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0f0491ddbea794eba2db5e0312bcef59ce0f27ae
lime/project/src/backend/sdl
History
Joshua Granick 0f0491ddbe Emscripten fix
2016-01-22 12:13:23 -08:00
..
SDLApplication.cpp
Fix joystick connect ID
2015-12-09 10:04:06 -08:00
SDLApplication.h
Improve consistency of frame timing (thanks @mauvecow)
2015-10-19 19:15:40 -07:00
SDLGamepad.cpp
Add additional gamepad mappings
2015-06-12 09:10:35 -07:00
SDLGamepad.h
Initial Lime Gamepad API
2015-03-18 01:42:56 -07:00
SDLJoystick.cpp
Fix joystick connect ID
2015-12-09 10:04:06 -08:00
SDLJoystick.h
Fix joystick connect ID
2015-12-09 10:04:06 -08:00
SDLMouse.cpp
Cleanup, using Mouse.warp and Mouse.lock, window.onMouseMoveRelative, removing 'button' value from mouse move event
2015-03-26 02:10:08 -07:00
SDLMouse.h
Cleanup, using Mouse.warp and Mouse.lock, window.onMouseMoveRelative, removing 'button' value from mouse move event
2015-03-26 02:10:08 -07:00
SDLRenderer.cpp
Set Renderer.readPixels alpha channel to be non-transparent on native targets
2016-01-21 01:25:20 -03:00
SDLRenderer.h
Add renderer.readPixels (thank you @larsiusprime, close #666, close openfl/openfl#1003)
2016-01-08 13:15:34 -08:00
SDLSystem.cpp
Emscripten fix
2016-01-22 12:13:23 -08:00
SDLWindow.cpp
Move get display index to C++
2016-01-12 11:43:13 -08:00
SDLWindow.h
Move get display index to C++
2016-01-12 11:43:13 -08:00
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