#lime --- light media engine A lightweight OpenGL framework for [haxe](http://haxe.org). ![lime](lime.png) A starting point for building OpenGL applications across Mac, Windows, Linux, Blackberry, HTML5(WebGL), Android, iOS and more. #What it does lime exposes the following - OpenGL - Audio - Input - Windowing - Useful native features By setting up a bootstrap for your application, lime will handle all the low level events and call into your main class (this can be overridden) for you. #How it works lime is a cross platform haxe library powered by [lime-tools](http://github.com/openfl/lime-tools), for building upon opengl across many platforms. ### lime is two parts **One part** is the native code, the underlying platform templates and systems to expose the features. **The second part** is the haxe wrapper, forwarding the events to your application. For example, frameworks like [OpenFL](http://github.com/openfl) leverage lime to implement a cross platform Flash API by leaning on the native portion, without using the current lime haxe classes at all. #Things to note - lime (native, and wrapper) are low level. It does the bare minimum to give you access to the metal - without making it difficult. - The lime wrapper works by default by bootstrapping your application main class into the framework. - The lime wrapper will call functions into your class, for mouse, keys, gamepad and other system or windowing events (resizing, for example). Then, you handle them. - The lime wrapper exposes an API to talk to the windowing, audio and other API's across platforms. - The lime GL wrapper code is based on WebGL Api. It matches very closely. Including types and constants. - The lime native parts were forked from [nme](http://github.com/haxenme/nme) (native media engine) and merged into openfl-native - but now (and lastly) been merged into lime and joined forces to create an agnostic, cross platform starting point to widen the haxe landscape for all frameworks and framework developers. - See the wiki for a 1.0 wrapper [roadmap](https://github.com/openfl/lime/wiki/lime-wrapper-1.0-Roadmap). Expect docs, diagrams and breakdowns of how to get started using lime soon. See the examples/ folder for the basics for now.