Joshua Granick
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911e099240
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Change GLUtils to GLProgram/GLShader fromSource/fromSources
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2018-07-05 09:34:01 -07:00 |
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Joshua Granick
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5feb863e1f
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Implement HB getGlyphInfo and position, add buffer.clusterLevel
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2018-07-05 09:34:01 -07:00 |
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Joshua Granick
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fc56de8f32
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Merge Harfbuzz bindings
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2018-07-05 09:34:00 -07:00 |
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Joshua Granick
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5528c9b88a
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Minor fixes
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2018-07-05 09:34:00 -07:00 |
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Joshua Granick
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b076f95dc7
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Refactor, make Preloader created by default, onUpdate on Application, app.createWindow, merge win/context attributes
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2018-07-05 09:34:00 -07:00 |
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Joshua Granick
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59520c26cb
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Rough pass at refactoring app.Config into Window and new RenderContextAttributes and Meta
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2018-07-05 09:34:00 -07:00 |
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Joshua Granick
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01afb34e42
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Work in progress, refactor Application create and GL fixes
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2018-07-05 09:34:00 -07:00 |
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Joshua Granick
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5229a70764
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Compile fix
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2018-07-05 09:33:59 -07:00 |
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Joshua Granick
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31375e5da4
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Refactor OpenGL context, WebGL only on HTML5, GLES + WebGL on mobile, all types on desktop
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2018-07-05 09:33:59 -07:00 |
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Joshua Granick
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68deec6149
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Work on RenderContext, rename .element and .sprite to .dom and .flash (for consistency)
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2018-07-05 09:33:59 -07:00 |
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Joshua Granick
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f830f5758d
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Rename CanvasRenderContext to Canvas2DRenderContext
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2018-07-05 09:33:59 -07:00 |
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Joshua Granick
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355aa29d56
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Move update/frameRate to Window and flatten Application convenience callbacks to fire only from the primary window
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2018-07-05 09:33:59 -07:00 |
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Joshua Granick
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9a0c65ed2e
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Refactor API for clarity and future changes
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2018-07-05 09:33:58 -07:00 |
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