#if lime_html5 import ::APP_MAIN_PACKAGE::::APP_MAIN_CLASS::; import lime.Lime; class ApplicationMain { public static function main () { //Create the game class, give it the runtime var _main_ = Type.createInstance (::APP_MAIN::, []); //Create an instance of lime var _lime = new Lime(); //Create the config from the project.nmml info var config : LimeConfig = { host : _main_, fullscreen : ::WIN_FULLSCREEN::, resizable : ::WIN_RESIZABLE::, borderless : ::WIN_BORDERLESS::, antialiasing : Std.int(::WIN_ANTIALIASING::), stencil_buffer : ::WIN_STENCIL_BUFFER::, depth_buffer : ::WIN_DEPTH_BUFFER::, vsync : ::WIN_VSYNC::, fps : Std.int(::WIN_FPS::), width : Std.int(::WIN_WIDTH::), height : Std.int(::WIN_HEIGHT::), orientation : "::WIN_ORIENTATION::", title : "::APP_TITLE::", }; //Start up _lime.init( _main_, config ); } //main } //ApplicationMain #end //lime_html5