2.0.5 (01/13/2015) ------------------ * Improved the Windows ICO generation support * Added support for embedded ICO resources in Windows applications * Added caching to improve performance when icons exist * Added lime.graphics.format.JPEG/PNG/BMP classes for encoding * Improved KeyCode so it automatically casts to/from Int * Improved the behavior of Android ADB management * Migrated to an "Asset Catalog" for iOS icons and launch images * Added missing iOS icon and launch image sizes * Added image.merge support for software image blending * Fixed the color order for Windows icon generation * Fixed a possible crash issue in empty Image instances * Fixed support for forwarding HXCPP defines on iOS builds * Fixed support for dead-code elimination full * Guarded Android API calls that require newer device versions * Improved lime.embed to support either a DOM object or ID string * Improved the behavior of BitmapData getPixels (legacy) * Exposed support for shifting pitch on OpenAL (legacy) * Fixed a crash in iOS Capabilities.language (legacy) * Added bitmapData.merge support (legacy) 2.0.4 (12/31/2014) ------------------ * Added system mouse cursor support in lime.ui.Mouse * Added hide/show cursor support in lime.ui.Mouse * Improved the behavior of the embedded web server * Fixed the behavior of Image.getPixels * Fixed embedded font support for OpenFL HTML5 * Fixed the Windows application icon * Fixed handling of dummy ANT_HOME or JAVA_HOME HXCPP values * Improved default context menu behavior on Flash/OpenFL * Improved fixed orientation support on iOS (legacy) 2.0.3 (12/27/2014) ------------------ * Improved linking of OpenAL for Android * Added support for cached `` processing * Fixed exit code behavior when calling HXCPP * Fixed minor issues with "lime rebuild tools" 2.0.2 (12/21/2014) ------------------ * Added ARMV7S, ARM64 and X86_64 support for iOS * Added unofficial Java support * Added xxhdpi and xxxhdpi icons for Android * Added initial support for Android (without legacy) * Upgraded to a newer SDL2 release for desktop * Improved the behavior of Image.setPixels * Improved Image.fromBytes for HTML5 * Improved Image.fillRect for HTML5 * Fixed issue causing "bin" directories to appear on rebuild * Fixed issues with Android ADB * Fixed an issue with HTML5 copyPixels * Fixed an infinite loop when loading WAV audio * Fixed an infinite loop when loading WAV audio (legacy) * Fixed GL.getShaderPrecisionFormat (legacy) * Removed unnecessary iOS libraries (legacy) * Fixed Android x86 builds (legacy) * Fixed TextField leading (legacy) 2.0.1 (12/04/2014) ------------------ * Added GL.isContextLost * Added Renderer onRenderContextLost/onRenderContextRestored * Improved Android device version check * Changed Firefox to type WEB instead of MOBILE * Fixed HTML5 touch event coordinates 2.0.0 (11/20/2014) ------------------ * Improved the "lime rebuild" command * Added a "-dryrun" flag to help test the tools * Fixed zero width/height in lime.graphics.Image * Populate environment with HXCPP config defines * Fixed double dispatch of HTML5 mouse events * Improved the "lime.embed" JS command * Fixed "lime create openfl" * Made fixes to support the newer Blackberry SDK * Fixed GraphicsPath on Neko (legacy) 2.0.0-beta (11/13/2014) ----------------------- * Merged the Lime "legacy" codebase * Initial steps towards Lime node.js support * Sped up rasterization of SVG icon images * Sped up splash image generation * Improved lime.graphics.Image for some browsers * Added native PNG/JPG encoding * Improved $variable handling in project parsing * Other minor fixes 2.0.0-alpha.8 (11/08/2014) -------------------------- * Guarded certain CFFI calls * Fixed discovery of Java install on OS X * Omitting Android force downgrade on old devices 2.0.0-alpha.7 (11/01/2014) -------------------------- * Improved handling of haxelib library versions * Add patched haxe.CallStack to fix C++ stack order * Fix fonts to use the true font name * Automatically register fonts embedded in the project * Fixed and documented the "-args" tool flag * Added the force downgrade argument when installing on Android 2.0.0-alpha.6 (10/28/2014) -------------------------- * Added initial support for cubic bezier font outlines * Added better OpenFL ASCII color on Mac * Maybe Java optional during build process for SVG rasterizer * Improved "isText" file detection * Fixed loading of type BINARY files as TEXT 2.0.0-alpha.5 (10/23/2014) -------------------------- * Added patched Haxe Boot class, to fix Std.is on Safari * Added support for the "openfl" command * Using the proper font name when embedding in Flash * Improved the handling of font family name detection * Minor fixes 2.0.0-alpha.4 (10/21/2014) -------------------------- * Improved parsing of HXML when compiling for the Flash target * Improved the `` data system * Enabled splash screen generation for iOS again 2.0.0-alpha.3 (10/20/2014) -------------------------- * Fixed handling of HXML with comments when targeting Flash * Added initial support for ".bundle" asset folders * Added initial support for `` * Passing "-verbose" when appropriate to library handlers * Improved code completion for FlashDevelop * Improved population of defines in project file handling * Fixed "lime create extension" * Improvements to `` tag merging * Added Tilesheet TILE_RECT support (legacy) 2.0.0-alpha.2 (10/16/2014) -------------------------- * Added Lime "legacy" binaries for OpenFL v2 native support * Merged the Aether tools into Lime * Improved the "lime rebuild" command * Added onSaveInstanceState/onRestoreInstanceState on Android * Added TouchEvent handling on HTML5 * Fixed handling of GL depth and stencil buffers * Fixed ImageDataUtil fillRect, copyPixels, colorTransform * Fixed iOS framework paths which include spaces * Fixed ByteArray.writeBytes when the length is zero * Fixed the iOS linker flags project option * Moved to JSON asset libraries instead of serialized ones * Improved handling of SWF asset embedding * Improved handling of HTML5 key events * Disabled HTML5 page scrolling using the arrow keys * Improved ByteArray support on HTML5 * Fixed HTML5 mouse coordinates when letterboxing * Fixed "bin" tool paths when Lime is not included in the project * Many other small fixes * Fixed sound.length when using streaming OGG audio (legacy) * Added a proper shutdown for OpenAL audio (legacy) * Fixed null data in URLLoader on Neko (legacy) * Added a dead zone filter for joystick events (legacy) 2.0.0-alpha (10/14/2014) ------------------------ * Created an all-new Lime API * The core architecture is built around Application, Window and Renderer * Events are similar to C# or signals/slots, and strongly-typed * Add support for Flash, DOM, Canvas or GL render contexts * Added bindings to OpenAL, as well a simple unified audio API * Added networking support, with bindings to cURL on native platforms * Added cross-target pixel image manipulation features * Fixed support for Xcode 6 publishing for iOS 8 * Fixed support for BlackBerry 10.3 * Restored support for old Android devices * Added support for static linking on Windows, Mac and Linux * Added support for externally defined platform targets * Improved Flash asset embedding, to handle larger projects * Added Firefox OS publishing using "lime publish firefox" * Made the asset library system more flexible * Many other tool improvements 1.0.1 (06/24/2014) ------------------ * Fixed BlackBerry support * Fixed a memory leak when using LZMA decoding 1.0.0 (05/29/2014) ----------------- 0.9.9 (05/28/2014) ----------------- * Fixed ACTIVATE/DEACTIVATE for Windows on minimize/restore * Fixed Mac fullscreen handling * Silenced "missing NDLL" warning when not in -verbose mode * Added "-nocolor" option 0.9.8 (05/27/2014) ------------------ * Fixed issues with Android JNI * Fixed a GPU texture issue on iOS * Fixed keyboard to only show if a TextField is type INPUT * Fixed support for OpenGL on Nvidia drivers for Linux * Fixed a bug where OpenGL textures were freed improperly * Improved support for reading audio file length * Added support for custom user agents in URL requests * Other minor fixes 0.9.7 (04/22/2014) ------------------ * Merged Lime with NME for code collaboration * Fixed software rendering path * Fixed compile for older Android devices * Added OpenAL support for BlackBerry * Moved to C++11 by default for iOS builds * Added additional Android extension callbacks * Improved handling of Android keyboard/gamepad input * Confirmed support for the Amazon FireTV * Improved cursor visibility when switching to/from fullscreen * Improved support for iOS virtual text input * Fixed support for BWF wave files * Fixed color order for PNG encoding 0.9.6 (03/18/2014) ------------------ * Fixed Android library instantiation order * Fixed Android onKeyUp event * Fixed volume and back keys on Android * Added stereoscopic 3D support on Android * Fixed TextField.textColor rendering * Improved support for key codes * Improved support for looping audio * Minor fixes 0.9.5 (03/04/2014) ------------------ * Improvements to Lime wrapper * Fixed cURL to support larger header sizes * Updated the SDL2 backend to support initialization without AA if not supported * Added support for Android "immersive mode" * Improved default _sans, _serif and _typewriter font matching for Mac and iOS * Multiple improvements to Android JNI support * Added "count" support for drawTiles rendering * Optimized renderer to perform more with a single draw array * Improvements for anti-aliased hardware lines * Optimizations to tessellation algorithm * Added better support for pre-multiplied alpha, currently per surface * Memory fixes for Freetype fonts * Fix listing of Lime samples when running "lime create openfl" * Added proper charCode and keyCode support for Android keyboard input * Minor improvement to OpenAL sound * Multi-threading fix for Android * Fixed OpenGL ES 2 context support for Tizen * Keyboard event support on Tizen * Resolved rare issue when loading BitmapData from bytes * Minor fixes for Emscripten * Updated for automated builds: http://openfl.org/builds/lime 0.9.4 (01/27/2014) ------------------ * Fixed support for 8-bit PNG images with alpha * Fixed software fallback for certain older cards 0.9.3 (01/22/2014) ------------------ * Improved the Android extension API * Improved OpenAL audio panning behavior * Fixed crash in ColorMatrixFilter * Fixed GL drawArrays issue on desktop 0.9.2 (12/31/2013) ------------------ * Fixed Tizen storage directory * Fixed support for Emscripten 0.9.1 (12/18/2013) ------------------ * Lime wrapper improvements * Improved performance when loading OGG samples in memory * Added support for the Tizen emulator 0.9.0 (12/10/2013) ------------------ * Added Tizen support * Initial wrapper implementation * Android JNI improvements * Add OpenGL context lost/restored events * Fixed support for Android OpenAL audio