#ifndef LIME_UI_MOUSE_EVENT_H #define LIME_UI_MOUSE_EVENT_H #include #include #include namespace lime { enum MouseEventType { MOUSE_DOWN, MOUSE_UP, MOUSE_MOVE, MOUSE_WHEEL }; struct HL_MouseEvent { hl_type* t; int button; double movementX; double movementY; MouseEventType type; int windowID; double x; double y; }; class MouseEvent { public: static ValuePointer* callback; static ValuePointer* eventObject; MouseEvent (); static void Dispatch (MouseEvent* event); int button; double movementX; double movementY; MouseEventType type; uint32_t windowID; double x; double y; }; } #endif