Joshua Granick
4d036f5293
Working on Assets so it can be extended
2014-06-19 10:39:49 -07:00
Joshua Granick
9fb90a59aa
Temporarily use the Haxe format library to handle PNG assets on native platforms
2014-06-19 00:51:57 -07:00
Joshua Granick
a95396627c
Fix text/byte loading on native targets
2014-06-19 00:51:57 -07:00
Joshua Granick
536e2118b2
Assets improvements for HTML5
2014-06-19 00:51:57 -07:00
Joshua Granick
226e5e787a
Add URLLoader for HTML5, other platforms TBD
2014-06-19 00:51:57 -07:00
Joshua Granick
7e7755c539
Use 'create' instead of 'init' for consistency
2014-06-19 00:48:30 -07:00
Joshua Granick
0183e700be
Unify preloading code
2014-06-19 00:48:11 -07:00
Joshua Granick
a47277f493
Push preloader logic into lime.app.Preloader class
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Conflicts:
tools/helpers/FlashHelper.hx
tools/project/HXProject.hx
tools/run.n
2014-06-19 00:47:15 -07:00
Joshua Granick
affe97e040
Fix Timer
2014-06-19 00:37:37 -07:00
Joshua Granick
d82cd0a43d
Initial OpenGL bindings
2014-06-19 00:33:35 -07:00
Joshua Granick
4818c02b1e
Start working on new architecture
2014-06-19 00:33:21 -07:00
Joshua Granick
e175cfe154
Merge openfl-native templates
2014-02-13 09:41:09 -08:00
underscorediscovery
e5a78f0415
Wrapper; template - fixing spaces
2014-02-08 16:23:45 -03:30
underscorediscovery
935df78fbf
Wrapper; Input; fixing neko mouse position being completely wrong. Problem due to stage scale mode not being set, meaning mStageScale was scaling the input event x/y according to that, blowing it up.
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Wrapper; Debug; general cleanup of _debug prints, these are now limited to debug builds so they don't allocate strings constantly or anything like that in release builds.
Wrapper; Audio; making sure audio is shutdown accordingly so it doesn't try update in the background
Wrapper; Lime; More cleanup, strict typing the lime config values as it hasn't fluxed in a long time, and is better typed.
Wrapper; template; updating to use typed lime config and stricter typing on items passed in
2014-01-28 03:00:39 -03:30
underscorediscovery
cc9ff9b882
Wrapper; Window; passing all of the window flags for config.
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Wrapper; Float32Array; The constructor was using length as a bytelength, instead of vert length (to match the webGL spec)
2013-12-11 21:59:10 -03:30
underscorediscovery
7b5f2dfaf3
Keys; Adding more enums for the keymaps, and fixing values from sdl2.
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Cleanup; Renaming LiME to Lime from legacy class name.
2013-12-09 18:05:22 -03:30
underscorediscovery
ba35d41715
Updating templates path
2013-11-28 01:23:25 -03:30