package flash.display; extern class DisplayObject extends flash.events.EventDispatcher implements IBitmapDrawable { #if (haxe_ver < 4.3) var accessibilityProperties:flash.accessibility.AccessibilityProperties; var alpha:Float; var blendMode:BlendMode; @:require(flash10) var blendShader(never, default):Shader; var cacheAsBitmap:Bool; #if air var cacheAsBitmapMatrix:flash.geom.Matrix; #end var filters:Array; var height:Float; var loaderInfo(default, never):LoaderInfo; var mask:DisplayObject; var mouseX(default, never):Float; var mouseY(default, never):Float; var name:String; var opaqueBackground:Null; var parent(default, never):DisplayObjectContainer; var root(default, never):DisplayObject; var rotation:Float; @:require(flash10) var rotationX:Float; @:require(flash10) var rotationY:Float; @:require(flash10) var rotationZ:Float; var scale9Grid:flash.geom.Rectangle; var scaleX:Float; var scaleY:Float; @:require(flash10) var scaleZ:Float; var scrollRect:flash.geom.Rectangle; var stage(default, never):Stage; var transform:flash.geom.Transform; var visible:Bool; var width:Float; var x:Float; var y:Float; @:require(flash10) var z:Float; #else @:flash.property var accessibilityProperties:flash.accessibility.AccessibilityProperties; @:flash.property var alpha:Float; @:flash.property var blendMode:BlendMode; @:flash.property @:require(flash10) var blendShader(never, default):Shader; @:flash.property var cacheAsBitmap:Bool; #if air @:flash.property var cacheAsBitmapMatrix:flash.geom.Matrix; #end @:flash.property var filters(get, set):Array; @:flash.property var height(get, set):Float; @:flash.property var loaderInfo(get, never):LoaderInfo; @:flash.property var mask(get, set):DisplayObject; @:flash.property var mouseX(get, never):Float; @:flash.property var mouseY(get, never):Float; @:flash.property var name(get, set):String; @:flash.property var opaqueBackground(get, set):Null; @:flash.property var parent(get, never):DisplayObjectContainer; @:flash.property var root(get, never):DisplayObject; @:flash.property var rotation(get, set):Float; @:flash.property @:require(flash10) var rotationX(get, set):Float; @:flash.property @:require(flash10) var rotationY(get, set):Float; @:flash.property @:require(flash10) var rotationZ(get, set):Float; @:flash.property var scale9Grid(get, set):flash.geom.Rectangle; @:flash.property var scaleX(get, set):Float; @:flash.property var scaleY(get, set):Float; @:flash.property @:require(flash10) var scaleZ(get, set):Float; @:flash.property var scrollRect(get, set):flash.geom.Rectangle; @:flash.property var stage(get, never):Stage; @:flash.property var transform(get, set):flash.geom.Transform; @:flash.property var visible(get, set):Bool; @:flash.property var width(get, set):Float; @:flash.property var x(get, set):Float; @:flash.property var y(get, set):Float; @:flash.property @:require(flash10) var z(get, set):Float; #end function getBounds(targetCoordinateSpace:DisplayObject):flash.geom.Rectangle; function getRect(targetCoordinateSpace:DisplayObject):flash.geom.Rectangle; function globalToLocal(point:flash.geom.Point):flash.geom.Point; @:require(flash10) function globalToLocal3D(point:flash.geom.Point):flash.geom.Vector3D; function hitTestObject(obj:DisplayObject):Bool; function hitTestPoint(x:Float, y:Float, shapeFlag:Bool = false):Bool; @:require(flash10) function local3DToGlobal(point3d:flash.geom.Vector3D):flash.geom.Point; function localToGlobal(point:flash.geom.Point):flash.geom.Point; #if (haxe_ver >= 4.3) private function get_accessibilityProperties():flash.accessibility.AccessibilityProperties; private function get_alpha():Float; private function get_blendMode():BlendMode; private function get_cacheAsBitmap():Bool; private function get_filters():Array; private function get_height():Float; private function get_loaderInfo():LoaderInfo; private function get_mask():DisplayObject; private function get_metaData():Dynamic; private function get_mouseX():Float; private function get_mouseY():Float; private function get_name():String; private function get_opaqueBackground():Null; private function get_parent():DisplayObjectContainer; private function get_root():DisplayObject; private function get_rotation():Float; private function get_rotationX():Float; private function get_rotationY():Float; private function get_rotationZ():Float; private function get_scale9Grid():flash.geom.Rectangle; private function get_scaleX():Float; private function get_scaleY():Float; private function get_scaleZ():Float; private function get_scrollRect():flash.geom.Rectangle; private function get_stage():Stage; private function get_transform():flash.geom.Transform; private function get_visible():Bool; private function get_width():Float; private function get_x():Float; private function get_y():Float; private function get_z():Float; #if air private function get_cacheAsBitmapMatrix():flash.geom.Matrix; #end private function set_accessibilityProperties(value:flash.accessibility.AccessibilityProperties):flash.accessibility.AccessibilityProperties; private function set_alpha(value:Float):Float; private function set_blendMode(value:BlendMode):BlendMode; private function set_blendShader(value:Shader):Shader; private function set_cacheAsBitmap(value:Bool):Bool; private function set_filters(value:Array):Array; private function set_height(value:Float):Float; private function set_mask(value:DisplayObject):DisplayObject; private function set_metaData(value:Dynamic):Dynamic; private function set_name(value:String):String; private function set_opaqueBackground(value:Null):Null; private function set_rotation(value:Float):Float; private function set_rotationX(value:Float):Float; private function set_rotationY(value:Float):Float; private function set_rotationZ(value:Float):Float; private function set_scale9Grid(value:flash.geom.Rectangle):flash.geom.Rectangle; private function set_scaleX(value:Float):Float; private function set_scaleY(value:Float):Float; private function set_scaleZ(value:Float):Float; private function set_scrollRect(value:flash.geom.Rectangle):flash.geom.Rectangle; private function set_transform(value:flash.geom.Transform):flash.geom.Transform; private function set_visible(value:Bool):Bool; private function set_width(value:Float):Float; private function set_x(value:Float):Float; private function set_y(value:Float):Float; private function set_z(value:Float):Float; #if air private function set_cacheAsBitmapMatrix(value:flash.geom.Matrix):flash.geom.Matrix; #end #end }