package nmegl.core; //Window constants class Window { static public var FULLSCREEN = 0x0001; static public var BORDERLESS = 0x0002; static public var RESIZABLE = 0x0004; static public var HARDWARE = 0x0008; static public var VSYNC = 0x0010; static public var HW_AA = 0x0020; static public var HW_AA_HIRES = 0x0060; static public var ALLOW_SHADERS = 0x0080; static public var REQUIRE_SHADERS = 0x0100; static public var DEPTH_BUFFER = 0x0200; static public var STENCIL_BUFFER = 0x0400; } class SystemEvents { static public var char = 1; static public var keydown = 2; static public var keyup = 3; static public var mousemove = 4; static public var mousedown = 5; static public var mouseclick = 6; static public var mouseup = 7; static public var resize = 8; static public var poll = 9; static public var quit = 10; static public var focus = 11; static public var shouldrotate = 12; static public var redraw = 14; static public var touchbegin = 15; static public var touchmove = 16; static public var touchend = 17; static public var touchtap = 18; static public var change = 19; static public var activate = 20; static public var deactivate = 21; static public var gotinputfocus = 22; static public var lostinputfocus = 23; static public var joyaxismove = 24; static public var joyballmove = 25; static public var joyhatmove = 26; static public var joybuttondown = 27; static public var joybuttonup = 28; static public var syswm = 29; }