package project; typedef Window = { @:optional var width:Int; @:optional var height:Int; @:optional var x:Float; @:optional var y:Float; @:optional var background:Int; @:optional var parameters:String; @:optional var fps:Int; @:optional var hardware:Bool; @:optional var display:Int; @:optional var resizable:Bool; @:optional var borderless:Bool; @:optional var vsync:Bool; @:optional var fullscreen:Bool; @:optional var antialiasing:Int; @:optional var orientation:Orientation; @:optional var allowShaders:Bool; @:optional var requireShaders:Bool; @:optional var depthBuffer:Bool; @:optional var stencilBuffer:Bool; }