package flash.events; extern class DeviceRotationEvent extends Event { var pitch:Float; var quaternion:Array; var roll:Float; var timestamp:Float; var yaw:Float; function new(type:String, bubbles:Bool = false, cancelable:Bool = false, timestamp:Float = 0, roll:Float = 0, pitch:Float = 0, yaw:Float = 0, ?quaternion:Array):Void; static var UPDATE(default, never):String; }