import ::APP_MAIN::; import lime.LiME; class ApplicationMain { public static var _main_ : ::APP_MAIN::; public static var _lime : LiME; public static function main () { //Create the runtime _lime = new LiME(); //Create the game class, give it the runtime _main_ = new ::APP_MAIN::(); var config = { width : ::WIN_WIDTH::, height : ::WIN_HEIGHT::, title : "::APP_TITLE::" }; //Start up _lime.init( _main_, config ); } }