#ifndef LIME_UI_KEY_EVENT_H #define LIME_UI_KEY_EVENT_H #include #include #include namespace lime { enum KeyEventType { KEY_DOWN, KEY_UP }; struct KeyEvent { hl_type* t; double keyCode; int modifier; KeyEventType type; int windowID; static ValuePointer* callback; static ValuePointer* eventObject; KeyEvent (); static void Dispatch (KeyEvent* event); }; } #endif