Joshua Granick
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2d27cf1144
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Fix AssetManifest base path
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2017-02-26 14:06:11 -08:00 |
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Joshua Granick
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d87122eb7f
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Minor fix
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2017-02-24 19:25:25 -08:00 |
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Joshua Granick
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ef39486f25
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Revise asset library architecture
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2017-02-24 19:19:39 -08:00 |
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Joshua Granick
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cdbe9665ab
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Rename basePath to rootPath, handle .bundle paths and add AssetLibrary.fromBytes/fromFile/loadFromBytes/loadFromFile/loadFromManifest
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2017-02-22 19:36:40 -08:00 |
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Joseph Cloutier
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9bbb6205be
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Allow setting a different Gradle plugin version.
Turns out, the Gradle version (2.10) is NOT the same as the plugin version (2.1.0). These have to be treated separately.
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2017-02-13 13:01:27 -05:00 |
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Joseph Cloutier
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b4055db620
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Revert "Allow setting a different Gradle version."
This reverts commit af05162c72.
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2017-02-13 12:55:51 -05:00 |
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Joseph Cloutier
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af05162c72
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Allow setting a different Gradle version.
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2017-02-12 15:17:47 -05:00 |
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Joshua Granick
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62f9fe0b7c
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Compile fix
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2017-01-26 15:07:10 -08:00 |
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Joshua Granick
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9c5a3590bd
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Improve display.dpi values
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2017-01-26 14:36:08 -08:00 |
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Joshua Granick
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1f6cac2948
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Hide recommended settings message on Xcode 8.2
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2017-01-26 14:35:55 -08:00 |
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Joshua Granick
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ca8c0c5a48
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Centralize AssetManifest base path logic (still need to improve this system)
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2017-01-24 09:46:28 -08:00 |
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Joshua Granick
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76e51a2379
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Asset library fixes/unification for Flash
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2017-01-23 10:32:19 -08:00 |
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Joshua Granick
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a8b1e2cf1a
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Fix font preload
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2017-01-19 17:56:56 -08:00 |
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Joshua Granick
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feec323117
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Improve asset library progress events (close #886)
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2017-01-14 16:21:38 -08:00 |
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Joshua Granick
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b280054c33
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Unify DefaultAssetLibrary around AssetManifest logic
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2017-01-14 13:38:16 -08:00 |
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Joshua Granick
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0f41f2555b
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Correct state when exiting Android application (resolves #787, close #765)
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2017-01-11 11:50:23 -08:00 |
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Joshua Granick
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7d7f19f8db
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Hide template ApplicationMain/DefaultAssetLibrary classes from dox gen (close #494)
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2017-01-09 14:54:02 -08:00 |
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Joshua Granick
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6b4f70027f
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Hack support for named library preload (need to revise this more)
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2016-12-24 00:42:02 -08:00 |
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Joshua Granick
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592665629d
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Use AppName.embed instead lime.embed for HTML5 by default
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2016-12-22 14:34:33 -08:00 |
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Joshua Granick
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1ea331e47a
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Add 'lime.AppFileName.embed' as a temporary patch for multiple embeds on the same HTML page
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2016-12-22 12:28:58 -08:00 |
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Joshua Granick
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e059593a0b
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Respect 'embed=false' assets on HTML5
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2016-12-22 09:00:04 -08:00 |
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Joshua Granick
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5d9f3e9ec5
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Bytes embed fix
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2016-12-19 17:08:42 -08:00 |
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Joshua Granick
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e9b2609d29
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Fix HTML5 font preload
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2016-12-19 14:08:58 -08:00 |
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Joshua Granick
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f358c92002
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Fix 'cannot find build target by' error, increase consistency of C++ builds
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2016-12-15 21:04:44 -08:00 |
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Joshua Granick
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df3ea897fd
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Update iOS Xcode project template
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2016-12-15 12:45:42 -08:00 |
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Joshua Granick
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1ad14bf7d3
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Asset manifest improvements
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2016-12-12 18:16:41 -08:00 |
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Joshua Granick
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89eb883bb0
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Progress on a smarter asset manifest system
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2016-12-12 16:32:56 -08:00 |
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Joshua Granick
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61fec3eefe
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Push asset logic deeper into 'loadFrom*' static methods and AssetLibrary
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2016-12-11 13:50:34 -08:00 |
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Joshua Granick
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c2437cd291
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Keep DefaultAssetLibrary
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2016-12-09 10:37:26 -08:00 |
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Joshua Granick
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2574600ac1
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Fix provisioning profile value in Xcode project template
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2016-12-07 15:42:16 -08:00 |
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Joshua Granick
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86906b9e58
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Compile fix
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2016-12-07 13:23:51 -08:00 |
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Joshua Granick
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11be0782b4
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Work on iOS identity/provisioning
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2016-12-07 13:03:24 -08:00 |
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Joshua Granick
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55301ca4cf
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Move hxProject.certificate to .keystore, use iOS config for profile, identity and team ID, some file cleanup
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2016-12-02 17:04:41 -08:00 |
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Joshua Granick
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2b12cb3e91
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Guard if manifest is not found on -livereload
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2016-11-23 14:16:07 -08:00 |
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Joshua Granick
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54a8f32f60
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Add System.openFile / System.openURL
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2016-11-11 16:46:43 -08:00 |
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Joshua Granick
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11ca4a1bca
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Make Future progress use two Ints instead of one Float
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2016-11-09 13:39:00 -08:00 |
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Joshua Granick
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4ab3e880ca
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First pass at new HTTPRequest API
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2016-11-08 11:46:56 -08:00 |
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Joshua Granick
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87f331ca3c
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Make sure lime.Assets when onPreloaderComplete is called
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2016-11-01 07:40:10 -07:00 |
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Joshua Granick
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f4c1a5c82c
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Use lime.utils.Log for DefaultAssetLibrary warning
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2016-10-28 15:10:53 -07:00 |
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Joshua Granick
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ba5f8c91c8
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Compile fix
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2016-10-27 16:06:16 -07:00 |
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Joshua Granick
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73fd352301
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Register default asset library later during init
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2016-10-27 15:55:57 -07:00 |
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Joshua Granick
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2c94bc255e
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Android template improvements
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2016-10-27 12:12:43 -07:00 |
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Joshua Granick
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fc4fbd45aa
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Improve Android immersive mode (close #1325)
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2016-10-27 08:53:31 -07:00 |
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Joshua Granick
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384fdf2942
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Compile fix, cleanup
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2016-10-24 17:46:54 -07:00 |
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Federico Bricker
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a361b4681e
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Add lime.ui.Haptic.vibrate(...) function (just for android right now... iOS will be soon)
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2016-10-24 17:16:00 -07:00 |
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Joshua Granick
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6d02f5acec
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event.target fix
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2016-10-24 11:05:00 -07:00 |
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Joshua Granick
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e509fdeb69
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Update to SDL 2.0.5
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2016-10-21 16:26:31 -07:00 |
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Joshua Granick
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63a17d8884
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Move DefaultAssetLibrary registeration to ApplicationMain template
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2016-10-21 15:24:24 -07:00 |
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Joshua Granick
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6dc05a26c9
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Move lime.embed to ApplicationMain template
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2016-10-20 08:19:24 -07:00 |
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Joshua Granick
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e4c9413543
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Update ios-deploy
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2016-10-17 16:39:38 -07:00 |
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