#ifndef LIME_TEXT_TEXT_ENGINE_H #define LIME_TEXT_TEXT_ENGINE_H #include #include namespace lime { class TextEngine { public: TextEngine (int direction, const char *script, const char *language); ~TextEngine (); value Layout (Font *font, size_t size, const char *text); private: void *mBuffer; long mDirection; long mScript; long mLanguage; }; } #endif