#ifndef VIDEO_H #define VIDEO_H #include "Display.h" namespace lime { class Video : public DisplayObject { public: bool smoothing; static Video *Create(int inWidth, int inHeight); virtual void Play() = 0; virtual void Clear() = 0; virtual bool Load(const char *inFilename) = 0; virtual void Render(const RenderTarget &inTarget, const RenderState &inState) = 0; }; } #endif