#ifndef LIME_UI_TOUCH_EVENT_H #define LIME_UI_TOUCH_EVENT_H #include #include namespace lime { enum TouchEventType { TOUCH_START, TOUCH_END, TOUCH_MOVE }; class TouchEvent { public: static AutoGCRoot* callback; static AutoGCRoot* eventObject; TouchEvent (); static void Dispatch (TouchEvent* event); int id; TouchEventType type; uint32_t windowID; double x; double y; }; } #endif