Commit Graph

21 Commits

Author SHA1 Message Date
underscorediscovery
7b5f2dfaf3 Keys; Adding more enums for the keymaps, and fixing values from sdl2.
Cleanup; Renaming LiME to Lime from legacy class name.
2013-12-09 18:05:22 -03:30
underscorediscovery
ee3717d24d Neko; Making it possible to build low level lime neko builds, but there is some weirdities still. 2013-12-01 05:14:19 -03:30
underscorediscovery
ba7a87c2eb Examples; Cleaning up examples code, commenting and fixing project details. 2013-11-27 17:45:02 -03:30
underscorediscovery
b713cffcaa Adding new fixes for latest version of hxtools and hxlibc 2013-11-24 01:39:23 -03:30
underscorediscovery
60c4b7b2ca Adding new ndlls for arm7 on android and ios, with ios7 and xcode latest support. 2013-10-12 01:01:12 -02:30
underscorediscovery
c0b88f64b0 tidying 2013-09-11 18:28:01 -02:30
underscorediscovery
336ca6ddce Fixing android timing issues, and cpu usage on desktop. Must investigate full frame speed (not limited) as build tools always pass in a default value. Also including newer android java code from nme 2013-09-11 14:58:24 -02:30
underscorediscovery
c4ed648030 adding slight delay for cpu usage in for now 2013-07-18 20:39:38 -02:30
underscorediscovery
00cd4a95f2 Fixing sound errors on html5 2013-07-18 02:17:56 -02:30
underscorediscovery
10d30f3925 Fixing silly build error 2013-07-18 02:12:34 -02:30
underscorediscovery
11c38e4fdc Fixing silly build error 2013-07-18 02:11:44 -02:30
underscorediscovery
ff2ab5609c Adding some audio tests for new OpenALcode 2013-07-18 02:02:08 -02:30
underscorediscovery
a74c006e76 Fixing spam printing 2013-07-09 20:42:55 -02:30
underscorediscovery
e579289c3b Fixing fallbacks for set timeout.. Apparently opera 12 doesn't even have bloody requestAnimationFrame lol 2013-07-01 04:41:12 -02:30
underscorediscovery
6cc4631ada fixing bunches of stuff for html5, adding some html5 texture loading and html5 getText implementations, forwarding a lot more events from nme to host applications, adding some of the events from html5 forwarding as well, adding html5 compatible bytearrays 2013-06-29 22:49:48 -02:30
underscorediscovery
3467104504 Updating spacing 2013-06-27 03:32:34 -02:30
underscorediscovery
9df20d92cf Adding provisional html5 support, normal GL access appears to be working fine, but no Assets support and lacking ByteArray implementations to be fixed later. 2013-06-25 23:28:42 -02:30
underscorediscovery
ccb154fd2b Renaming to LiME 2013-06-25 03:38:35 -02:30
underscorediscovery
edf15b6806 Tidying constructor calls and passing nmegl reference through ready instead for now 2013-06-23 15:20:41 -02:30
underscorediscovery
7911fae295 Reorganising classes and structure, changing how render and update loops are accessed for clarity and better code 2013-06-23 03:16:12 -02:30
underscorediscovery
7ce604c914 Adding initial commit 2013-06-23 00:24:09 -02:30