Joshua Granick
c4d05afb40
Update SDL version
2015-09-14 13:56:34 -07:00
Joshua Granick
1e698225e5
Add extension.onBackPressed (for Android)
2015-09-02 19:55:28 -07:00
Joshua Granick
603da175d2
Make all touch events use normalized (0-1) coordinates
2015-08-12 10:58:02 -07:00
Joshua Granick
dd8ca69353
Port JNI class from Lime legacy
2015-08-11 15:39:41 -07:00
Vincent Petry
d675eb2713
Fix touch coords in Android SDLActivity
...
The coordinates are already relative to the display so they should be
kept as such when passing them to SDL native.
2015-06-18 23:10:50 +02:00
restorer
5f0e63d7c4
Fix FPS drop when finger is moved around the screen on older android phones
2015-06-07 14:27:43 +03:00
Joshua Granick
933b958e94
Update Android Activity class (fix the crash)
2015-06-04 12:30:47 -07:00
Joshua Granick
7a3617fc78
Guard Android API calls on older devices
2015-01-08 15:02:22 -08:00
Joshua Granick
3687aa18c0
Initial Lime support on Android using SDL2, need to handle assets next
2014-12-08 17:42:18 -08:00
Pascal Peridont
e4879f521b
Add on(Save|Restore)InstanceState in Android extensions
2014-09-18 14:28:48 +02:00
Joshua Granick
1675043dd1
Add HXML files for 'final' build config
2014-05-22 15:38:04 -07:00
Joshua Granick
a31249dfb6
Handle 'screenSize' config as well
2014-05-20 11:48:48 -07:00
Hasufel
499f7d13ac
comment log.v 'get special dir'
2014-05-01 18:50:45 +02:00
Joshua Granick
b610f27aad
Guard onTrimMemory for Android target API < 14
2014-04-23 12:37:29 -07:00
Joshua Granick
a30b450b13
Do not consume keyboard arrow keys on Android (pass to both joystick and keyboard events) and handle dpad center as keyboard enter (like on Kindle FireTV)
2014-04-17 15:23:03 -07:00
Joshua Granick
97dc9df075
Cleanup, compile fix
2014-04-16 15:39:46 -07:00
Joshua Granick
823d409508
Merge pull request #137 from kiroukou/patch-7
...
Update GameActivity.java
2014-04-16 15:34:14 -07:00
Joshua Granick
b2289e5406
Merge branch 'nme-collab'
...
Conflicts:
project/src/backend/sdl2/SDL2Stage.cpp
project/src/common/Display.cpp
project/src/common/ExternalInterface.cpp
2014-04-15 14:33:54 -07:00
kiroukou
dc3b496575
Update GameActivity.java
...
Added onNewIntent to broadcast to extensions
(mainly)
2014-04-15 15:00:03 +02:00
Rui Campos
19be58e2ee
added callbacks for onLowMemory and onTrimMemory
2014-04-02 16:32:00 +02:00
Joshua Granick
673448f8a4
Android context fix
2014-04-01 19:01:55 -07:00
Hasufel
d0c87ca1ca
KEYCODE_VOLUME_MUTE only available API 11
2014-03-29 14:29:06 +01:00
Simon Morris
1e77247b38
Fix volume and back keys on android
2014-03-11 14:40:53 +00:00
Joshua Granick
88647348d9
Android key fix
2014-03-06 13:33:51 -08:00
Joshua Granick
68dff31af8
Fix Android char code
2014-02-13 15:51:58 -08:00
Joshua Granick
92a82145bb
Fix Android key codes
2014-02-13 15:44:51 -08:00
Joshua Granick
a706e4cacb
Compile fix
2014-02-13 13:59:38 -08:00
Joshua Granick
7c5fde6cbb
Use charCode and keyCode from Android
2014-02-13 11:56:42 -08:00
Joshua Granick
e175cfe154
Merge openfl-native templates
2014-02-13 09:41:09 -08:00
Christopher Kaster
83c2f9ad30
remove redundant code for immersive mode, make immersive sticky and disable old fullscreen flags for android devices below api 19
2014-02-04 15:09:41 +01:00
Christopher Kaster
dec40dab5f
add support for android-19 immersive mode
2014-02-04 14:34:28 +01:00
underscorediscovery
9099d89a67
Provisionally cleaning up older --macro calls from the build files.
...
It seems keep is a macro in newer versions of haxe, and is the preferred
way anyway. I can't manage to get the compiler to remove the Main file
no matter what, so removing it provisionally. It causes FD and probably
more to choke on the code complete step when it throws errors from the
--macro option.
This can be readded if keep is really needed, but it doesn't appear to
be (or if it's using the incorrect keep syntax then that could be
corrected).
2014-02-01 05:45:51 -03:30
underscorediscovery
ba35d41715
Updating templates path
2013-11-28 01:23:25 -03:30