#ifndef LIME_MEDIA_AUDIO_BUFFER_H #define LIME_MEDIA_AUDIO_BUFFER_H #include #include #ifdef ANDROID #include #endif #ifdef ANDROID #define LOG_SOUND(args,...) __android_log_print(ANDROID_LOG_INFO, "Lime", args, ##__VA_ARGS__) #else #ifdef IPHONE //#define LOG_SOUND(args,...) printf(args, ##__VA_ARGS__) #define LOG_SOUND(args...) { } #elif defined(TIZEN) #include #define LOG_SOUND(args,...) AppLog(args, ##__VA_ARGS__) #else #define LOG_SOUND(args,...) printf(args, ##__VA_ARGS__) #endif #endif //#define LOG_SOUND(args...) { } namespace lime { struct HL_AudioBuffer { hl_type* t; int bitsPerSample; int channels; HL_ArrayBufferView* data; int sampleRate; vdynamic* __srcAudio; vdynamic* __srcBuffer; vdynamic* __srcCustom; vdynamic* __srcFMODSound; vdynamic* __srcHowl; vdynamic* __srcSound; vdynamic* __srcVorbisFile; }; class AudioBuffer { public: AudioBuffer (); AudioBuffer (value audioBuffer); AudioBuffer (HL_AudioBuffer* audioBuffer); ~AudioBuffer (); void* Value (); int bitsPerSample; int channels; int sampleRate; ArrayBufferView *data; private: HL_AudioBuffer* _buffer; value _value; }; } #endif