Commit Graph

17 Commits

Author SHA1 Message Date
Joshua Granick
d73460da18 Create a new native Bytes implementation, use it instead of ByteArray for better ByteArray and Bytes support 2015-06-19 14:11:15 -07:00
Joshua Granick
93b20b38c0 Improve system for Font rendering, need to improve charCode -> glyphIndex mapping though 2015-03-12 21:26:18 -07:00
Joshua Granick
7b5130f6d9 Progress on text support 2015-03-07 21:02:27 -08:00
Joshua Granick
7134baafef Add lime.utils.JNI, initially supporting JNI.getEnv 2015-02-04 17:13:27 -08:00
Joshua Granick
38bc6bd04e Added System.getTimer, moved file I/O into system, removed unused 2015-02-04 16:05:37 -08:00
Joshua Granick
8f9591365a Fix JNI JPEG and PNG file loading 2015-02-04 14:07:21 -08:00
Joshua Granick
d6f6e92663 Fix audio support on Android (non-legacy) 2015-02-04 13:40:57 -08:00
Joshua Granick
f7ec042ce5 Use SDL_RWops 2015-02-04 10:46:28 -08:00
Joshua Granick
d68f0ddfa2 Fix Android compile 2014-08-29 11:00:17 -07:00
Joshua Granick
4153d70187 Refactor OpenGL classes into lime.graphics.opengl, OpenAL into lime.media.openal, move image and sound into media 2014-07-29 21:24:21 -07:00
Joshua Granick
d8a0eed472 Moving PNG/JPEG code from 'graphics' to 'format', beginning work on audio format code 2014-07-28 08:29:11 -07:00
Joshua Granick
d0163f24e0 Some work on file I/O 2014-07-27 14:25:20 -07:00
Joshua Granick
7e207a8232 Use fopen on Windows for now 2014-07-12 17:37:10 -07:00
MattTuttle
fdec74b87a Preventing duplicate objects error in ByteArray.h 2014-07-08 15:55:03 -05:00
Joshua Granick
43f6cb0693 Add JPG/PNG image loading 2014-07-08 11:35:04 -07:00
Joshua Granick
d7064bd064 Fix Windows build 2014-06-19 00:36:04 -07:00
Joshua Granick
d82cd0a43d Initial OpenGL bindings 2014-06-19 00:33:35 -07:00