#ifndef LIME_UI_TEXT_EVENT_H #define LIME_UI_TEXT_EVENT_H #include #include #include namespace lime { enum TextEventType { TEXT_INPUT, TEXT_EDIT }; struct TextEvent { hl_type* t; int id; int length; int start; vbyte* text; TextEventType type; int windowID; static ValuePointer* callback; static ValuePointer* eventObject; TextEvent (); static void Dispatch (TextEvent* event); }; } #endif