import ::APP_MAIN::; import lime.Lime; class ApplicationMain { public static var _main_ : ::APP_MAIN::; public static var _lime : Lime; public static function main () { //Create the runtime _lime = new Lime(); //Create the game class, give it the runtime _main_ = new ::APP_MAIN::(); var config = { fullscreen : ::WIN_FULLSCREEN::, resizable : ::WIN_RESIZABLE::, borderless : ::WIN_BORDERLESS::, antialiasing : ::WIN_ANTIALIASING::, stencil_buffer : ::WIN_STENCIL_BUFFER::, depth_buffer : ::WIN_DEPTH_BUFFER::, vsync : ::WIN_VSYNC::, fps : ::WIN_FPS::, width : ::WIN_WIDTH::, height : ::WIN_HEIGHT::, title : "::APP_TITLE::" }; //Start up _lime.init( _main_, config ); } }