#ifndef LIME_UI_WINDOW_EVENT_H #define LIME_UI_WINDOW_EVENT_H #include #include #include namespace lime { enum WindowEventType { WINDOW_ACTIVATE, WINDOW_CLOSE, WINDOW_DEACTIVATE, WINDOW_ENTER, WINDOW_EXPOSE, WINDOW_FOCUS_IN, WINDOW_FOCUS_OUT, WINDOW_LEAVE, WINDOW_MINIMIZE, WINDOW_MOVE, WINDOW_RESIZE, WINDOW_RESTORE, }; struct HL_WindowEvent { hl_type* t; int height; WindowEventType type; int width; int windowID; int x; int y; }; class WindowEvent { public: static AutoGCRoot* callback; static AutoGCRoot* eventObject; WindowEvent (); static void Dispatch (WindowEvent* event); int height; WindowEventType type; int width; uint32_t windowID; int x; int y; }; } #endif