesARB(GLsizei n, const GLuint *ids);
|
|
extern GLboolean glIsQueryARB(GLuint id);
|
|
extern void glBeginQueryARB(GLenum target, GLuint id);
|
|
extern void glEndQueryARB(GLenum target);
|
|
extern void glGetQueryivARB(GLenum target, GLenum pname, GLint *params);
|
|
extern void glGetQueryObjectivARB(GLuint id, GLenum pname, GLint *params);
|
|
extern void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params);
|
|
#endif
|
|
#endif
|
|
|
|
#if GL_ARB_point_parameters
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glPointParameterfARBProcPtr) (GLenum pname, GLfloat param);
|
|
typedef void (* glPointParameterfvARBProcPtr) (GLenum pname, const GLfloat *params);
|
|
#else
|
|
extern void glPointParameterfARB(GLenum pname, GLfloat param);
|
|
extern void glPointParameterfvARB(GLenum pname, const GLfloat *params);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_provoking_vertex
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glProvokingVertexProcPtr) (GLenum mode);
|
|
#else
|
|
extern void glProvokingVertex(GLenum mode);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_shader_objects
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glDeleteObjectARBProcPtr) (GLhandleARB obj);
|
|
typedef GLhandleARB (* glGetHandleARBProcPtr) (GLenum pname);
|
|
typedef void (* glDetachObjectARBProcPtr) (GLhandleARB containerObj, GLhandleARB attachedObj);
|
|
typedef GLhandleARB (* glCreateShaderObjectARBProcPtr) (GLenum shaderType);
|
|
typedef void (* glShaderSourceARBProcPtr) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* const *string, const GLint *length);
|
|
typedef void (* glCompileShaderARBProcPtr) (GLhandleARB shaderObj);
|
|
typedef GLhandleARB (* glCreateProgramObjectARBProcPtr) (void);
|
|
typedef void (* glAttachObjectARBProcPtr) (GLhandleARB containerObj, GLhandleARB obj);
|
|
typedef void (* glLinkProgramARBProcPtr) (GLhandleARB programObj);
|
|
typedef void (* glUseProgramObjectARBProcPtr) (GLhandleARB programObj);
|
|
typedef void (* glValidateProgramARBProcPtr) (GLhandleARB programObj);
|
|
typedef void (* glUniform1fARBProcPtr) (GLint location, GLfloat v0);
|
|
typedef void (* glUniform2fARBProcPtr) (GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void (* glUniform3fARBProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void (* glUniform4fARBProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
typedef void (* glUniform1iARBProcPtr) (GLint location, GLint v0);
|
|
typedef void (* glUniform2iARBProcPtr) (GLint location, GLint v0, GLint v1);
|
|
typedef void (* glUniform3iARBProcPtr) (GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void (* glUniform4iARBProcPtr) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
typedef void (* glUniform1fvARBProcPtr) (GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (* glUniform2fvARBProcPtr) (GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (* glUniform3fvARBProcPtr) (GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (* glUniform4fvARBProcPtr) (GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void (* glUniform1ivARBProcPtr) (GLint location, GLsizei count, const GLint *value);
|
|
typedef void (* glUniform2ivARBProcPtr) (GLint location, GLsizei count, const GLint *value);
|
|
typedef void (* glUniform3ivARBProcPtr) (GLint location, GLsizei count, const GLint *value);
|
|
typedef void (* glUniform4ivARBProcPtr) (GLint location, GLsizei count, const GLint *value);
|
|
typedef void (* glUniformMatrix2fvARBProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (* glUniformMatrix3fvARBProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (* glUniformMatrix4fvARBProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void (* glGetObjectParameterfvARBProcPtr) (GLhandleARB obj, GLenum pname, GLfloat *params);
|
|
typedef void (* glGetObjectParameterivARBProcPtr) (GLhandleARB obj, GLenum pname, GLint *params);
|
|
typedef void (* glGetInfoLogARBProcPtr) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
|
|
typedef void (* glGetAttachedObjectsARBProcPtr) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
|
|
typedef GLint (* glGetUniformLocationARBProcPtr) (GLhandleARB programObj, const GLcharARB *name);
|
|
typedef void (* glGetActiveUniformARBProcPtr) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
|
|
typedef void (* glGetUniformfvARBProcPtr) (GLhandleARB programObj, GLint location, GLfloat *params);
|
|
typedef void (* glGetUniformivARBProcPtr) (GLhandleARB programObj, GLint location, GLint *params);
|
|
typedef void (* glGetShaderSourceARBProcPtr) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
|
|
#else
|
|
extern void glDeleteObjectARB(GLhandleARB obj);
|
|
extern GLhandleARB glGetHandleARB(GLenum pname);
|
|
extern void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj);
|
|
extern GLhandleARB glCreateShaderObjectARB(GLenum shaderType);
|
|
extern void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB* const *string, const GLint *length);
|
|
extern void glCompileShaderARB(GLhandleARB shaderObj);
|
|
extern GLhandleARB glCreateProgramObjectARB(void);
|
|
extern void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj);
|
|
extern void glLinkProgramARB(GLhandleARB programObj);
|
|
extern void glUseProgramObjectARB(GLhandleARB programObj);
|
|
extern void glValidateProgramARB(GLhandleARB programObj);
|
|
extern void glUniform1fARB(GLint location, GLfloat v0);
|
|
extern void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
|
|
extern void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
extern void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
extern void glUniform1iARB(GLint location, GLint v0);
|
|
extern void glUniform2iARB(GLint location, GLint v0, GLint v1);
|
|
extern void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
|
|
extern void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
extern void glUniform1fvARB(GLint location, GLsizei count, const GLfloat *value);
|
|
extern void glUniform2fvARB(GLint location, GLsizei count, const GLfloat *value);
|
|
extern void glUniform3fvARB(GLint location, GLsizei count, const GLfloat *value);
|
|
extern void glUniform4fvARB(GLint location, GLsizei count, const GLfloat *value);
|
|
extern void glUniform1ivARB(GLint location, GLsizei count, const GLint *value);
|
|
extern void glUniform2ivARB(GLint location, GLsizei count, const GLint *value);
|
|
extern void glUniform3ivARB(GLint location, GLsizei count, const GLint *value);
|
|
extern void glUniform4ivARB(GLint location, GLsizei count, const GLint *value);
|
|
extern void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
extern void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
extern void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
extern void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat *params);
|
|
extern void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint *params);
|
|
extern void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
|
|
extern void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
|
|
extern GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name);
|
|
extern void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
|
|
extern void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat *params);
|
|
extern void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint *params);
|
|
extern void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_sync
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef GLsync (* glFenceSyncProcPtr) (GLenum condition, GLbitfield flags);
|
|
typedef GLboolean (* glIsSyncProcPtr) (GLsync sync);
|
|
typedef void (* glDeleteSyncProcPtr) (GLsync sync);
|
|
typedef GLenum (* glClientWaitSyncProcPtr) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
typedef void (* glWaitSyncProcPtr)(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
typedef void (* glGetInteger64vProcPtr) (GLenum pname, GLint64 *params);
|
|
typedef void (* glGetSyncivProcPtr) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
|
|
#else
|
|
extern GLsync glFenceSync(GLenum condition, GLbitfield flags);
|
|
extern GLboolean glIsSync(GLsync sync);
|
|
extern void glDeleteSync(GLsync sync);
|
|
extern GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
extern void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
extern void glGetInteger64v(GLenum pname, GLint64 *params);
|
|
extern void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_texture_compression
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glCompressedTexImage3DARBProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (* glCompressedTexImage2DARBProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (* glCompressedTexImage1DARBProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (* glCompressedTexSubImage3DARBProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (* glCompressedTexSubImage2DARBProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (* glCompressedTexSubImage1DARBProcPtr) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (* glGetCompressedTexImageARBProcPtr) (GLenum target, GLint level, GLvoid *data);
|
|
#else
|
|
extern void glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
extern void glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
extern void glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
extern void glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
extern void glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
extern void glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
extern void glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid *data);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_transpose_matrix
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glLoadTransposeMatrixfARBProcPtr) (const GLfloat *m);
|
|
typedef void (* glLoadTransposeMatrixdARBProcPtr) (const GLdouble *m);
|
|
typedef void (* glMultTransposeMatrixfARBProcPtr) (const GLfloat *m);
|
|
typedef void (* glMultTransposeMatrixdARBProcPtr) (const GLdouble *m);
|
|
#else
|
|
extern void glLoadTransposeMatrixfARB(const GLfloat *m);
|
|
extern void glLoadTransposeMatrixdARB(const GLdouble *m);
|
|
extern void glMultTransposeMatrixfARB(const GLfloat *m);
|
|
extern void glMultTransposeMatrixdARB(const GLdouble *m);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_vertex_blend
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glWeightbvARBProcPtr) (GLint size, const GLbyte *weights);
|
|
typedef void (* glWeightsvARBProcPtr) (GLint size, const GLshort *weights);
|
|
typedef void (* glWeightivARBProcPtr) (GLint size, const GLint *weights);
|
|
typedef void (* glWeightfvARBProcPtr) (GLint size, const GLfloat *weights);
|
|
typedef void (* glWeightdvARBProcPtr) (GLint size, const GLdouble *weights);
|
|
typedef void (* glWeightubvARBProcPtr) (GLint size, const GLubyte *weights);
|
|
typedef void (* glWeightusvARBProcPtr) (GLint size, const GLushort *weights);
|
|
typedef void (* glWeightuivARBProcPtr) (GLint size, const GLuint *weights);
|
|
typedef void (* glWeightPointerARBProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
typedef void (* glVertexBlendARBProcPtr) (GLint count);
|
|
#else
|
|
extern void glWeightbvARB(GLint size, const GLbyte *weights);
|
|
extern void glWeightsvARB(GLint size, const GLshort *weights);
|
|
extern void glWeightivARB(GLint size, const GLint *weights);
|
|
extern void glWeightfvARB(GLint size, const GLfloat *weights);
|
|
extern void glWeightdvARB(GLint size, const GLdouble *weights);
|
|
extern void glWeightubvARB(GLint size, const GLubyte *weights);
|
|
extern void glWeightusvARB(GLint size, const GLushort *weights);
|
|
extern void glWeightuivARB(GLint size, const GLuint *weights);
|
|
extern void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
extern void glVertexBlendARB(GLint count);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_vertex_buffer_object
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glBindBufferARBProcPtr) (GLenum target, GLuint buffer);
|
|
typedef void (* glDeleteBuffersARBProcPtr) (GLsizei n, const GLuint *buffers);
|
|
typedef void (* glGenBuffersARBProcPtr) (GLsizei n, GLuint *buffers);
|
|
typedef GLboolean (* glIsBufferARBProcPtr) (GLuint buffer);
|
|
typedef void (* glBufferDataARBProcPtr) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
|
|
typedef void (* glBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
|
|
typedef void (* glGetBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
|
|
typedef GLvoid *(* glMapBufferARBProcPtr) (GLenum target, GLenum access);
|
|
typedef GLboolean (* glUnmapBufferARBProcPtr) (GLenum target);
|
|
typedef void (* glGetBufferParameterivARBProcPtr) (GLenum target, GLenum pname, GLint *params);
|
|
typedef void (* glGetBufferPointervARBProcPtr) (GLenum target, GLenum pname, GLvoid **params);
|
|
#else
|
|
extern void glBindBufferARB(GLenum target, GLuint buffer);
|
|
extern void glDeleteBuffersARB(GLsizei n, const GLuint *buffers);
|
|
extern void glGenBuffersARB(GLsizei n, GLuint *buffers);
|
|
extern GLboolean glIsBufferARB(GLuint buffer);
|
|
extern void glBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
|
|
extern void glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
|
|
extern void glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
|
|
extern GLvoid *glMapBufferARB(GLenum target, GLenum access);
|
|
extern GLboolean glUnmapBufferARB(GLenum target);
|
|
extern void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint *params);
|
|
extern void glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_vertex_program
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glBindProgramARBProcPtr) (GLenum target, GLuint program);
|
|
typedef void (* glDeleteProgramsARBProcPtr) (GLsizei n, const GLuint *programs);
|
|
typedef void (* glGenProgramsARBProcPtr) (GLsizei n, GLuint *programs);
|
|
typedef GLboolean (* glIsProgramARBProcPtr) (GLuint program);
|
|
typedef void (* glProgramEnvParameter4dARBProcPtr) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (* glProgramEnvParameter4dvARBProcPtr) (GLenum target, GLuint index, const GLdouble *params);
|
|
typedef void (* glProgramEnvParameter4fARBProcPtr) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (* glProgramEnvParameter4fvARBProcPtr) (GLenum target, GLuint index, const GLfloat *params);
|
|
typedef void (* glProgramLocalParameter4dARBProcPtr) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (* glProgramLocalParameter4dvARBProcPtr) (GLenum target, GLuint index, const GLdouble *params);
|
|
typedef void (* glProgramLocalParameter4fARBProcPtr) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (* glProgramLocalParameter4fvARBProcPtr) (GLenum target, GLuint index, const GLfloat *params);
|
|
#if GL_EXT_gpu_program_parameters
|
|
typedef void (* glProgramEnvParameters4fvEXTProcPtr) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
|
|
typedef void (* glProgramLocalParameters4fvEXTProcPtr) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
|
|
#endif
|
|
typedef void (* glGetProgramEnvParameterdvARBProcPtr) (GLenum target, GLuint index, GLdouble *params);
|
|
typedef void (* glGetProgramEnvParameterfvARBProcPtr) (GLenum target, GLuint index, GLfloat *params);
|
|
typedef void (* glGetProgramLocalParameterdvARBProcPtr) (GLenum target, GLuint index, GLdouble *params);
|
|
typedef void (* glGetProgramLocalParameterfvARBProcPtr) (GLenum target, GLuint index, GLfloat *params);
|
|
typedef void (* glProgramStringARBProcPtr) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
|
|
typedef void (* glGetProgramStringARBProcPtr) (GLenum target, GLenum pname, GLvoid *string);
|
|
typedef void (* glGetProgramivARBProcPtr) (GLenum target, GLenum pname, GLint *params);
|
|
#else
|
|
extern void glBindProgramARB(GLenum target, GLuint program);
|
|
extern void glDeleteProgramsARB(GLsizei n, const GLuint *programs);
|
|
extern void glGenProgramsARB(GLsizei n, GLuint *programs);
|
|
extern GLboolean glIsProgramARB(GLuint program);
|
|
extern void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
extern void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params);
|
|
extern void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
extern void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params);
|
|
extern void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
extern void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params);
|
|
extern void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
extern void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params);
|
|
extern void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params);
|
|
extern void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params);
|
|
#if GL_EXT_gpu_program_parameters
|
|
extern void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
|
|
extern void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
|
|
#endif
|
|
extern void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params);
|
|
extern void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params);
|
|
extern void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
|
|
extern void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid *string);
|
|
extern void glGetProgramivARB(GLenum target, GLenum pname, GLint *params);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_vertex_shader
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glBindAttribLocationARBProcPtr) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
|
|
typedef void (* glGetActiveAttribARBProcPtr) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
|
|
typedef GLint (* glGetAttribLocationARBProcPtr) (GLhandleARB programObj, const GLcharARB *name);
|
|
#else
|
|
extern void glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB *name);
|
|
extern void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
|
|
extern GLint glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB *name);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_vertex_shader || GL_ARB_vertex_program
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glVertexAttrib1dARBProcPtr) (GLuint index, GLdouble x);
|
|
typedef void (* glVertexAttrib1dvARBProcPtr) (GLuint index, const GLdouble *v);
|
|
typedef void (* glVertexAttrib1fARBProcPtr) (GLuint index, GLfloat x);
|
|
typedef void (* glVertexAttrib1fvARBProcPtr) (GLuint index, const GLfloat *v);
|
|
typedef void (* glVertexAttrib1sARBProcPtr) (GLuint index, GLshort x);
|
|
typedef void (* glVertexAttrib1svARBProcPtr) (GLuint index, const GLshort *v);
|
|
typedef void (* glVertexAttrib2dARBProcPtr) (GLuint index, GLdouble x, GLdouble y);
|
|
typedef void (* glVertexAttrib2dvARBProcPtr) (GLuint index, const GLdouble *v);
|
|
typedef void (* glVertexAttrib2fARBProcPtr) (GLuint index, GLfloat x, GLfloat y);
|
|
typedef void (* glVertexAttrib2fvARBProcPtr) (GLuint index, const GLfloat *v);
|
|
typedef void (* glVertexAttrib2sARBProcPtr) (GLuint index, GLshort x, GLshort y);
|
|
typedef void (* glVertexAttrib2svARBProcPtr) (GLuint index, const GLshort *v);
|
|
typedef void (* glVertexAttrib3dARBProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (* glVertexAttrib3dvARBProcPtr) (GLuint index, const GLdouble *v);
|
|
typedef void (* glVertexAttrib3fARBProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (* glVertexAttrib3fvARBProcPtr) (GLuint index, const GLfloat *v);
|
|
typedef void (* glVertexAttrib3sARBProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z);
|
|
typedef void (* glVertexAttrib3svARBProcPtr) (GLuint index, const GLshort *v);
|
|
typedef void (* glVertexAttrib4NbvARBProcPtr) (GLuint index, const GLbyte *v);
|
|
typedef void (* glVertexAttrib4NivARBProcPtr) (GLuint index, const GLint *v);
|
|
typedef void (* glVertexAttrib4NsvARBProcPtr) (GLuint index, const GLshort *v);
|
|
typedef void (* glVertexAttrib4NubARBProcPtr) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
typedef void (* glVertexAttrib4NubvARBProcPtr) (GLuint index, const GLubyte *v);
|
|
typedef void (* glVertexAttrib4NuivARBProcPtr) (GLuint index, const GLuint *v);
|
|
typedef void (* glVertexAttrib4NusvARBProcPtr) (GLuint index, const GLushort *v);
|
|
typedef void (* glVertexAttrib4bvARBProcPtr) (GLuint index, const GLbyte *v);
|
|
typedef void (* glVertexAttrib4dARBProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (* glVertexAttrib4dvARBProcPtr) (GLuint index, const GLdouble *v);
|
|
typedef void (* glVertexAttrib4fARBProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (* glVertexAttrib4fvARBProcPtr) (GLuint index, const GLfloat *v);
|
|
typedef void (* glVertexAttrib4ivARBProcPtr) (GLuint index, const GLint *v);
|
|
typedef void (* glVertexAttrib4sARBProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void (* glVertexAttrib4svARBProcPtr) (GLuint index, const GLshort *v);
|
|
typedef void (* glVertexAttrib4ubvARBProcPtr) (GLuint index, const GLubyte *v);
|
|
typedef void (* glVertexAttrib4uivARBProcPtr) (GLuint index, const GLuint *v);
|
|
typedef void (* glVertexAttrib4usvARBProcPtr) (GLuint index, const GLushort *v);
|
|
typedef void (* glVertexAttribPointerARBProcPtr) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
|
|
typedef void (* glDisableVertexAttribArrayARBProcPtr) (GLuint index);
|
|
typedef void (* glEnableVertexAttribArrayARBProcPtr) (GLuint index);
|
|
typedef void (* glGetVertexAttribPointervARBProcPtr) (GLuint index, GLenum pname, GLvoid **pointer);
|
|
typedef void (* glGetVertexAttribdvARBProcPtr) (GLuint index, GLenum pname, GLdouble *params);
|
|
typedef void (* glGetVertexAttribfvARBProcPtr) (GLuint index, GLenum pname, GLfloat *params);
|
|
typedef void (* glGetVertexAttribivARBProcPtr) (GLuint index, GLenum pname, GLint *params);
|
|
#else
|
|
extern void glVertexAttrib1dARB(GLuint index, GLdouble x);
|
|
extern void glVertexAttrib1dvARB(GLuint index, const GLdouble *v);
|
|
extern void glVertexAttrib1fARB(GLuint index, GLfloat x);
|
|
extern void glVertexAttrib1fvARB(GLuint index, const GLfloat *v);
|
|
extern void glVertexAttrib1sARB(GLuint index, GLshort x);
|
|
extern void glVertexAttrib1svARB(GLuint index, const GLshort *v);
|
|
extern void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
|
|
extern void glVertexAttrib2dvARB(GLuint index, const GLdouble *v);
|
|
extern void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
|
|
extern void glVertexAttrib2fvARB(GLuint index, const GLfloat *v);
|
|
extern void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
|
|
extern void glVertexAttrib2svARB(GLuint index, const GLshort *v);
|
|
extern void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
extern void glVertexAttrib3dvARB(GLuint index, const GLdouble *v);
|
|
extern void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
extern void glVertexAttrib3fvARB(GLuint index, const GLfloat *v);
|
|
extern void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
|
|
extern void glVertexAttrib3svARB(GLuint index, const GLshort *v);
|
|
extern void glVertexAttrib4NbvARB(GLuint index, const GLbyte *v);
|
|
extern void glVertexAttrib4NivARB(GLuint index, const GLint *v);
|
|
extern void glVertexAttrib4NsvARB(GLuint index, const GLshort *v);
|
|
extern void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
extern void glVertexAttrib4NubvARB(GLuint index, const GLubyte *v);
|
|
extern void glVertexAttrib4NuivARB(GLuint index, const GLuint *v);
|
|
extern void glVertexAttrib4NusvARB(GLuint index, const GLushort *v);
|
|
extern void glVertexAttrib4bvARB(GLuint index, const GLbyte *v);
|
|
extern void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
extern void glVertexAttrib4dvARB(GLuint index, const GLdouble *v);
|
|
extern void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
extern void glVertexAttrib4fvARB(GLuint index, const GLfloat *v);
|
|
extern void glVertexAttrib4ivARB(GLuint index, const GLint *v);
|
|
extern void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
extern void glVertexAttrib4svARB(GLuint index, const GLshort *v);
|
|
extern void glVertexAttrib4ubvARB(GLuint index, const GLubyte *v);
|
|
extern void glVertexAttrib4uivARB(GLuint index, const GLuint *v);
|
|
extern void glVertexAttrib4usvARB(GLuint index, const GLushort *v);
|
|
extern void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
|
|
extern void glDisableVertexAttribArrayARB(GLuint index);
|
|
extern void glEnableVertexAttribArrayARB(GLuint index);
|
|
extern void glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer);
|
|
extern void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params);
|
|
extern void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params);
|
|
extern void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint *params);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ARB_window_pos
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glWindowPos2dARBProcPtr) (GLdouble x, GLdouble y);
|
|
typedef void (* glWindowPos2dvARBProcPtr) (const GLdouble *p);
|
|
typedef void (* glWindowPos2fARBProcPtr) (GLfloat x, GLfloat y);
|
|
typedef void (* glWindowPos2fvARBProcPtr) (const GLfloat *p);
|
|
typedef void (* glWindowPos2iARBProcPtr) (GLint x, GLint y);
|
|
typedef void (* glWindowPos2ivARBProcPtr) (const GLint *p);
|
|
typedef void (* glWindowPos2sARBProcPtr) (GLshort x, GLshort y);
|
|
typedef void (* glWindowPos2svARBProcPtr) (const GLshort *p);
|
|
typedef void (* glWindowPos3dARBProcPtr) (GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (* glWindowPos3dvARBProcPtr) (const GLdouble *p);
|
|
typedef void (* glWindowPos3fARBProcPtr) (GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (* glWindowPos3fvARBProcPtr) (const GLfloat *p);
|
|
typedef void (* glWindowPos3iARBProcPtr) (GLint x, GLint y, GLint z);
|
|
typedef void (* glWindowPos3ivARBProcPtr) (const GLint *p);
|
|
typedef void (* glWindowPos3sARBProcPtr) (GLshort x, GLshort y, GLshort z);
|
|
typedef void (* glWindowPos3svARBProcPtr) (const GLshort *p);
|
|
#else
|
|
extern void glWindowPos2dARB(GLdouble x, GLdouble y);
|
|
extern void glWindowPos2dvARB(const GLdouble *p);
|
|
extern void glWindowPos2fARB(GLfloat x, GLfloat y);
|
|
extern void glWindowPos2fvARB(const GLfloat *p);
|
|
extern void glWindowPos2iARB(GLint x, GLint y);
|
|
extern void glWindowPos2ivARB(const GLint *p);
|
|
extern void glWindowPos2sARB(GLshort x, GLshort y);
|
|
extern void glWindowPos2svARB(const GLshort *p);
|
|
extern void glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z);
|
|
extern void glWindowPos3dvARB(const GLdouble *p);
|
|
extern void glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z);
|
|
extern void glWindowPos3fvARB(const GLfloat *p);
|
|
extern void glWindowPos3iARB(GLint x, GLint y, GLint z);
|
|
extern void glWindowPos3ivARB(const GLint *p);
|
|
extern void glWindowPos3sARB(GLshort x, GLshort y, GLshort z);
|
|
extern void glWindowPos3svARB(const GLshort *p);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_bindable_uniform
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (*glUniformBufferEXTProcPtr) (GLuint program, GLint location, GLuint buffer);
|
|
typedef GLint (*glGetUniformBufferSizeEXTProcPtr) (GLuint program, GLint location);
|
|
typedef GLintptr (*glGetUniformOffsetEXTProcPtr) (GLuint program, GLint location);
|
|
#else
|
|
extern void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
|
|
extern GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
|
|
extern GLintptr glGetUniformOffsetEXT(GLuint program, GLint location);
|
|
#endif
|
|
#endif /* GL_EXT_bindable_uniform */
|
|
|
|
#if GL_EXT_blend_color
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glBlendColorEXTProcPtr) (GLclampf red, GLclampf blue, GLclampf green, GLclampf alpha);
|
|
#else
|
|
extern void glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_blend_equation_separate
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glBlendEquationSeparateEXTProcPtr) (GLenum modeRGB, GLenum modeAlpha);
|
|
#else
|
|
extern void glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_blend_func_separate
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glBlendFuncSeparateEXTProcPtr) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
#else
|
|
extern void glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_blend_minmax
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glBlendEquationEXTProcPtr) (GLenum mode);
|
|
#else
|
|
extern void glBlendEquationEXT(GLenum mode);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_color_subtable
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glColorSubTableEXTProcPtr) (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
typedef void (* glCopyColorSubTableEXTProcPtr) (GLenum, GLsizei, GLint, GLint, GLsizei);
|
|
#else
|
|
extern void glColorSubTableEXT(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
extern void glCopyColorSubTableEXT(GLenum, GLsizei, GLint, GLint, GLsizei);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_compiled_vertex_array
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glLockArraysEXTProcPtr) (GLint first, GLsizei count);
|
|
typedef void (* glUnlockArraysEXTProcPtr) (void);
|
|
#else
|
|
extern void glLockArraysEXT(GLint first, GLsizei count);
|
|
extern void glUnlockArraysEXT(void);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_convolution
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glConvolutionFilter1DEXTProcPtr) (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
typedef void (* glConvolutionFilter2DEXTProcPtr) (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
typedef void (* glConvolutionParameterfEXTProcPtr) (GLenum, GLenum, GLfloat);
|
|
typedef void (* glConvolutionParameterfvEXTProcPtr) (GLenum, GLenum, const GLfloat *);
|
|
typedef void (* glConvolutionParameteriEXTProcPtr) (GLenum, GLenum, GLint);
|
|
typedef void (* glConvolutionParameterivEXTProcPtr) (GLenum, GLenum, const GLint *);
|
|
typedef void (* glCopyConvolutionFilter1DEXTProcPtr) (GLenum, GLenum, GLint, GLint, GLsizei);
|
|
typedef void (* glCopyConvolutionFilter2DEXTProcPtr) (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
|
|
typedef void (* glGetConvolutionFilterEXTProcPtr) (GLenum, GLenum, GLenum, GLvoid *);
|
|
typedef void (* glGetConvolutionParameterfvEXTProcPtr) (GLenum, GLenum, GLfloat *);
|
|
typedef void (* glGetConvolutionParameterivEXTProcPtr) (GLenum, GLenum, GLint *);
|
|
typedef void (* glGetSeparableFilterEXTProcPtr) (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
|
|
typedef void (* glSeparableFilter2DEXTProcPtr) (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
|
|
#else
|
|
extern void glConvolutionFilter1DEXT(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
extern void glConvolutionFilter2DEXT(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
extern void glConvolutionParameterfEXT(GLenum, GLenum, GLfloat);
|
|
extern void glConvolutionParameterfvEXT(GLenum, GLenum, const GLfloat *);
|
|
extern void glConvolutionParameteriEXT(GLenum, GLenum, GLint);
|
|
extern void glConvolutionParameterivEXT(GLenum, GLenum, const GLint *);
|
|
extern void glCopyConvolutionFilter1DEXT(GLenum, GLenum, GLint, GLint, GLsizei);
|
|
extern void glCopyConvolutionFilter2DEXT(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
|
|
extern void glGetConvolutionFilterEXT(GLenum, GLenum, GLenum, GLvoid *);
|
|
extern void glGetConvolutionParameterfvEXT(GLenum, GLenum, GLfloat *);
|
|
extern void glGetConvolutionParameterivEXT(GLenum, GLenum, GLint *);
|
|
extern void glGetSeparableFilterEXT(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
|
|
extern void glSeparableFilter2DEXT(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_copy_texture
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glCopyTexImage1DEXTProcPtr) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
|
|
typedef void (* glCopyTexImage2DEXTProcPtr) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
|
|
typedef void (* glCopyTexSubImage1DEXTProcPtr) (GLenum, GLint, GLint, GLint, GLint, GLsizei);
|
|
typedef void (* glCopyTexSubImage2DEXTProcPtr) (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
typedef void (* glCopyTexSubImage3DEXTProcPtr) (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
#else
|
|
extern void glCopyTexImage1DEXT(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
|
|
extern void glCopyTexImage2DEXT(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
|
|
extern void glCopyTexSubImage1DEXT(GLenum, GLint, GLint, GLint, GLint, GLsizei);
|
|
extern void glCopyTexSubImage2DEXT(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
extern void glCopyTexSubImage3DEXT(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_depth_bounds_test
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glDepthBoundsEXTProcPtr) (GLclampd zmin, GLclampd zmax);
|
|
#else
|
|
extern void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_draw_buffers2
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glColorMaskIndexedEXTProcPtr) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
|
|
typedef void (* glEnableIndexedEXTProcPtr) (GLenum target, GLuint index);
|
|
typedef void (* glDisableIndexedEXTProcPtr) (GLenum target, GLuint index);
|
|
typedef GLboolean (* glIsEnabledIndexedEXTProcPtr) (GLenum target, GLuint index);
|
|
#else
|
|
extern void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
|
|
extern void glEnableIndexedEXT(GLenum target, GLuint index);
|
|
extern void glDisableIndexedEXT(GLenum target, GLuint index);
|
|
extern GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_draw_range_elements
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glDrawRangeElementsEXTProcPtr) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
|
|
#else
|
|
extern void glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_fog_coord
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glFogCoordfEXTProcPtr) (GLfloat coord);
|
|
typedef void (* glFogCoordfvEXTProcPtr) (const GLfloat *coord);
|
|
typedef void (* glFogCoorddEXTProcPtr) (GLdouble coord);
|
|
typedef void (* glFogCoorddvEXTProcPtr) (const GLdouble *coord);
|
|
typedef void (* glFogCoordPointerEXTProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
#else
|
|
extern void glFogCoordfEXT(GLfloat coord);
|
|
extern void glFogCoordfvEXT(const GLfloat *coord);
|
|
extern void glFogCoorddEXT(GLdouble coord);
|
|
extern void glFogCoorddvEXT(const GLdouble *coord);
|
|
extern void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_framebuffer_blit
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glBlitFramebufferEXTProcPtr) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
#else
|
|
extern void glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_framebuffer_multisample
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glRenderbufferStorageMultisampleEXTProcPtr) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
#else
|
|
extern void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_framebuffer_object
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef GLboolean (* glIsRenderbufferEXTProcPtr) (GLuint renderbuffer);
|
|
typedef void (* glBindRenderbufferEXTProcPtr) (GLenum target, GLuint renderbuffer);
|
|
typedef void (* glDeleteRenderbuffersEXTProcPtr) (GLsizei n, const GLuint *renderbuffers);
|
|
typedef void (* glGenRenderbuffersEXTProcPtr) (GLsizei n, GLuint *renderbuffers);
|
|
typedef void (* glRenderbufferStorageEXTProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (* glGetRenderbufferParameterivEXTProcPtr) (GLenum target, GLenum pname, GLint *params);
|
|
typedef GLboolean (* glIsFramebufferEXTProcPtr) (GLuint framebuffer);
|
|
typedef void (* glBindFramebufferEXTProcPtr) (GLenum target, GLuint framebuffer);
|
|
typedef void (* glDeleteFramebuffersEXTProcPtr) (GLsizei n, const GLuint *framebuffers);
|
|
typedef void (* glGenFramebuffersEXTProcPtr) (GLsizei n, GLuint *framebuffers);
|
|
typedef GLenum (* glCheckFramebufferStatusEXTProcPtr) (GLenum target);
|
|
typedef void (* glFramebufferTexture1DEXTProcPtr) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (* glFramebufferTexture2DEXTProcPtr) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (* glFramebufferTexture3DEXTProcPtr) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
typedef void (* glFramebufferRenderbufferEXTProcPtr) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
typedef void (* glGetFramebufferAttachmentParameterivEXTProcPtr) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
|
typedef void (* glGenerateMipmapEXTProcPtr) (GLenum target);
|
|
#else
|
|
extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer);
|
|
extern void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
|
|
extern void glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
|
|
extern void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
|
|
extern void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
extern void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params);
|
|
extern GLboolean glIsFramebufferEXT(GLuint framebuffer);
|
|
extern void glBindFramebufferEXT(GLenum target, GLuint framebuffer);
|
|
extern void glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
|
|
extern void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
|
|
extern GLenum glCheckFramebufferStatusEXT(GLenum target);
|
|
extern void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
extern void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
extern void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
extern void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
extern void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
|
extern void glGenerateMipmapEXT(GLenum target);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_geometry_shader4
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glProgramParameteriEXTProcPtr) (GLuint program, GLenum pname, GLint value);
|
|
typedef void (* glFramebufferTextureEXTProcPtr) (GLenum target, GLenum attachment, GLuint texture, GLint level);
|
|
typedef void (* glFramebufferTextureFaceEXTProcPtr) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
|
|
#else
|
|
extern void glProgramParameteriEXT(GLuint program, GLenum pname, GLint value);
|
|
extern void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
|
extern void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_geometry_shader4 || GL_EXT_texture_array
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glFramebufferTextureLayerEXTProcPtr) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
#else
|
|
extern void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
#endif
|
|
#endif
|
|
|
|
#if GL_EXT_gpu_shader4
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (*glVertexAttribI1iEXTProcPtr) (GLuint index, GLint x);
|
|
typedef void (*glVertexAttribI2iEXTProcPtr) (GLuint index, GLint x, GLint y);
|
|
typedef void (*glVertexAttribI3iEXTProcPtr) (GLuint index, GLint x, GLint y, GLint z);
|
|
typedef void (*glVertexAttribI4iEXTProcPtr) (GLuint index, GLint x, GLint y, GLint z, GLint w);
|
|
typedef void (*glVertexAttribI1uiEXTProcPtr) (GLuint index, GLuint x);
|
|
typedef void (*glVertexAttribI2uiEXTProcPtr) (GLuint index, GLuint x, GLuint y);
|
|
typedef void (*glVertexAttribI3uiEXTProcPtr) (GLuint index, GLuint x, GLuint y, GLuint z);
|
|
typedef void (*glVertexAttribI4uiEXTProcPtr) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
|
typedef void (*glVertexAttribI1ivEXTProcPtr) (GLuint index, const GLint *v);
|
|
typedef void (*glVertexAttribI2ivEXTProcPtr) (GLuint index, const GLint *v);
|
|
typedef void (*glVertexAttribI3ivEXTProcPtr) (GLuint index, const GLint *v);
|
|
typedef void (*glVertexAttribI4ivEXTProcPtr) (GLuint index, const GLint *v);
|
|
typedef void (*glVertexAttribI1uivEXTProcPtr) (GLuint index, const GLuint *v);
|
|
typedef void (*glVertexAttribI2uivEXTProcPtr) (GLuint index, const GLuint *v);
|
|
typedef void (*glVertexAttribI3uivEXTProcPtr) (GLuint index, const GLuint *v);
|
|
typedef void (*glVertexAttribI4uivEXTProcPtr) (GLuint index, const GLuint *v);
|
|
typedef void (*glVertexAttribI4bvEXTProcPtr) (GLuint index, const GLbyte *v);
|
|
typedef void (*glVertexAttribI4svEXTProcPtr) (GLuint index, const GLshort *v);
|
|
typedef void (*glVertexAttribI4ubvEXTProcPtr) (GLuint index, const GLubyte *v);
|
|
typedef void (*glVertexAttribI4usvEXTProcPtr) (GLuint index, const GLushort *v);
|
|
typedef void (*glVertexAttribIPointerEXTProcPtr) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
typedef void (*glGetVertexAttribIivEXTProcPtr) (GLuint index, GLenum pname, GLint *params);
|
|
typedef void (*glGetVertexAttribIuivEXTProcPtr) (GLuint index, GLenum pname, GLuint *params);
|
|
typedef void (*glUniform1uiEXTProcPtr) (GLint location, GLuint v0);
|
|
typedef void (*glUniform2uiEXTProcPtr) (GLint location, GLuint v0, GLuint v1);
|
|
typedef void (*glUniform3uiEXTProcPtr) (GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
typedef void (*glUniform4uiEXTProcPtr) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
typedef void (*glUniform1uivEXTProcPtr) (GLint location, GLsizei count, const GLuint *value);
|
|
typedef void (*glUniform2uivEXTProcPtr) (GLint location, GLsizei count, const GLuint *value);
|
|
typedef void (*glUniform3uivEXTProcPtr) (GLint location, GLsizei count, const GLuint *value);
|
|
typedef void (*glUniform4uivEXTProcPtr) (GLint location, GLsizei count, const GLuint *value);
|
|
typedef void (*glGetUniformuivEXTProcPtr) (GLuint program, GLint location, GLuint *params);
|
|
typedef void (*glBindFragDataLocationEXTProcPtr) (GLuint program, GLuint colorNumber, const GLchar *name);
|
|
typedef GLint (*glGetFragDataLocationEXTProcPtr) (GLuint program, const GLchar *name);
|
|
#else
|
|
extern void glVertexAttribI1iEXT(GLuint index, GLint x);
|
|
extern void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y);
|
|
extern void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z);
|
|
extern void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w);
|
|
extern void glVertexAttribI1uiEXT(GLuint index, GLuint x);
|
|
extern void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y);
|
|
extern void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z);
|
|
extern void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
|
extern void glVertexAttribI1ivEXT(GLuint index, const GLint *v);
|
|
extern void glVertexAttribI2ivEXT(GLuint index, const GLint *v);
|
|
extern void glVertexAttribI3ivEXT(GLuint index, const GLint *v);
|
|
extern void glVertexAttribI4ivEXT(GLuint index, const GLint *v);
|
|
extern void glVertexAttribI1uivEXT(GLuint index, const GLuint *v);
|
|
extern void glVertexAttribI2uivEXT(GLuint index, const GLuint *v);
|
|
extern void glVertexAttribI3uivEXT(GLuint index, const GLuint *v);
|
|
extern void glVertexAttribI4uivEXT(GLuint index, const GLuint *v);
|
|
extern void glVertexAttribI4bvEXT(GLuint index, const GLbyte *v);
|
|
extern void glVertexAttribI4svEXT(GLuint index, const GLshort *v);
|
|
extern void glVertexAttribI4ubvEXT(GLuint index, const GLubyte *v);
|
|
extern void glVertexAttribI4usvEXT(GLuint index, const GLushort *v);
|
|
extern void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
extern void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint *params);
|
|
extern void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint *params);
|
|
extern void glUniform1uiEXT(GLint location, GLuint v0);
|
|
extern void glUniform2uiEXT(GLint location, GLuint v0, GLuint v1);
|
|
extern void glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
extern void glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
extern void glUniform1uivEXT(GLint location, GLsizei count, const GLuint *value);
|
|
extern void glUniform2uivEXT(GLint location, GLsizei count, const GLuint *value);
|
|
extern void glUniform3uivEXT(GLint location, GLsizei count, const GLuint *value);
|
|
extern void glUniform4uivEXT(GLint location, GLsizei count, const GLuint *value);
|
|
extern void glGetUniformuivEXT(GLuint program, GLint location, GLuint *params);
|
|
extern void glBindFragDataLocationEXT(GLuint program, GLuint colorNumber, const GLchar *name);
|
|
extern GLint glGetFragDataLocationEXT(GLuint program, const GLchar *name);
|
|
#endif
|
|
#endif /* GL_EXT_gpu_shader4 */
|
|
|
|
#if GL_EXT_histogram
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glGetHistogramEXTProcPtr) (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
|
|
typedef void (* glGetHistogramParameterfvEXTProcPtr) (GLenum, GLenum, GLfloat *);
|
|
typedef void (* glGetHistogramParameterivEXTProcPtr) (GLenum, GLenum, GLint *);
|
|
typedef void (* glGetMinmaxEXTProcPtr) (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
|
|
typedef void (* glGetMinmaxParameterfvEXTProcPtr) (GLenum, GLenum, GLfloat *);
|
|
typedef void (* glGetMinmaxParameterivEXTProcPtr) (GLenum, GLenum, GLint *);
|
|
typedef void (* glHistogramEXTProcPtr) (GLenum, GLsizei, GLenum, GLboolean);
|
|
typedef void (* glMinmaxEXTProcPtr) (GLenum, GLenum, GLboolean);
|
|
typedef void (* glResetHistogramEXTProcPtr) (GLenum);
|
|
typedef void (* glResetMinmaxEXTProcPtr) (GLenum);
|
|
#else
|
|
extern void glGetHistogramEXT(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
|
|
extern void glGetHistogramParameterfvEXT(GLenum, GLenum, GLfloat *);
|
|
extern void glGetHistogramParameterivEXT(GLenum, GLenum, GLint *);
|
|
extern void glGetMinmaxEXT(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
|
|
extern void glGetMinmaxParameterfvEXT(GLenum, GLenum, GLfloat *);
|
|
extern void glGetMinmaxParameterivEXT(GLenum, GLenum, GLint *);
|
|
extern void glHistogramEXT(GLenum, GLsizei, GLenum, GLboolean);
|
|
extern void glMinmaxEXT(GLenum, GLenum, GLboolean);
|
|
extern void glResetHistogramEXT(GLenum);
|
|
extern void glResetMinmaxEXT(GLenum);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_multi_draw_arrays
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glMultiDrawArraysEXTProcPtr) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
|
|
typedef void (* glMultiDrawElementsEXTProcPtr) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount);
|
|
#else
|
|
extern void glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
|
|
extern void glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_paletted_texture
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glColorTableEXTProcPtr) (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
typedef void (* glColorSubTableEXTProcPtr) (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
typedef void (* glGetColorTableEXTProcPtr) (GLenum, GLenum, GLenum, GLvoid *);
|
|
typedef void (* glGetColorTableParameterivEXTProcPtr) (GLenum, GLenum, GLint *);
|
|
typedef void (* glGetColorTableParameterfvEXTProcPtr) (GLenum, GLenum, GLfloat *);
|
|
#else
|
|
extern void glColorTableEXT(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
extern void glColorSubTableEXT(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
extern void glGetColorTableEXT(GLenum, GLenum, GLenum, GLvoid *);
|
|
extern void glGetColorTableParameterivEXT(GLenum, GLenum, GLint *);
|
|
extern void glGetColorTableParameterfvEXT(GLenum, GLenum, GLfloat *);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_polygon_offset
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glPolygonOffsetEXTProcPtr) (GLfloat factor, GLfloat bias);
|
|
#else
|
|
extern void glPolygonOffsetEXT(GLfloat factor, GLfloat bias);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_provoking_vertex
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glProvokingVertexEXTProcPtr) (GLenum mode);
|
|
#else
|
|
extern void glProvokingVertexEXT(GLenum mode);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_secondary_color
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glSecondaryColor3bEXTProcPtr) (GLbyte red, GLbyte green, GLbyte blue);
|
|
typedef void (* glSecondaryColor3bvEXTProcPtr) (const GLbyte *v);
|
|
typedef void (* glSecondaryColor3dEXTProcPtr) (GLdouble red, GLdouble green, GLdouble blue);
|
|
typedef void (* glSecondaryColor3dvEXTProcPtr) (const GLdouble *v);
|
|
typedef void (* glSecondaryColor3fEXTProcPtr) (GLfloat red, GLfloat green, GLfloat blue);
|
|
typedef void (* glSecondaryColor3fvEXTProcPtr) (const GLfloat *v);
|
|
typedef void (* glSecondaryColor3iEXTProcPtr) (GLint red, GLint green, GLint blue);
|
|
typedef void (* glSecondaryColor3ivEXTProcPtr) (const GLint *v);
|
|
typedef void (* glSecondaryColor3sEXTProcPtr) (GLshort red, GLshort green, GLshort blue);
|
|
typedef void (* glSecondaryColor3svEXTProcPtr) (const GLshort *v);
|
|
typedef void (* glSecondaryColor3ubEXTProcPtr) (GLubyte red, GLubyte green, GLubyte blue);
|
|
typedef void (* glSecondaryColor3ubvEXTProcPtr) (const GLubyte *v);
|
|
typedef void (* glSecondaryColor3uiEXTProcPtr) (GLuint red, GLuint green, GLuint blue);
|
|
typedef void (* glSecondaryColor3uivEXTProcPtr) (const GLuint *v);
|
|
typedef void (* glSecondaryColor3usEXTProcPtr) (GLushort red, GLushort green, GLushort blue);
|
|
typedef void (* glSecondaryColor3usvEXTProcPtr) (const GLushort *v);
|
|
typedef void (* glSecondaryColorPointerEXTProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
#else
|
|
extern void glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);
|
|
extern void glSecondaryColor3bvEXT(const GLbyte *v);
|
|
extern void glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);
|
|
extern void glSecondaryColor3dvEXT(const GLdouble *v);
|
|
extern void glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);
|
|
extern void glSecondaryColor3fvEXT(const GLfloat *v);
|
|
extern void glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);
|
|
extern void glSecondaryColor3ivEXT(const GLint *v);
|
|
extern void glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);
|
|
extern void glSecondaryColor3svEXT(const GLshort *v);
|
|
extern void glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);
|
|
extern void glSecondaryColor3ubvEXT(const GLubyte *v);
|
|
extern void glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);
|
|
extern void glSecondaryColor3uivEXT(const GLuint *v);
|
|
extern void glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);
|
|
extern void glSecondaryColor3usvEXT(const GLushort *v);
|
|
extern void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_stencil_two_side
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glActiveStencilFaceEXTProcPtr) (GLenum face);
|
|
#else
|
|
extern void glActiveStencilFaceEXT(GLenum face);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_subtexture
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glTexSubImage1DEXTProcPtr) (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
typedef void (* glTexSubImage2DEXTProcPtr) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#else
|
|
extern void glTexSubImage1DEXT(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
extern void glTexSubImage2DEXT(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_texture3D
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glTexImage3DEXTProcPtr) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
typedef void (* glTexSubImage3DEXTProcPtr) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#else
|
|
extern void glTexImage3DEXT(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
extern void glTexSubImage3DEXT(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_texture_integer
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (*glClearColorIiEXTProcPtr) ( GLint r, GLint g, GLint b, GLint a );
|
|
typedef void (*glClearColorIuiEXTProcPtr) ( GLuint r, GLuint g, GLuint b, GLuint a );
|
|
typedef void (*glTexParameterIivEXTProcPtr)( GLenum target, GLenum pname, GLint *params );
|
|
typedef void (*glTexParameterIuivEXTProcPtr)( GLenum target, GLenum pname, GLuint *params );
|
|
typedef void (*glGetTexParameterIivEXTProcPtr) ( GLenum target, GLenum pname, GLint *params);
|
|
typedef void (*glGetTexParameterIuivEXTProcPtr) ( GLenum target, GLenum pname, GLuint *params);
|
|
#else
|
|
extern void glClearColorIiEXT( GLint r, GLint g, GLint b, GLint a );
|
|
extern void glClearColorIuiEXT( GLuint r, GLuint g, GLuint b, GLuint a );
|
|
extern void glTexParameterIivEXT( GLenum target, GLenum pname, GLint *params );
|
|
extern void glTexParameterIuivEXT( GLenum target, GLenum pname, GLuint *params );
|
|
extern void glGetTexParameterIivEXT( GLenum target, GLenum pname, GLint *params);
|
|
extern void glGetTexParameterIuivEXT( GLenum target, GLenum pname, GLuint *params);
|
|
#endif
|
|
#endif /* GL_EXT_texture_integer */
|
|
|
|
#if GL_EXT_texture_object
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef GLboolean (* glAreTexturesResidentEXTProcPtr) (GLsizei, const GLuint *, GLboolean *);
|
|
typedef void (* glBindTextureEXTProcPtr) (GLenum, GLuint);
|
|
typedef void (* glDeleteTexturesEXTProcPtr) (GLsizei, const GLuint *);
|
|
typedef void (* glGenTexturesEXTProcPtr) (GLsizei, GLuint *);
|
|
typedef GLboolean (* glIsTextureEXTProcPtr) (GLuint);
|
|
typedef void (* glPrioritizeTexturesEXTProcPtr) (GLsizei, const GLuint *, const GLclampf *);
|
|
#else
|
|
extern GLboolean glAreTexturesResidentEXT(GLsizei, const GLuint *, GLboolean *);
|
|
extern void glBindTextureEXT(GLenum, GLuint);
|
|
extern void glDeleteTexturesEXT(GLsizei, const GLuint *);
|
|
extern void glGenTexturesEXT(GLsizei, GLuint *);
|
|
extern GLboolean glIsTextureEXT(GLuint);
|
|
extern void glPrioritizeTexturesEXT(GLsizei, const GLuint *, const GLclampf *);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_timer_query
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glGetQueryObjecti64vEXTProcPtr)(GLuint id, GLenum pname, GLint64EXT *params);
|
|
typedef void (* glGetQueryObjectui64vEXTProcPtr)(GLuint id, GLenum pname, GLuint64EXT *params);
|
|
#else
|
|
extern void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params);
|
|
extern void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_EXT_transform_feedback
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glBindBufferRangeEXTProcPtr) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
typedef void (* glBindBufferOffsetEXTProcPtr) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
|
|
typedef void (* glBindBufferBaseEXTProcPtr) (GLenum target, GLuint index, GLuint buffer);
|
|
typedef void (* glBeginTransformFeedbackEXTProcPtr) (GLenum primitiveMode);
|
|
typedef void (* glEndTransformFeedbackEXTProcPtr) (void);
|
|
typedef void (* glTransformFeedbackVaryingsEXTProcPtr) (GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
|
|
typedef void (* glGetTransformFeedbackVaryingEXTProcPtr) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
|
|
#else
|
|
extern void glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
extern void glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
|
|
extern void glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer);
|
|
extern void glBeginTransformFeedbackEXT(GLenum primitiveMode);
|
|
extern void glEndTransformFeedbackEXT(void);
|
|
extern void glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
|
|
extern void glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
|
|
#endif
|
|
#endif /* GL_EXT_transform_feedback */
|
|
|
|
#if GL_EXT_transform_feedback || GL_EXT_draw_buffers2
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glGetIntegerIndexedvEXTProcPtr) (GLenum param, GLint index, GLint *values);
|
|
typedef void (* glGetBooleanIndexedvEXTProcPtr) (GLenum param, GLint index, GLboolean *values);
|
|
#else
|
|
extern void glGetIntegerIndexedvEXT(GLenum param, GLuint index, GLint *values);
|
|
extern void glGetBooleanIndexedvEXT(GLenum param, GLuint index, GLboolean *values);
|
|
#endif
|
|
#endif /* GL_EXT_transform_feedback || GL_EXT_draw_buffers2 */
|
|
|
|
#if GL_EXT_vertex_array
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glArrayElementEXTProcPtr) (GLint);
|
|
typedef void (* glColorPointerEXTProcPtr) (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
typedef void (* glDrawArraysEXTProcPtr) (GLenum, GLint, GLsizei);
|
|
typedef void (* glEdgeFlagPointerEXTProcPtr) (GLsizei, GLsizei, const GLvoid *);
|
|
typedef void (* glGetPointervEXTProcPtr) (GLenum, GLvoid **);
|
|
typedef void (* glIndexPointerEXTProcPtr) (GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
typedef void (* glNormalPointerEXTProcPtr) (GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
typedef void (* glTexCoordPointerEXTProcPtr) (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
typedef void (* glVertexPointerEXTProcPtr) (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
#else
|
|
extern void glArrayElementEXT(GLint);
|
|
extern void glColorPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
extern void glDrawArraysEXT(GLenum, GLint, GLsizei);
|
|
extern void glEdgeFlagPointerEXT(GLsizei, GLsizei, const GLvoid *);
|
|
extern void glGetPointervEXT(GLenum, GLvoid **);
|
|
extern void glIndexPointerEXT(GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
extern void glNormalPointerEXT(GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
extern void glTexCoordPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
extern void glVertexPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_APPLE_element_array
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glElementPointerAPPLEProcPtr) (GLenum type, const GLvoid *pointer);
|
|
typedef void (* glDrawElementArrayAPPLEProcPtr) (GLenum mode, GLint first, GLsizei count);
|
|
typedef void (* glDrawRangeElementArrayAPPLEProcPtr) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
|
|
typedef void (* glMultiDrawElementArrayAPPLEProcPtr) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
|
|
typedef void (* glMultiDrawRangeElementArrayAPPLEProcPtr) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
|
|
#else
|
|
extern void glElementPointerAPPLE(GLenum type, const GLvoid *pointer);
|
|
extern void glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count);
|
|
extern void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
|
|
extern void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
|
|
extern void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_APPLE_fence
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glGenFencesAPPLEProcPtr) (GLsizei n, GLuint *fences);
|
|
typedef void (* glDeleteFencesAPPLEProcPtr) (GLsizei n, const GLuint *fences);
|
|
typedef void (* glSetFenceAPPLEProcPtr) (GLuint fence);
|
|
typedef GLboolean (* glIsFenceAPPLEProcPtr) (GLuint fence);
|
|
typedef GLboolean (* glTestFenceAPPLEProcPtr) (GLuint fence);
|
|
typedef void (* glFinishFenceAPPLEProcPtr) (GLuint fence);
|
|
typedef GLboolean (* glTestObjectAPPLEProcPtr) (GLenum object, GLuint name);
|
|
typedef void (* glFinishObjectAPPLEProcPtr) (GLenum object, GLuint name);
|
|
#else
|
|
extern void glGenFencesAPPLE(GLsizei n, GLuint *fences);
|
|
extern void glDeleteFencesAPPLE(GLsizei n, const GLuint *fences);
|
|
extern void glSetFenceAPPLE(GLuint fence);
|
|
extern GLboolean glIsFenceAPPLE(GLuint fence);
|
|
extern GLboolean glTestFenceAPPLE(GLuint fence);
|
|
extern void glFinishFenceAPPLE(GLuint fence);
|
|
extern GLboolean glTestObjectAPPLE(GLenum object, GLuint name);
|
|
extern void glFinishObjectAPPLE(GLenum object, GLuint name);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_APPLE_flush_buffer_range
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glBufferParameteriAPPLEProcPtr) (GLenum target, GLenum pname, GLint param);
|
|
typedef void (* glFlushMappedBufferRangeAPPLEProcPtr) (GLenum target, GLintptr offset, GLsizeiptr size);
|
|
#else
|
|
extern void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param);
|
|
extern void glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_APPLE_flush_render
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glFlushRenderAPPLEProcPtr) (void);
|
|
typedef void (* glFinishRenderAPPLEProcPtr) (void);
|
|
typedef void (* glSwapAPPLEProcPtr) (void);
|
|
#else
|
|
extern void glFlushRenderAPPLE(void);
|
|
extern void glFinishRenderAPPLE(void);
|
|
extern void glSwapAPPLE(void);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_APPLE_object_purgeable
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef GLenum (* glObjectPurgeableAPPLEProcPtr) (GLenum objectType, GLuint name, GLenum option);
|
|
typedef GLenum (* glObjectUnpurgeableAPPLEProcPtr) (GLenum objectType, GLuint name, GLenum option);
|
|
typedef void (* glGetObjectParameterivAPPLEProcPtr) (GLenum objectType, GLuint name, GLenum pname, GLint *params);
|
|
#else
|
|
extern GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
|
|
extern GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
|
|
extern void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint *params);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_APPLE_texture_range
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glTextureRangeAPPLEProcPtr) (GLenum target, GLsizei length, const GLvoid *pointer);
|
|
typedef void (* glGetTexParameterPointervAPPLEProcPtr) (GLenum target, GLenum pname, GLvoid **params);
|
|
#else
|
|
extern void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid *pointer);
|
|
extern void glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, GLvoid **params);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_APPLE_vertex_array_object
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glBindVertexArrayAPPLEProcPtr) (GLuint id);
|
|
typedef void (* glDeleteVertexArraysAPPLEProcPtr) (GLsizei n, const GLuint *ids);
|
|
typedef void (* glGenVertexArraysAPPLEProcPtr) (GLsizei n, GLuint *ids);
|
|
typedef GLboolean (* glIsVertexArrayAPPLEProcPtr) (GLuint id);
|
|
#else
|
|
extern void glBindVertexArrayAPPLE(GLuint id);
|
|
extern void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids);
|
|
extern void glGenVertexArraysAPPLE(GLsizei n, GLuint *ids);
|
|
extern GLboolean glIsVertexArrayAPPLE(GLuint id);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_APPLE_vertex_array_range
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glVertexArrayRangeAPPLEProcPtr) (GLsizei length, const GLvoid *pointer);
|
|
typedef void (* glFlushVertexArrayRangeAPPLEProcPtr) (GLsizei length, const GLvoid *pointer);
|
|
typedef void (* glVertexArrayParameteriAPPLEProcPtr) (GLenum pname, GLint param);
|
|
#else
|
|
extern void glVertexArrayRangeAPPLE(GLsizei length, const GLvoid *pointer);
|
|
extern void glFlushVertexArrayRangeAPPLE(GLsizei length, const GLvoid *pointer);
|
|
extern void glVertexArrayParameteriAPPLE(GLenum pname, GLint param);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_APPLE_vertex_point_size
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glPointSizePointerAPPLEProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
typedef void (* glVertexPointSizefAPPLEProcPtr) (GLfloat size);
|
|
#else
|
|
extern void glPointSizePointerAPPLE(GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
extern void glVertexPointSizefAPPLE(GLfloat size);
|
|
#endif
|
|
#endif
|
|
|
|
#if GL_APPLE_vertex_program_evaluators
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glEnableVertexAttribAPPLEProcPtr) (GLuint index, GLenum pname);
|
|
typedef void (* glDisableVertexAttribAPPLEProcPtr) (GLuint index, GLenum pname);
|
|
typedef GLboolean (* glIsVertexAttribEnabledAPPLEProcPtr) (GLuint index, GLenum pname);
|
|
typedef void (* glMapVertexAttrib1dAPPLEProcPtr) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
|
|
typedef void (* glMapVertexAttrib1fAPPLEProcPtr) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
|
|
typedef void (* glMapVertexAttrib2dAPPLEProcPtr) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
|
|
typedef void (* glMapVertexAttrib2fAPPLEProcPtr) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
|
|
#else
|
|
extern void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
|
|
extern void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
|
|
extern GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
|
|
extern void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
|
|
extern void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
|
|
extern void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
|
|
extern void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ATI_blend_equation_separate
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glBlendEquationSeparateATIProcPtr) (GLenum equationRGB, GLenum equationAlpha);
|
|
#else
|
|
extern void glBlendEquationSeparateATI(GLenum equationRGB, GLenum equationAlpha);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ATI_pn_triangles
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glPNTrianglesiATIProcPtr) (GLenum pname, GLint param);
|
|
typedef void (* glPNTrianglesfATIProcPtr) (GLenum pname, GLfloat param);
|
|
#else
|
|
extern void glPNTrianglesiATI(GLenum pname, GLint param);
|
|
extern void glPNTrianglesfATI(GLenum pname, GLfloat param);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ATI_separate_stencil
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glStencilOpSeparateATIProcPtr) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
typedef void (* glStencilFuncSeparateATIProcPtr) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
|
|
#else
|
|
extern void glStencilOpSeparateATI(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
extern void glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_ATIX_pn_triangles
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glPNTrianglesiATIXProcPtr) (GLenum pname, GLint param);
|
|
typedef void (* glPNTrianglesfATIXProcPtr) (GLenum pname, GLfloat param);
|
|
#else
|
|
extern void glPNTrianglesiATIX(GLenum pname, GLint param);
|
|
extern void glPNTrianglesfATIX(GLenum pname, GLfloat param);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_NV_conditional_render
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glBeginConditionalRenderNVProcPtr) (GLuint id, GLenum mode);
|
|
typedef void (* glEndConditionalRenderNVProcPtr) (void);
|
|
#else
|
|
extern void glBeginConditionalRenderNV(GLuint id, GLenum mode);
|
|
extern void glEndConditionalRenderNV(void);
|
|
#endif
|
|
#endif
|
|
|
|
#if GL_NV_point_sprite
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glPointParameteriNVProcPtr) (GLenum pname, GLint param);
|
|
typedef void (* glPointParameterivNVProcPtr) (GLenum pname, const GLint *params);
|
|
#else
|
|
extern void glPointParameteriNV(GLenum pname, GLint param);
|
|
extern void glPointParameterivNV(GLenum pname, const GLint *params);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_NV_register_combiners
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glCombinerParameterfvNVProcPtr) (GLenum, const GLfloat *);
|
|
typedef void (* glCombinerParameterfNVProcPtr) (GLenum, GLfloat);
|
|
typedef void (* glCombinerParameterivNVProcPtr) (GLenum, const GLint *);
|
|
typedef void (* glCombinerParameteriNVProcPtr) (GLenum, GLint);
|
|
typedef void (* glCombinerInputNVProcPtr) (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
|
|
typedef void (* glCombinerOutputNVProcPtr) (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
|
|
typedef void (* glFinalCombinerInputNVProcPtr) (GLenum, GLenum, GLenum, GLenum);
|
|
typedef void (* glGetCombinerInputParameterfvNVProcPtr) (GLenum, GLenum, GLenum, GLenum, GLfloat *);
|
|
typedef void (* glGetCombinerInputParameterivNVProcPtr) (GLenum, GLenum, GLenum, GLenum, GLint *);
|
|
typedef void (* glGetCombinerOutputParameterfvNVProcPtr) (GLenum, GLenum, GLenum, GLfloat *);
|
|
typedef void (* glGetCombinerOutputParameterivNVProcPtr) (GLenum, GLenum, GLenum, GLint *);
|
|
typedef void (* glGetFinalCombinerInputParameterfvNVProcPtr) (GLenum, GLenum, GLfloat *);
|
|
typedef void (* glGetFinalCombinerInputParameterivNVProcPtr) (GLenum, GLenum, GLint *);
|
|
#else
|
|
extern void glCombinerParameterfvNV (GLenum, const GLfloat *);
|
|
extern void glCombinerParameterfNV (GLenum, GLfloat);
|
|
extern void glCombinerParameterivNV (GLenum, const GLint *);
|
|
extern void glCombinerParameteriNV (GLenum, GLint);
|
|
extern void glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
|
|
extern void glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
|
|
extern void glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
|
|
extern void glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
|
|
extern void glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
|
|
extern void glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
|
|
extern void glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
|
|
extern void glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
|
|
extern void glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_NV_register_combiners2
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glCombinerStageParameterfvNVProcPtr) (GLenum, GLenum, const GLfloat *);
|
|
typedef void (* glGetCombinerStageParameterfvNVProcPtr) (GLenum, GLenum, GLfloat *);
|
|
#else
|
|
extern void glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
|
|
extern void glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_NV_vertex_array_range
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glFlushVertexArrayRangeNVProcPtr) (void);
|
|
typedef void (* glVertexArrayRangeNVProcPtr) (GLsizei, const GLvoid *);
|
|
#else
|
|
extern void glFlushVertexArrayRangeNV (void);
|
|
extern void glVertexArrayRangeNV (GLsizei, const GLvoid *);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_NV_vertex_program
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glBindProgramNVProcPtr) (GLenum target, GLuint id);
|
|
typedef void (* glDeleteProgramsNVProcPtr) (GLsizei n, const GLuint *ids);
|
|
typedef void (* glExecuteProgramNVProcPtr) (GLenum target, GLuint id, const GLfloat *params);
|
|
typedef void (* glGenProgramsNVProcPtr) (GLsizei n, GLuint *ids);
|
|
typedef GLboolean (* glAreProgramsResidentNVProcPtr) (GLsizei n, const GLuint *ids, GLboolean *residences);
|
|
typedef void (* glRequestResidentProgramsNVProcPtr) (GLsizei n, GLuint *ids);
|
|
typedef void (* glGetProgramParameterfvNVProcPtr) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
|
|
typedef void (* glGetProgramParameterdvNVProcPtr) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
|
|
typedef void (* glGetProgramivNVProcPtr) (GLuint id, GLenum pname, GLint *params);
|
|
typedef void (* glGetProgramStringNVProcPtr) (GLuint id, GLenum pname, GLubyte *program);
|
|
typedef void (* glGetTrackMatrixivNVProcPtr) (GLenum target, GLuint address, GLenum pname, GLint *params);
|
|
typedef void (* glGetVertexAttribdvNVProcPtr) (GLuint index, GLenum pname, GLdouble *params);
|
|
typedef void (* glGetVertexAttribfvNVProcPtr) (GLuint index, GLenum pname, GLfloat *params);
|
|
typedef void (* glGetVertexAttribivNVProcPtr) (GLuint index, GLenum pname, GLint *params);
|
|
typedef void (* glGetVertexAttribPointervNVProcPtr) (GLuint index, GLenum pname, GLvoid **pointer);
|
|
typedef GLboolean (* glIsProgramNVProcPtr) (GLuint id);
|
|
typedef void (* glLoadProgramNVProcPtr) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
|
|
typedef void (* glProgramParameter4fNVProcPtr) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (* glProgramParameter4dNVProcPtr) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (* glProgramParameter4dvNVProcPtr) (GLenum target, GLuint index, const GLdouble *params);
|
|
typedef void (* glProgramParameter4fvNVProcPtr) (GLenum target, GLuint index, const GLfloat *params);
|
|
typedef void (* glProgramParameters4dvNVProcPtr) (GLenum target, GLuint index, GLuint num, const GLdouble *params);
|
|
typedef void (* glProgramParameters4fvNVProcPtr) (GLenum target, GLuint index, GLuint num, const GLfloat *params);
|
|
typedef void (* glTrackMatrixNVProcPtr) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
|
|
typedef void (* glVertexAttribPointerNVProcPtr) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
typedef void (* glVertexAttrib1sNVProcPtr) (GLuint index, GLshort x);
|
|
typedef void (* glVertexAttrib1fNVProcPtr) (GLuint index, GLfloat x);
|
|
typedef void (* glVertexAttrib1dNVProcPtr) (GLuint index, GLdouble x);
|
|
typedef void (* glVertexAttrib2sNVProcPtr) (GLuint index, GLshort x, GLshort y);
|
|
typedef void (* glVertexAttrib2fNVProcPtr) (GLuint index, GLfloat x, GLfloat y);
|
|
typedef void (* glVertexAttrib2dNVProcPtr) (GLuint index, GLdouble x, GLdouble y);
|
|
typedef void (* glVertexAttrib3sNVProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z);
|
|
typedef void (* glVertexAttrib3fNVProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (* glVertexAttrib3dNVProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (* glVertexAttrib4sNVProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void (* glVertexAttrib4fNVProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (* glVertexAttrib4dNVProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (* glVertexAttrib4ubNVProcPtr) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
typedef void (* glVertexAttrib1svNVProcPtr) (GLuint index, GLshort *v);
|
|
typedef void (* glVertexAttrib1fvNVProcPtr) (GLuint index, GLfloat *v);
|
|
typedef void (* glVertexAttrib1dvNVProcPtr) (GLuint index, GLdouble *v);
|
|
typedef void (* glVertexAttrib2svNVProcPtr) (GLuint index, GLshort *v);
|
|
typedef void (* glVertexAttrib2fvNVProcPtr) (GLuint index, GLfloat *v);
|
|
typedef void (* glVertexAttrib2dvNVProcPtr) (GLuint index, GLdouble *v);
|
|
typedef void (* glVertexAttrib3svNVProcPtr) (GLuint index, GLshort *v);
|
|
typedef void (* glVertexAttrib3fvNVProcPtr) (GLuint index, GLfloat *v);
|
|
typedef void (* glVertexAttrib3dvNVProcPtr) (GLuint index, GLdouble *v);
|
|
typedef void (* glVertexAttrib4svNVProcPtr) (GLuint index, GLshort *v);
|
|
typedef void (* glVertexAttrib4fvNVProcPtr) (GLuint index, GLfloat *v);
|
|
typedef void (* glVertexAttrib4dvNVProcPtr) (GLuint index, GLdouble *v);
|
|
typedef void (* glVertexAttrib4ubvNVProcPtr) (GLuint index, GLubyte *v);
|
|
typedef void (* glVertexAttribs1svNVProcPtr) (GLuint index, GLsizei n, GLshort *v);
|
|
typedef void (* glVertexAttribs1fvNVProcPtr) (GLuint index, GLsizei n, GLfloat *v);
|
|
typedef void (* glVertexAttribs1dvNVProcPtr) (GLuint index, GLsizei n, GLdouble *v);
|
|
typedef void (* glVertexAttribs2svNVProcPtr) (GLuint index, GLsizei n, GLshort *v);
|
|
typedef void (* glVertexAttribs2fvNVProcPtr) (GLuint index, GLsizei n, GLfloat *v);
|
|
typedef void (* glVertexAttribs2dvNVProcPtr) (GLuint index, GLsizei n, GLdouble *v);
|
|
typedef void (* glVertexAttribs3svNVProcPtr) (GLuint index, GLsizei n, GLshort *v);
|
|
typedef void (* glVertexAttribs3fvNVProcPtr) (GLuint index, GLsizei n, GLfloat *v);
|
|
typedef void (* glVertexAttribs3dvNVProcPtr) (GLuint index, GLsizei n, GLdouble *v);
|
|
typedef void (* glVertexAttribs4svNVProcPtr) (GLuint index, GLsizei n, GLshort *v);
|
|
typedef void (* glVertexAttribs4fvNVProcPtr) (GLuint index, GLsizei n, GLfloat *v);
|
|
typedef void (* glVertexAttribs4dvNVProcPtr) (GLuint index, GLsizei n, GLdouble *v);
|
|
typedef void (* glVertexAttribs4ubvNVProcPtr) (GLuint index, GLsizei n, GLubyte *v);
|
|
#else
|
|
extern void glBindProgramNV(GLenum target, GLuint id);
|
|
extern void glDeleteProgramsNV(GLsizei n, const GLuint *ids);
|
|
extern void glExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params);
|
|
extern void glGenProgramsNV(GLsizei n, GLuint *ids);
|
|
extern GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint *ids, GLboolean *residences);
|
|
extern void glRequestResidentProgramsNV(GLsizei n, GLuint *ids);
|
|
extern void glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params);
|
|
extern void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params);
|
|
extern void glGetProgramivNV(GLuint id, GLenum pname, GLint *params);
|
|
extern void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program);
|
|
extern void glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params);
|
|
extern void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params);
|
|
extern void glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params);
|
|
extern void glGetVertexAttribivNV(GLuint index, GLenum pname, GLint *params);
|
|
extern void glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer);
|
|
extern GLboolean glIsProgramNV(GLuint id);
|
|
extern void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
|
|
extern void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
extern void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
extern void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *params);
|
|
extern void glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params);
|
|
extern void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble *params);
|
|
extern void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat *params);
|
|
extern void glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
|
|
extern void glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
extern void glVertexAttrib1sNV(GLuint index, GLshort x);
|
|
extern void glVertexAttrib1fNV(GLuint index, GLfloat x);
|
|
extern void glVertexAttrib1dNV(GLuint index, GLdouble x);
|
|
extern void glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
|
|
extern void glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y);
|
|
extern void glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
|
|
extern void glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
|
|
extern void glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
extern void glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
extern void glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
extern void glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
extern void glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
extern void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
extern void glVertexAttrib1svNV(GLuint index, GLshort *v);
|
|
extern void glVertexAttrib1fvNV(GLuint index, GLfloat *v);
|
|
extern void glVertexAttrib1dvNV(GLuint index, GLdouble *v);
|
|
extern void glVertexAttrib2svNV(GLuint index, GLshort *v);
|
|
extern void glVertexAttrib2fvNV(GLuint index, GLfloat *v);
|
|
extern void glVertexAttrib2dvNV(GLuint index, GLdouble *v);
|
|
extern void glVertexAttrib3svNV(GLuint index, GLshort *v);
|
|
extern void glVertexAttrib3fvNV(GLuint index, GLfloat *v);
|
|
extern void glVertexAttrib3dvNV(GLuint index, GLdouble *v);
|
|
extern void glVertexAttrib4svNV(GLuint index, GLshort *v);
|
|
extern void glVertexAttrib4fvNV(GLuint index, GLfloat *v);
|
|
extern void glVertexAttrib4dvNV(GLuint index, GLdouble *v);
|
|
extern void glVertexAttrib4ubvNV(GLuint index, GLubyte *v);
|
|
extern void glVertexAttribs1svNV(GLuint index, GLsizei n, GLshort *v);
|
|
extern void glVertexAttribs1fvNV(GLuint index, GLsizei n, GLfloat *v);
|
|
extern void glVertexAttribs1dvNV(GLuint index, GLsizei n, GLdouble *v);
|
|
extern void glVertexAttribs2svNV(GLuint index, GLsizei n, GLshort *v);
|
|
extern void glVertexAttribs2fvNV(GLuint index, GLsizei n, GLfloat *v);
|
|
extern void glVertexAttribs2dvNV(GLuint index, GLsizei n, GLdouble *v);
|
|
extern void glVertexAttribs3svNV(GLuint index, GLsizei n, GLshort *v);
|
|
extern void glVertexAttribs3fvNV(GLuint index, GLsizei n, GLfloat *v);
|
|
extern void glVertexAttribs3dvNV(GLuint index, GLsizei n, GLdouble *v);
|
|
extern void glVertexAttribs4svNV(GLuint index, GLsizei n, GLshort *v);
|
|
extern void glVertexAttribs4fvNV(GLuint index, GLsizei n, GLfloat *v);
|
|
extern void glVertexAttribs4dvNV(GLuint index, GLsizei n, GLdouble *v);
|
|
extern void glVertexAttribs4ubvNV(GLuint index, GLsizei n, GLubyte *v);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
|
#endif
|
|
|
|
#if GL_SGI_color_table
|
|
#ifdef GL_GLEXT_FUNCTION_POINTERS
|
|
typedef void (* glColorTableSGIProcPtr) (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
typedef void (* glColorTableParameterfvSGIProcPtr) (GLenum, GLenum, const GLfloat *);
|
|
typedef void (* glColorTableParameterivSGIProcPtr) (GLenum, GLenum, const GLint *);
|
|
typedef void (* glCopyColorTableSGIProcPtr) (GLenum, GLenum, GLint, GLint, GLsizei);
|
|
typedef void (* glGetColorTableSGIProcPtr) (GLenum, GLenum, GLenum, GLvoid *);
|
|
typedef void (* glGetColorTableParameterfvSGIProcPtr) (GLenum, GLenum, GLfloat *);
|
|
typedef void (* glGetColorTableParameterivSGIProcPtr) (GLenum, GLenum, GLint *);
|
|
#else
|
|
extern void glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
extern void glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
|
|
extern void glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
|
|
extern void glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
|
|
extern void glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
|
|
extern void glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
|
|
extern void glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
|
|
#endif /* GL_GLEXT_FUNCTION_POINTERS */
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#endif
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#ifdef __cplusplus
|
|
}
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|
#endif
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#endif
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