package flash.net; extern class ServerSocket extends flash.events.EventDispatcher { var bound(default,never) : Bool; var listening(default,never) : Bool; var localAddress(default,never) : String; var localPort(default,never) : Int; function new() : Void; function bind(localPort : Int=0, localAddress : String= "0.0.0.0") : Void; function close() : Void; function listen(backlog : Int=0) : Void; static var isSupported(default,never) : Bool; }