#lime - Light Media Engine A lightweight OpenGL framework for [haxe](http://haxe.org). A starting point for building OpenGL applications across Mac, Windows, Linux, Blackberry, HTML5(WebGL), Android, iOS and more. #What it does lime exposes the following - OpenGL - Audio - Input - Windowing - Useful native features By setting up a bootstrap for your application, lime will handle all the low level events and call into your main class (this can be overridden) for you. #How it works lime is a cross platform haxe library powered by [hxtools](http://github.com/openfl/hxtools), for building opengl across many platforms. Frameworks like [OpenFL](http://github.com/openfl) leverage lime to implement a cross platform Flash API. #Things to note - lime is low level. It does the bare minimum to give you access to the metal - without making it difficult. - lime works by default by bootstrapping your application main class into the framework. - lime will call functions into your class, for mouse, keys, gamepad and other system or windowing events (resizing, for example). - lime exposes an API to talk to the windowing, audio and other API's across platforms.