Commit Graph

342 Commits

Author SHA1 Message Date
Joshua Granick
2d27cf1144 Fix AssetManifest base path 2017-02-26 14:06:11 -08:00
Joshua Granick
d87122eb7f Minor fix 2017-02-24 19:25:25 -08:00
Joshua Granick
ef39486f25 Revise asset library architecture 2017-02-24 19:19:39 -08:00
Joshua Granick
cdbe9665ab Rename basePath to rootPath, handle .bundle paths and add AssetLibrary.fromBytes/fromFile/loadFromBytes/loadFromFile/loadFromManifest 2017-02-22 19:36:40 -08:00
Joseph Cloutier
9bbb6205be Allow setting a different Gradle plugin version.
Turns out, the Gradle version (2.10) is NOT the same as the plugin version (2.1.0). These have to be treated separately.
2017-02-13 13:01:27 -05:00
Joseph Cloutier
b4055db620 Revert "Allow setting a different Gradle version."
This reverts commit af05162c72.
2017-02-13 12:55:51 -05:00
Joseph Cloutier
af05162c72 Allow setting a different Gradle version. 2017-02-12 15:17:47 -05:00
Joshua Granick
62f9fe0b7c Compile fix 2017-01-26 15:07:10 -08:00
Joshua Granick
9c5a3590bd Improve display.dpi values 2017-01-26 14:36:08 -08:00
Joshua Granick
1f6cac2948 Hide recommended settings message on Xcode 8.2 2017-01-26 14:35:55 -08:00
Joshua Granick
ca8c0c5a48 Centralize AssetManifest base path logic (still need to improve this system) 2017-01-24 09:46:28 -08:00
Joshua Granick
76e51a2379 Asset library fixes/unification for Flash 2017-01-23 10:32:19 -08:00
Joshua Granick
a8b1e2cf1a Fix font preload 2017-01-19 17:56:56 -08:00
Joshua Granick
feec323117 Improve asset library progress events (close #886) 2017-01-14 16:21:38 -08:00
Joshua Granick
b280054c33 Unify DefaultAssetLibrary around AssetManifest logic 2017-01-14 13:38:16 -08:00
Joshua Granick
0f41f2555b Correct state when exiting Android application (resolves #787, close #765) 2017-01-11 11:50:23 -08:00
Joshua Granick
7d7f19f8db Hide template ApplicationMain/DefaultAssetLibrary classes from dox gen (close #494) 2017-01-09 14:54:02 -08:00
Joshua Granick
6b4f70027f Hack support for named library preload (need to revise this more) 2016-12-24 00:42:02 -08:00
Joshua Granick
592665629d Use AppName.embed instead lime.embed for HTML5 by default 2016-12-22 14:34:33 -08:00
Joshua Granick
1ea331e47a Add 'lime.AppFileName.embed' as a temporary patch for multiple embeds on the same HTML page 2016-12-22 12:28:58 -08:00
Joshua Granick
e059593a0b Respect 'embed=false' assets on HTML5 2016-12-22 09:00:04 -08:00
Joshua Granick
5d9f3e9ec5 Bytes embed fix 2016-12-19 17:08:42 -08:00
Joshua Granick
e9b2609d29 Fix HTML5 font preload 2016-12-19 14:08:58 -08:00
Joshua Granick
f358c92002 Fix 'cannot find build target by' error, increase consistency of C++ builds 2016-12-15 21:04:44 -08:00
Joshua Granick
df3ea897fd Update iOS Xcode project template 2016-12-15 12:45:42 -08:00
Joshua Granick
1ad14bf7d3 Asset manifest improvements 2016-12-12 18:16:41 -08:00
Joshua Granick
89eb883bb0 Progress on a smarter asset manifest system 2016-12-12 16:32:56 -08:00
Joshua Granick
61fec3eefe Push asset logic deeper into 'loadFrom*' static methods and AssetLibrary 2016-12-11 13:50:34 -08:00
Joshua Granick
c2437cd291 Keep DefaultAssetLibrary 2016-12-09 10:37:26 -08:00
Joshua Granick
2574600ac1 Fix provisioning profile value in Xcode project template 2016-12-07 15:42:16 -08:00
Joshua Granick
86906b9e58 Compile fix 2016-12-07 13:23:51 -08:00
Joshua Granick
11be0782b4 Work on iOS identity/provisioning 2016-12-07 13:03:24 -08:00
Joshua Granick
55301ca4cf Move hxProject.certificate to .keystore, use iOS config for profile, identity and team ID, some file cleanup 2016-12-02 17:04:41 -08:00
Joshua Granick
2b12cb3e91 Guard if manifest is not found on -livereload 2016-11-23 14:16:07 -08:00
Joshua Granick
54a8f32f60 Add System.openFile / System.openURL 2016-11-11 16:46:43 -08:00
Joshua Granick
11ca4a1bca Make Future progress use two Ints instead of one Float 2016-11-09 13:39:00 -08:00
Joshua Granick
4ab3e880ca First pass at new HTTPRequest API 2016-11-08 11:46:56 -08:00
Joshua Granick
87f331ca3c Make sure lime.Assets when onPreloaderComplete is called 2016-11-01 07:40:10 -07:00
Joshua Granick
f4c1a5c82c Use lime.utils.Log for DefaultAssetLibrary warning 2016-10-28 15:10:53 -07:00
Joshua Granick
ba5f8c91c8 Compile fix 2016-10-27 16:06:16 -07:00
Joshua Granick
73fd352301 Register default asset library later during init 2016-10-27 15:55:57 -07:00
Joshua Granick
2c94bc255e Android template improvements 2016-10-27 12:12:43 -07:00
Joshua Granick
fc4fbd45aa Improve Android immersive mode (close #1325) 2016-10-27 08:53:31 -07:00
Joshua Granick
384fdf2942 Compile fix, cleanup 2016-10-24 17:46:54 -07:00
Federico Bricker
a361b4681e Add lime.ui.Haptic.vibrate(...) function (just for android right now... iOS will be soon) 2016-10-24 17:16:00 -07:00
Joshua Granick
6d02f5acec event.target fix 2016-10-24 11:05:00 -07:00
Joshua Granick
e509fdeb69 Update to SDL 2.0.5 2016-10-21 16:26:31 -07:00
Joshua Granick
63a17d8884 Move DefaultAssetLibrary registeration to ApplicationMain template 2016-10-21 15:24:24 -07:00
Joshua Granick
6dc05a26c9 Move lime.embed to ApplicationMain template 2016-10-20 08:19:24 -07:00
Joshua Granick
e4c9413543 Update ios-deploy 2016-10-17 16:39:38 -07:00