295 lines
6.0 KiB
C++
295 lines
6.0 KiB
C++
#ifndef NME_PIXEL_H
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#define NME_PIXEL_H
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// The order or RGB or BGR is determined to the primary surface's
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// native order - this allows most transfers to be donw without swapping R & B
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// When rendering from a source to a dest, the source is swapped to match in
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// the blending code.
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namespace nme
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{
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extern bool gC0IsRed;
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enum PixelFormat
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{
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pfXRGB = 0x00,
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pfARGB = 0x01,
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pfXRGBSwap = 0x02,
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pfARGBSwap = 0x03,
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pfAlpha = 0x04,
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pfHardware = 0x10,
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pfARGB4444 = 0x11,
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pfRGB565 = 0x12,
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pfHasAlpha = 0x01,
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pfSwapRB = 0x02,
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};
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enum AlphaMode
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{
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amUnknown = 0x00,
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amPremultiplied = 0x01,
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amStraight = 0x02,
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amIgnore = 0x03,
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};
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typedef unsigned char Uint8;
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struct ARGB
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{
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inline ARGB() { }
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inline ARGB(int inRGBA)
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{
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c1 = (inRGBA>>8) & 0xff;
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if (gC0IsRed)
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{
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c0 = (inRGBA>>16) & 0xff;
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c2 = (inRGBA) & 0xff;
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}
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else
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{
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c2 = (inRGBA>>16) & 0xff;
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c0 = (inRGBA) & 0xff;
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}
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a = (inRGBA>>24);
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}
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inline ARGB(int inRGB,int inA)
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{
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c1 = (inRGB>>8) & 0xff;
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if (gC0IsRed)
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{
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c0 = (inRGB>>16) & 0xff;
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c2 = (inRGB) & 0xff;
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}
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else
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{
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c2 = (inRGB>>16) & 0xff;
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c0 = (inRGB) & 0xff;
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}
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a = inA;
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}
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inline ARGB(int inRGB,float inA)
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{
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c1 = (inRGB>>8) & 0xff;
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if (gC0IsRed)
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{
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c0 = (inRGB>>16) & 0xff;
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c2 = (inRGB) & 0xff;
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}
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else
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{
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c2 = (inRGB>>16) & 0xff;
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c0 = (inRGB) & 0xff;
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}
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int alpha = 255.9 * inA;
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a = alpha<0 ? 0 : alpha >255 ? 255 : alpha;
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}
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inline int ToInt() const
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{
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if (gC0IsRed)
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return (ival & 0xff00ff00) | (c0<<16) | c2;
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return ival;
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}
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inline ARGB Swapped() const
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{
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ARGB result(*this);
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result.ival = SwappedIVal();
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return result;
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}
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inline int SwappedIVal() const
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{ return (ival & 0xff00ff00) | ((ival&0xff)<<16) | ( (ival&0xff0000)>>16) ; }
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static inline int Swap(int inVal)
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{ return (inVal & 0xff00ff00) | ((inVal&0xff)<<16) | ( (inVal&0xff0000)>>16) ; }
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inline void Set(int inVal) { ival = inVal; }
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inline void SetRGB(int inVal)
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{
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c1 = (inVal>>8) & 0xff;
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if (gC0IsRed)
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{
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c0 = (inVal>>16) & 0xff;
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c2 = (inVal) & 0xff;
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}
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else
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{
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c0 = (inVal) & 0xff;
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c2 = (inVal>>16) & 0xff;
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}
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a = 255;
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}
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inline void SetRGBA(int inVal)
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{
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c1 = (inVal>>8) & 0xff;
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if (gC0IsRed)
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{
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c0 = (inVal>>16) & 0xff;
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c2 = (inVal) & 0xff;
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}
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else
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{
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c0 = (inVal>>16) & 0xff;
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c2 = (inVal) & 0xff;
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}
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a = (inVal>>24);
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}
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inline void SetSwapRGB(const ARGB &inRGB)
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{
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c0 = inRGB.c2;
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c1 = inRGB.c1;
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c2 = inRGB.c0;
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}
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inline void SetSwapRGBA(const ARGB &inRGB)
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{
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c0 = inRGB.c2;
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c1 = inRGB.c1;
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c2 = inRGB.c0;
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a = inRGB.a;
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}
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void SwapRB() { Uint8 tmp = c2; c2 = c0; c0 = tmp; }
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template<bool SWAP_RB,bool DEST_ALPHA>
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inline void Blend(const ARGB &inVal)
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{
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int A = inVal.a + (inVal.a>>7);
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if (A>5)
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{
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// Replace if input is full, or we are empty
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if (A>250 || (DEST_ALPHA && a<5) )
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{
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if (SWAP_RB)
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{
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if (DEST_ALPHA)
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SetSwapRGBA(inVal);
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else
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SetSwapRGB(inVal);
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}
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else
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ival = inVal.ival;
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}
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// Our alpha is implicitly 256 ...
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else if (!DEST_ALPHA)
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{
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int f = 256-A;
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if (SWAP_RB)
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{
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c0 = (A*inVal.c2 + f*c0)>>8;
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c1 = (A*inVal.c1 + f*c1)>>8;
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c2 = (A*inVal.c0 + f*c2)>>8;
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}
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else
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{
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c0 = (A*inVal.c0 + f*c0)>>8;
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c1 = (A*inVal.c1 + f*c1)>>8;
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c2 = (A*inVal.c2 + f*c2)>>8;
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}
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}
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else
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{
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int alpha16 = ((a + A)<<8) - a*A;
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int f = (256-A) * a;
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A<<=8;
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if (SWAP_RB)
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{
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c0 = (A*inVal.c2 + f*c0)/alpha16;
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c1 = (A*inVal.c1 + f*c1)/alpha16;
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c2 = (A*inVal.c0 + f*c2)/alpha16;
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}
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else
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{
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c0 = (A*inVal.c0 + f*c0)/alpha16;
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c1 = (A*inVal.c1 + f*c1)/alpha16;
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c2 = (A*inVal.c2 + f*c2)/alpha16;
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}
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a = alpha16>>8;
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}
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}
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}
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inline void QBlend(ARGB inVal)
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{
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int A = inVal.a + (inVal.a>>7);
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int f = (256-A);
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c0 = (A*inVal.c0 + f*c0)>>8;
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c1 = (A*inVal.c1 + f*c1)>>8;
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c2 = (A*inVal.c2 + f*c2)>>8;
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}
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inline void QBlendA(ARGB inVal)
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{
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int A = inVal.a + (inVal.a>>7);
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int alpha16 = ((a + A)<<8) - a*A;
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int f = (256-A) * a;
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A<<=8;
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c0 = (A*inVal.c0 + f*c0)/alpha16;
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c1 = (A*inVal.c1 + f*c1)/alpha16;
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c2 = (A*inVal.c2 + f*c2)/alpha16;
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a = alpha16>>8;
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}
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inline void TBlend_00(const ARGB &inVal) { Blend<false,false>(inVal); }
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inline void TBlend_01(const ARGB &inVal) { Blend<false,true >(inVal); }
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inline void TBlend_10(const ARGB &inVal) { Blend<true ,false>(inVal); }
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inline void TBlend_11(const ARGB &inVal) { Blend<true ,true >(inVal); }
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union
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{
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struct { Uint8 c0,c1,c2,a; };
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unsigned int ival;
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};
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};
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inline void BlendAlpha(Uint8 &ioDest, Uint8 inSrc)
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{
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if (inSrc)
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{
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if (inSrc==255)
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ioDest = 255;
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else
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ioDest = 255 - ((255 - inSrc) * (255-ioDest) >> 8);
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}
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}
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inline void BlendAlpha(Uint8 &ioDest, const ARGB &inSrc)
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{
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if (inSrc.a)
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{
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if (inSrc.a==255)
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ioDest = 255;
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else
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ioDest = 255 - ((255 - inSrc.a) * (255-ioDest) >> 8);
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}
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}
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inline void QBlendAlpha(Uint8 &ioDest, Uint8 inSrc)
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{
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ioDest = 255 - ((255 - inSrc) * (255-ioDest) >> 8);
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}
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} // end namespace nme
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#endif
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