Josh Tynjala
0ecf27d2d6
disable_preloader_assets haxedef
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When the project contains no assets, excludes asset-related classes for big file size savings
2021-11-18 10:46:07 -08:00
Joshua Granick
c43be68eab
Revert "add failIfMajorPerformanceCaveat setting"
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This reverts commit aa77fcbdd7 .
2020-12-17 12:37:37 -08:00
Александр Хохлов
aa77fcbdd7
add failIfMajorPerformanceCaveat setting
2020-10-14 09:23:52 +04:00
Joshua Granick
274ae5fe3b
Fix double root path
2019-10-08 13:13:10 -07:00
Joshua Granick
80867b3f62
Android root path changes ( fix #1346 )
2019-08-22 08:00:55 -07:00
Joshua Granick
1caf9d92f8
Revert "Update ManifestResources.hx"
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This reverts commit dfdb576e37 .
2019-08-13 10:57:51 -07:00
Joshua Granick
dfdb576e37
Update ManifestResources.hx
2019-08-13 10:38:41 -07:00
Joshua Granick
d0f15395a5
Asset manifest fix
2019-08-12 14:48:55 -07:00
Justin Espedal
0fdbb6b2ed
Fix asset loading on Windows
2019-06-24 12:39:20 -07:00
Joshua Granick
f637bdd8ef
Fixes for bundle loading
2019-06-21 15:07:08 -07:00
Joshua Granick
7c4110fbef
Initial support for libraries using asset bundles
2019-06-21 12:15:58 -07:00
Carlos Madrazo
125840589f
Initial CPP winrt -static
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Runs but no bitmap is displayed when testing with DisplayingABitmap. You can attach VS2017 debugger (Debug Installed App Package).
lime rebuild tools
lime rebuild winrt -static
in DisplayingABitmap:
openfl test project.xml winrt -static
2019-03-04 06:56:40 -08:00
Joshua Granick
5eb13042d9
Template fix
2019-02-14 09:09:39 -08:00
Joshua Granick
0c163a80e7
Use formatter for all Haxe code
2019-02-14 08:41:20 -08:00
Jens Fischer
ee0c4a88c9
Hide __ASSET__ classes with @:noCompletion
2019-02-05 20:39:12 -08:00
Joshua Granick
e4d7ae8cf4
Template fix
2018-12-12 16:30:59 -08:00
Joshua Granick
eb0b2df706
Console font fixes
2018-12-10 21:20:01 -08:00
Joshua Granick
691555fb56
Add app.meta.version to default template
2018-08-20 11:05:12 -07:00
Joshua Granick
a29297f450
Minor tweak
2018-07-12 12:35:45 -07:00
Joshua Granick
8a6a0922eb
Expose stage and element on Window (Flash and HTML5), restore AIR multi-window support
2018-07-12 12:20:08 -07:00
Joshua Granick
ead5cd8946
Flash fixes
2018-07-07 11:10:57 -07:00
Joshua Granick
6743c61405
Clean up error output
2018-07-07 10:06:03 -07:00
Joshua Granick
b076f95dc7
Refactor, make Preloader created by default, onUpdate on Application, app.createWindow, merge win/context attributes
2018-07-05 09:34:00 -07:00
Joshua Granick
59520c26cb
Rough pass at refactoring app.Config into Window and new RenderContextAttributes and Meta
2018-07-05 09:34:00 -07:00
Joshua Granick
355aa29d56
Move update/frameRate to Window and flatten Application convenience callbacks to fire only from the primary window
2018-07-05 09:33:59 -07:00
Joshua Granick
9a0c65ed2e
Refactor API for clarity and future changes
2018-07-05 09:33:58 -07:00
Joshua Granick
aa4c4b6a05
Merge initial Kha backend
2018-06-13 11:55:15 -07:00
Joshua Granick
a2a4e063b2
Add key/value command-line arguments to Window parameters
2018-04-18 08:27:00 -07:00
Joshua Granick
296c8a816d
Resolve support for '-dce full' with 'embed=true' assets on native
2018-04-13 20:04:17 -07:00
Joshua Granick
98d5af838b
Initialize native fonts once and copy all metrics to processed HTML5 fonts
2018-02-15 13:07:36 -08:00
Kostas Chatzikokolakis
d6dc78ff0c
Include metrics of embedded fonts in html5
2018-02-15 12:27:25 -08:00
Joshua Granick
41407fd570
Improvements to asset packing support
2017-11-15 14:53:43 -08:00
Joshua Granick
27e9759f2f
Initial merge of WinJS UWP support
2017-09-22 15:10:57 -07:00
Joshua Granick
2b0e2906cc
AIR fixes
2017-08-24 15:39:42 -07:00
Joshua Granick
3cd245682e
Fix Emscripten asset support, fix Log.verbose on Emscripten builds
2017-06-23 16:30:15 -07:00
Joshua Granick
5d52def495
Band-aid for using embedded assets with HTML5 -Dmodular builds
2017-06-21 15:48:08 -07:00
Joshua Granick
6589b22c6f
Add support for GL 32-bit color depth on native ( close #698 )
2017-06-05 13:29:37 -07:00
Joshua Granick
3475693c02
Code completion fix
2017-05-30 15:34:45 -07:00
Joshua Granick
bb0650511e
Fix config.rootPath
2017-05-24 08:09:43 -07:00
Joshua Granick
45f923360a
Add 'always on top' window support
2017-05-04 14:44:18 -07:00
Joshua Granick
f2a4b425c1
Fix Neko initialization loop
2017-04-26 14:30:45 -07:00
Joshua Granick
4b0f765daa
Force CFFI to front of static initialization order
2017-04-26 14:04:27 -07:00
Joshua Granick
b13a732db9
Minor cleanup
2017-03-09 15:31:48 -08:00
Joshua Granick
3185e383d6
Fix OpenFL font embed
2017-03-07 08:57:25 -08:00
Joshua Granick
06dbecde66
Rebuild how lime.embed works, fix multiple embeds, allow passing window config values ( resolve #933 )
2017-02-28 15:33:51 -08:00
Joshua Granick
2d27cf1144
Fix AssetManifest base path
2017-02-26 14:06:11 -08:00
Joshua Granick
d87122eb7f
Minor fix
2017-02-24 19:25:25 -08:00
Joshua Granick
ef39486f25
Revise asset library architecture
2017-02-24 19:19:39 -08:00
Joshua Granick
cdbe9665ab
Rename basePath to rootPath, handle .bundle paths and add AssetLibrary.fromBytes/fromFile/loadFromBytes/loadFromFile/loadFromManifest
2017-02-22 19:36:40 -08:00
Joshua Granick
ca8c0c5a48
Centralize AssetManifest base path logic (still need to improve this system)
2017-01-24 09:46:28 -08:00