#ifndef LIME_UI_TOUCH_EVENT_H #define LIME_UI_TOUCH_EVENT_H #include namespace lime { enum TouchEventType { TOUCH_START, TOUCH_END, TOUCH_MOVE }; class TouchEvent { public: static AutoGCRoot* callback; static AutoGCRoot* eventObject; TouchEvent (); static void Dispatch (TouchEvent* event); int device; float dx; float dy; int id; float pressure; TouchEventType type; float x; float y; }; } #endif