#ifndef LIME_TEXT_TEXT_LAYOUT_H #define LIME_TEXT_TEXT_LAYOUT_H #include #include namespace lime { typedef struct { uint32_t index; float advanceX; float advanceY; float offsetX; float offsetY; } GlyphPosition; class TextLayout { public: TextLayout (int direction, const char *script, const char *language); ~TextLayout (); void Position (Font *font, size_t size, const char *text, Bytes *bytes); void SetDirection (int direction); void SetLanguage (const char* language); void SetScript (const char* script); private: Font *mFont; void *mHBFont; void *mBuffer; long mDirection; long mScript; long mLanguage; }; } #endif