[![MIT License](https://img.shields.io/badge/license-MIT-blue.svg?style=flat)](LICENSE.md) [![Haxelib Version](https://img.shields.io/github/tag/openfl/lime.svg?style=flat&label=haxelib)](http://lib.haxe.org/p/lime) [![Build Status](https://img.shields.io/travis/openfl/lime.svg?style=flat)](https://travis-ci.org/openfl/lime) Lime ==== Lime is a flexible, lightweight layer for Haxe cross-platform developers. Lime supports native, Flash and HTML5 targets with unified support for: * Windowing * Input * Events * Audio * Render contexts * Network access * Assets Lime does not include a renderer, but exposes the current context: * Canvas * DOM * Flash * GL The GL context is based upon the WebGL standard, implemented for both OpenGL and OpenGL ES as needed. Lime provides a unified audio API, but also provides access to OpenAL for advanced audio on native targets. License ======= Lime is free, open-source software under the [MIT license](LICENSE.md). Installation ============ First install the latest version of [Haxe](http://www.haxe.org/download). The current version of Lime has not been released on haxelib, yet, so please install the latest [development build](http://www.openfl.org/builds/lime). Development Builds ================== When there are changes, Lime is built nightly. Builds are available for download [here](http://www.openfl.org/builds/lime). To install a development build, use the "haxelib local" command: haxelib local filename.zip Building from Source ==================== Clone the Lime repository, as well as the submodules: git clone --recursive https://github.com/openfl/lime Tell haxelib where your development copy of Lime is installed: haxelib dev lime lime The first time you run the "lime" command, it will attempt to build the Lime standard binary for your desktop platform as the command-line tools. To build these manually, use the following command (using "mac" or "linux" if appropriate): haxelib install format lime rebuild windows lime rebuild tools While current Lime projects (and the Lime tools) use the standard Lime binary, by default, OpenFL uses the legacy Lime 1 binary when targeting native platforms. To rebuild Lime legacy, you can use the "legacy" define: lime rebuild windows -Dlegacy You can build additional binaries, or rebuild binaries after making changes, using "lime rebuild": lime rebuild windows lime rebuild linux -64 -release -clean You can also rebuild the tools if you make changes to them: lime rebuild tools On a Windows machine, you should have Microsoft Visual Studio C++ (Express is just fine) installed. You will need Xcode on a Mac. To build on a Linux machine, you may need the following packages (or similar): sudo apt-get install libgl1-mesa-dev libglu1-mesa-dev g++ g++-multilib gcc-multilib To switch away from a source build, use: haxelib dev lime Sample ====== You can build a sample Lime project with the following commands: lime create HelloWorld cd HelloWorld lime test neko You can also list other projects that are available using "lime create". Targets ======= Lime currently supports the following targets: lime test windows lime test mac lime test linux lime test neko lime test android lime test html5 lime test flash Native builds must be built on the same operating system as the target. As supported in Lime legacy, additional platforms (iOS, BlackBerry) will be restored in the near future.