Files
lime/project/include/Pixel.h
2013-11-25 23:32:25 -08:00

295 lines
6.0 KiB
C++

#ifndef NME_PIXEL_H
#define NME_PIXEL_H
// The order or RGB or BGR is determined to the primary surface's
// native order - this allows most transfers to be donw without swapping R & B
// When rendering from a source to a dest, the source is swapped to match in
// the blending code.
namespace nme
{
extern bool gC0IsRed;
enum PixelFormat
{
pfXRGB = 0x00,
pfARGB = 0x01,
pfXRGBSwap = 0x02,
pfARGBSwap = 0x03,
pfAlpha = 0x04,
pfHardware = 0x10,
pfARGB4444 = 0x11,
pfRGB565 = 0x12,
pfHasAlpha = 0x01,
pfSwapRB = 0x02,
};
enum AlphaMode
{
amUnknown = 0x00,
amPremultiplied = 0x01,
amStraight = 0x02,
amIgnore = 0x03,
};
typedef unsigned char Uint8;
struct ARGB
{
inline ARGB() { }
inline ARGB(int inRGBA)
{
c1 = (inRGBA>>8) & 0xff;
if (gC0IsRed)
{
c0 = (inRGBA>>16) & 0xff;
c2 = (inRGBA) & 0xff;
}
else
{
c2 = (inRGBA>>16) & 0xff;
c0 = (inRGBA) & 0xff;
}
a = (inRGBA>>24);
}
inline ARGB(int inRGB,int inA)
{
c1 = (inRGB>>8) & 0xff;
if (gC0IsRed)
{
c0 = (inRGB>>16) & 0xff;
c2 = (inRGB) & 0xff;
}
else
{
c2 = (inRGB>>16) & 0xff;
c0 = (inRGB) & 0xff;
}
a = inA;
}
inline ARGB(int inRGB,float inA)
{
c1 = (inRGB>>8) & 0xff;
if (gC0IsRed)
{
c0 = (inRGB>>16) & 0xff;
c2 = (inRGB) & 0xff;
}
else
{
c2 = (inRGB>>16) & 0xff;
c0 = (inRGB) & 0xff;
}
int alpha = 255.9 * inA;
a = alpha<0 ? 0 : alpha >255 ? 255 : alpha;
}
inline int ToInt() const
{
if (gC0IsRed)
return (ival & 0xff00ff00) | (c0<<16) | c2;
return ival;
}
inline ARGB Swapped() const
{
ARGB result(*this);
result.ival = SwappedIVal();
return result;
}
inline int SwappedIVal() const
{ return (ival & 0xff00ff00) | ((ival&0xff)<<16) | ( (ival&0xff0000)>>16) ; }
static inline int Swap(int inVal)
{ return (inVal & 0xff00ff00) | ((inVal&0xff)<<16) | ( (inVal&0xff0000)>>16) ; }
inline void Set(int inVal) { ival = inVal; }
inline void SetRGB(int inVal)
{
c1 = (inVal>>8) & 0xff;
if (gC0IsRed)
{
c0 = (inVal>>16) & 0xff;
c2 = (inVal) & 0xff;
}
else
{
c0 = (inVal) & 0xff;
c2 = (inVal>>16) & 0xff;
}
a = 255;
}
inline void SetRGBA(int inVal)
{
c1 = (inVal>>8) & 0xff;
if (gC0IsRed)
{
c0 = (inVal>>16) & 0xff;
c2 = (inVal) & 0xff;
}
else
{
c0 = (inVal>>16) & 0xff;
c2 = (inVal) & 0xff;
}
a = (inVal>>24);
}
inline void SetSwapRGB(const ARGB &inRGB)
{
c0 = inRGB.c2;
c1 = inRGB.c1;
c2 = inRGB.c0;
}
inline void SetSwapRGBA(const ARGB &inRGB)
{
c0 = inRGB.c2;
c1 = inRGB.c1;
c2 = inRGB.c0;
a = inRGB.a;
}
void SwapRB() { Uint8 tmp = c2; c2 = c0; c0 = tmp; }
template<bool SWAP_RB,bool DEST_ALPHA>
inline void Blend(const ARGB &inVal)
{
int A = inVal.a + (inVal.a>>7);
if (A>5)
{
// Replace if input is full, or we are empty
if (A>250 || (DEST_ALPHA && a<5) )
{
if (SWAP_RB)
{
if (DEST_ALPHA)
SetSwapRGBA(inVal);
else
SetSwapRGB(inVal);
}
else
ival = inVal.ival;
}
// Our alpha is implicitly 256 ...
else if (!DEST_ALPHA)
{
int f = 256-A;
if (SWAP_RB)
{
c0 = (A*inVal.c2 + f*c0)>>8;
c1 = (A*inVal.c1 + f*c1)>>8;
c2 = (A*inVal.c0 + f*c2)>>8;
}
else
{
c0 = (A*inVal.c0 + f*c0)>>8;
c1 = (A*inVal.c1 + f*c1)>>8;
c2 = (A*inVal.c2 + f*c2)>>8;
}
}
else
{
int alpha16 = ((a + A)<<8) - a*A;
int f = (256-A) * a;
A<<=8;
if (SWAP_RB)
{
c0 = (A*inVal.c2 + f*c0)/alpha16;
c1 = (A*inVal.c1 + f*c1)/alpha16;
c2 = (A*inVal.c0 + f*c2)/alpha16;
}
else
{
c0 = (A*inVal.c0 + f*c0)/alpha16;
c1 = (A*inVal.c1 + f*c1)/alpha16;
c2 = (A*inVal.c2 + f*c2)/alpha16;
}
a = alpha16>>8;
}
}
}
inline void QBlend(ARGB inVal)
{
int A = inVal.a + (inVal.a>>7);
int f = (256-A);
c0 = (A*inVal.c0 + f*c0)>>8;
c1 = (A*inVal.c1 + f*c1)>>8;
c2 = (A*inVal.c2 + f*c2)>>8;
}
inline void QBlendA(ARGB inVal)
{
int A = inVal.a + (inVal.a>>7);
int alpha16 = ((a + A)<<8) - a*A;
int f = (256-A) * a;
A<<=8;
c0 = (A*inVal.c0 + f*c0)/alpha16;
c1 = (A*inVal.c1 + f*c1)/alpha16;
c2 = (A*inVal.c2 + f*c2)/alpha16;
a = alpha16>>8;
}
inline void TBlend_00(const ARGB &inVal) { Blend<false,false>(inVal); }
inline void TBlend_01(const ARGB &inVal) { Blend<false,true >(inVal); }
inline void TBlend_10(const ARGB &inVal) { Blend<true ,false>(inVal); }
inline void TBlend_11(const ARGB &inVal) { Blend<true ,true >(inVal); }
union
{
struct { Uint8 c0,c1,c2,a; };
unsigned int ival;
};
};
inline void BlendAlpha(Uint8 &ioDest, Uint8 inSrc)
{
if (inSrc)
{
if (inSrc==255)
ioDest = 255;
else
ioDest = 255 - ((255 - inSrc) * (255-ioDest) >> 8);
}
}
inline void BlendAlpha(Uint8 &ioDest, const ARGB &inSrc)
{
if (inSrc.a)
{
if (inSrc.a==255)
ioDest = 255;
else
ioDest = 255 - ((255 - inSrc.a) * (255-ioDest) >> 8);
}
}
inline void QBlendAlpha(Uint8 &ioDest, Uint8 inSrc)
{
ioDest = 255 - ((255 - inSrc) * (255-ioDest) >> 8);
}
} // end namespace nme
#endif