// import flash.display.Sprite; // import flash.events.Event; class NMEPreloader // extends Sprite { // private var outline:Sprite; // private var progress:Sprite; public function new() { // super(); // var backgroundColor = getBackgroundColor (); // var r = backgroundColor >> 16 & 0xFF; // var g = backgroundColor >> 8 & 0xFF; // var b = backgroundColor & 0xFF; // var perceivedLuminosity = (0.299 * r + 0.587 * g + 0.114 * b); // var color = 0x000000; // if (perceivedLuminosity < 70) { // color = 0xFFFFFF; // } // var x = 30; // var height = 9; // var y = getHeight () / 2 - height / 2; // var width = getWidth () - x * 2; // var padding = 3; // outline = new Sprite (); // outline.graphics.lineStyle (1, color, 0.15, true); // outline.graphics.drawRoundRect (0, 0, width, height, padding * 2, padding * 2); // outline.x = x; // outline.y = y; // addChild (outline); // progress = new Sprite (); // progress.graphics.beginFill (color, 0.35); // progress.graphics.drawRect (0, 0, width - padding * 2, height - padding * 2); // progress.x = x + padding; // progress.y = y + padding; // progress.scaleX = 0; // addChild (progress); } public function getBackgroundColor():Int { return ::WIN_BACKGROUND::; } public function getHeight():Float { var height = ::WIN_HEIGHT::; if (height > 0) { return height; } else { return 640;// flash.Lib.current.stage.stageHeight; } } public function getWidth():Float { var width = ::WIN_WIDTH::; if (width > 0) { return width; } else { return 960;// todo flash.Lib.current.stage.stageWidth; } } public function onInit() { } public function onLoaded() { // dispatchEvent (new Event (Event.COMPLETE)); } public function onUpdate(bytesLoaded:Int, bytesTotal:Int) { var percentLoaded = bytesLoaded / bytesTotal; if (percentLoaded > 1) { percentLoaded == 1; } progress.scaleX = percentLoaded; } }