Joshua Granick
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bb2af5eed1
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Rely on SDL for Android fullscreen window behavior
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2019-10-08 13:41:36 -07:00 |
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Joshua Granick
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e9a790a4ea
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Update SDL to 2.10
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2019-08-20 12:59:31 -07:00 |
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Joshua Granick
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703a57b6fa
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Main loop tweaks
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2019-07-10 15:17:54 -07:00 |
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Joshua Granick
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dda2edd8e4
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Update SDL again
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2019-05-08 17:12:51 -07:00 |
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Joshua Granick
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2cb09c55df
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Retain SDL joystick IDs
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2019-04-04 10:20:35 -07:00 |
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Joshua Granick
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3b9ca3a770
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Fixes for vdynamic return types
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2019-03-14 12:34:08 -07:00 |
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Joshua Granick
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a482c14d5c
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GL binding fixes
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2019-03-14 10:15:00 -07:00 |
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Joshua Granick
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a445e62030
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Allow Android applications to manage back button
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2019-02-14 13:28:05 -08:00 |
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Joshua Granick
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290c2912a3
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Fix incorrect SDL init
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2019-02-14 13:24:21 -08:00 |
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Joshua Granick
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964242ae14
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Use consistent data type for application frame updates
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2019-02-06 01:43:04 -08:00 |
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Joshua Granick
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4f5c9a0987
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Don't init audio if unused
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2019-01-11 16:08:01 -08:00 |
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Joshua Granick
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1a5090d5be
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Fix GL_MakeCurrent call
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2018-11-29 17:26:49 -08:00 |
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Joshua Granick
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18502d49c0
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Make sure can set our GL context as the current on Window creation
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2018-11-29 12:37:08 -08:00 |
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Joshua Granick
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2dcd5c969c
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Add missing minor changes to internal Clipboard API
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2018-11-15 19:15:18 -08:00 |
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Joshua Granick
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381f18a791
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Electron tweak
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2018-08-08 11:36:39 -07:00 |
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Joshua Granick
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ac076d5e95
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Minor fix
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2018-07-23 15:56:03 -07:00 |
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Joshua Granick
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884f1d5a8e
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Compile fixes for WinRT UWP
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2018-07-20 20:46:15 -07:00 |
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Joshua Granick
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40316b7890
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Add MouseWheelMode, make SDL wheel events consistent, add MouseButton, rename Cursor back to MouseCursor (resolve #1124)
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2018-07-20 16:13:18 -07:00 |
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Joshua Granick
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984cb14650
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Android compile fix
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2018-07-19 21:53:27 -07:00 |
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Ruari O'Sullivan
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7a3b9f6b1c
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Fix Unicode paths on Windows. (#1208)
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2018-07-19 19:26:55 -07:00 |
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Joshua Granick
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78e99bf1d9
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Remove whitespace lines
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2018-07-18 17:32:51 -07:00 |
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Joshua Granick
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f051a9adae
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MojoAL enabled for static linking
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2018-07-13 14:53:32 -07:00 |
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Joshua Granick
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6ae72ea462
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Native cleanup, merge lime.ui.Mouse into Window
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2018-07-09 15:31:55 -07:00 |
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Joshua Granick
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4a34bc515c
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Finish first pass on refactor render
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2018-07-05 09:33:57 -07:00 |
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Joshua Granick
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8e91009bc4
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Cleanup event types
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2018-06-21 22:03:13 -07:00 |
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Joshua Granick
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95051fc41c
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Improve GL support for HL
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2018-06-21 22:03:12 -07:00 |
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Joshua Granick
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1141005ae3
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Progress on HL GC bindings
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2018-06-21 22:03:12 -07:00 |
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Joshua Granick
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6d666b0eeb
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First pass at refactoring native CFFI Bytes
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2018-06-21 22:03:12 -07:00 |
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Joshua Granick
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9e9ec78a3b
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HL bindings
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2018-06-15 00:22:24 -07:00 |
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Joshua Granick
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ba0c91e107
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Work on HL bytes, HL blocking fixes, etc
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2018-06-13 10:06:47 -07:00 |
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Joshua Granick
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55167abadf
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Update cURL with more work on cURL Multi
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2018-06-12 16:51:25 -07:00 |
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Joshua Granick
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f6e38208d3
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Add enter/exit blocking behavior in system IO and sleep
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2018-06-11 14:19:32 -07:00 |
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Joshua Granick
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5ef8a23839
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Garbage collection and String fixes
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2018-06-09 08:28:50 -07:00 |
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Joshua Granick
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ebda41a737
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Better HL support, HelloWorld running in software
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2018-06-09 08:28:49 -07:00 |
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Jens Fischer
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ba07fbd715
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Guard against getEnv("HOME") returning null on some platforms
Attempting to convert a null pointer to std::string seems to be undefined behavior, see https://stackoverflow.com/questions/5867242/how-to-put-the-contents-of-getenv-into-a-string. In my case it was causing a crash.
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2018-06-01 09:55:21 -07:00 |
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Joshua Granick
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1119ce1958
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Add Window expose event
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2018-05-29 13:06:14 -07:00 |
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Joshua Granick
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20b80cf9a8
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Disable Vsync on native when not requested
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2018-04-05 09:33:21 -07:00 |
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Joshua Granick
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25e8649c20
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Fix minor memory leak in Gamepad
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2018-04-03 17:02:26 -07:00 |
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Joshua Granick
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d5349aaa60
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Emscripten fix
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2018-03-23 12:24:31 -07:00 |
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Joshua Granick
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84df9e3744
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Allow focus mouse click to fire an event
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2018-03-21 11:27:54 -07:00 |
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Joshua Granick
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43a6f0598c
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Fix software fallback for GL1
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2018-02-19 14:35:27 -08:00 |
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Joshua Granick
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38ffa3aa13
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Cleanup renderer creation
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2018-02-19 11:57:44 -08:00 |
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Joshua Granick
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f22fa77431
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Improve fallback to GLESv2 on iOS (resolve #1154)
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2018-02-14 13:30:58 -08:00 |
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Joshua Granick
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918552df9c
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Revert "Allow older GL context version on iOS"
This reverts commit f22423b0f1.
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2018-02-14 12:58:01 -08:00 |
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Joshua Granick
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f22423b0f1
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Allow older GL context version on iOS
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2018-02-14 11:30:40 -08:00 |
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Joshua Granick
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00140d88e5
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Enable GLESv3 on iOS
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2018-02-01 10:01:03 -08:00 |
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Joshua Granick
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bf6e835530
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Make preparations for GLESv3 support on iOS, allow for GL access without SDL renderer, update for default renderbuffer on iOS (fixes Starling, praise God)
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2018-01-31 17:12:59 -08:00 |
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Joshua Granick
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18ba87fe25
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iPhone simulator fix
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2018-01-25 22:57:19 -08:00 |
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Joshua Granick
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10c51d2732
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Do not force renderer.readPixels to be opaque on native
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2017-11-08 14:34:39 -08:00 |
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Joshua Granick
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d7987b9bae
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Always set key modifier, even if only pressing a modifier key, on native (close openfl/openfl#1720)
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2017-09-22 10:53:20 -07:00 |
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