Commit Graph

503 Commits

Author SHA1 Message Date
Nilsen Filc
0478a54e37 Gamepad controller axis deadzone low filter
Added gamepad controller axis deadzone low filter, removing unnecessary spam from controller analog sticks natural jitter.
Base filter set default at value 1000. Tested with multiple gamepads connected at the same time (Sony PS3).
2015-07-17 22:30:13 +02:00
Joshua Granick
7537b018a4 Quiet 'known incorrect' color profile messages from libpng 2015-07-17 08:40:45 -07:00
Joshua Granick
0b4c553622 Add CairoImageSurface, properly separate image surface methods from the CairoSurface type 2015-07-15 16:40:53 -07:00
Joshua Granick
b50d052548 Fix regression in ByteArray.readFile on Android 2015-07-15 11:00:40 -07:00
Joshua Granick
91a719e11a Guard against garbage collection in bytes (fixes #498) 2015-07-13 21:10:57 -05:00
Joshua Granick
ec34739a85 Crop rectangle in image.copyChannel 2015-07-13 13:03:46 -07:00
Joshua Granick
5d7a2b0cc5 Disable axTLS non-blocking in Lime 2, keep enabled in legacy 2015-07-10 11:15:37 -07:00
James Gray
01fdbd5273 remove lime_byte_array_register_prims 2015-07-09 15:29:33 -05:00
Joshua Granick
89d67f9927 Guard against garbage collection in bytes (fixes #498) 2015-07-09 10:29:24 -07:00
James Gray
90aebdecec Revert "Revert "Remove ByteArray CFFI" (temporarily)"
This reverts commit 9773d83a8d.
2015-07-08 23:26:13 -05:00
James Gray
923f16cefd fix loading of greyscale JPEGs 2015-07-08 11:39:33 -05:00
James Gray
cc3e949efb console: fix ByteArray STATIC_LINK
Kind of temporary, since lime will not be using ByteArray.cpp
2015-07-08 11:38:11 -05:00
James Gray
0f26f127c4 console: fix cairo for STATIC_LINK 2015-07-08 11:37:11 -05:00
James Gray
5104d81d00 ifdef LIME_LZMA 2015-07-08 11:18:58 -05:00
James Gray
9773d83a8d Revert "Remove ByteArray CFFI" (temporarily)
We need to implement more of the standard library...

This reverts commit 6216b69f88.
2015-07-08 11:03:31 -05:00
James Gray
6a3ef9b950 Merge remote-tracking branch 'upstream/master'
Conflicts:
	project/src/text/Font.cpp
2015-07-08 09:58:31 -05:00
Joshua Granick
2f5a602771 Cleanup 2015-07-07 12:42:40 -07:00
Joshua Granick
f844f38eeb Patch double mouse events on iOS 2015-07-07 12:29:44 -07:00
Joshua Granick
6216b69f88 Remove ByteArray CFFI 2015-07-06 13:25:39 -07:00
Joshua Granick
1105b0fe4e Make sure we shut down cleanly 2015-07-03 05:18:49 -07:00
Joshua Granick
49e485480e Make sure that glyph count is set properly 2015-07-03 05:18:48 -07:00
James Gray
f854dc02a2 Merge remote-tracking branch 'upstream/master'
Conflicts:
	lime/text/TextLayout.hx
	project/src/text/Font.cpp
2015-07-03 02:08:02 -05:00
Joshua Granick
47b9f0d7c5 Clear Flash log by default 2015-07-01 11:13:07 -07:00
Joshua Granick
a636515cf6 Minor tweak 2015-06-27 12:39:04 -07:00
Joshua Granick
b31b27e323 LZMA encode fix 2015-06-27 12:37:18 -07:00
Joshua Granick
362de4fd6a Increase buffer size (http://sourceforge.net/p/sevenzip/discussion/45798/thread/dd3b392c/) 2015-06-26 00:38:08 -07:00
Joshua Granick
c23acbcc1d Shrink LZMA encoded buffer 2015-06-26 00:34:57 -07:00
Joshua Granick
f80adfae95 Add LZMA 2015-06-25 14:13:02 -07:00
Joshua Granick
15fac4d6bd New Bytes implementation 2015-06-25 10:48:17 -07:00
Joshua Granick
e3f453c865 Bytes fix 2015-06-24 16:24:21 -07:00
Joshua Granick
5f3acf4bc3 Fix image encode 2015-06-24 16:15:03 -07:00
Joshua Granick
da134fee6e Do not include LZMA bindings 2015-06-24 13:25:17 -07:00
Joshua Granick
45242cb58f Guard LZMA behind a define, disable for now 2015-06-24 08:21:51 -07:00
Joshua Granick
35b386018e Messy hook up to LZMA binding (this should be changed) 2015-06-23 09:05:10 -07:00
Joshua Granick
76c23364d3 Build with shared LZMA lib 2015-06-23 08:59:10 -07:00
Joshua Granick
6d0bc6be27 Add LZMA submodule 2015-06-23 08:46:43 -07:00
Joshua Granick
46958400ba Use bitsPerPixel 2015-06-20 09:27:47 -07:00
Joshua Granick
d73460da18 Create a new native Bytes implementation, use it instead of ByteArray for better ByteArray and Bytes support 2015-06-19 14:11:15 -07:00
Joshua Granick
6a07487eb9 Merge pull request #470 from PVince81/sdlmultitouch-nonlegacy
Implement touch support in SDLApplication
2015-06-16 14:43:30 -07:00
Vincent Petry
483af79db8 Fix neko call for touch event 2015-06-16 23:29:35 +02:00
Vincent Petry
b48a7cad7e Implement touch support in SDLApplication 2015-06-16 21:37:56 +02:00
Lars A. Doucet
9f27bcac22 Add joystick initialization to next path, which adds compatibility for PS4 controllers (and many others, most likely) 2015-06-16 13:43:10 -05:00
Joshua Granick
0090c953b7 Add JPEG and PNG decodeBytes/decodeFile, with support for skipping imageBuffer.data 2015-06-12 11:30:33 -07:00
Joshua Granick
172ab1a307 Disable ALLOW_HIGHDPI for now (causing wrong resolution) 2015-06-12 10:05:53 -07:00
Joshua Granick
5c5430ea0b Add additional gamepad mappings 2015-06-12 09:10:35 -07:00
Joshua Granick
b2123d390e Update SDL version 2015-06-08 14:13:24 -07:00
Joshua Granick
fddd40ab67 Merge pull request #455 from vroad/openal-improvements
Make Ogg vorbis loading faster
2015-06-06 18:49:59 -07:00
jgranick
c647ca2006 RPi fixes 2015-06-05 13:08:36 -07:00
Joshua Granick
f4a90a8ef3 Dispatch events for window activate/deactivate on SDL mobile 2015-06-05 11:24:58 -07:00
Remi Gillig
44e6d086d1 Merge branch 'master' of https://github.com/openfl/lime 2015-06-05 16:37:44 +01:00