Nilsen Filc
0478a54e37
Gamepad controller axis deadzone low filter
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Added gamepad controller axis deadzone low filter, removing unnecessary spam from controller analog sticks natural jitter.
Base filter set default at value 1000. Tested with multiple gamepads connected at the same time (Sony PS3).
2015-07-17 22:30:13 +02:00
Joshua Granick
7537b018a4
Quiet 'known incorrect' color profile messages from libpng
2015-07-17 08:40:45 -07:00
Joshua Granick
0b4c553622
Add CairoImageSurface, properly separate image surface methods from the CairoSurface type
2015-07-15 16:40:53 -07:00
Joshua Granick
b50d052548
Fix regression in ByteArray.readFile on Android
2015-07-15 11:00:40 -07:00
Joshua Granick
91a719e11a
Guard against garbage collection in bytes ( fixes #498 )
2015-07-13 21:10:57 -05:00
Joshua Granick
ec34739a85
Crop rectangle in image.copyChannel
2015-07-13 13:03:46 -07:00
Joshua Granick
5d7a2b0cc5
Disable axTLS non-blocking in Lime 2, keep enabled in legacy
2015-07-10 11:15:37 -07:00
James Gray
01fdbd5273
remove lime_byte_array_register_prims
2015-07-09 15:29:33 -05:00
Joshua Granick
89d67f9927
Guard against garbage collection in bytes ( fixes #498 )
2015-07-09 10:29:24 -07:00
James Gray
90aebdecec
Revert "Revert "Remove ByteArray CFFI" (temporarily)"
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This reverts commit 9773d83a8d .
2015-07-08 23:26:13 -05:00
James Gray
923f16cefd
fix loading of greyscale JPEGs
2015-07-08 11:39:33 -05:00
James Gray
cc3e949efb
console: fix ByteArray STATIC_LINK
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Kind of temporary, since lime will not be using ByteArray.cpp
2015-07-08 11:38:11 -05:00
James Gray
0f26f127c4
console: fix cairo for STATIC_LINK
2015-07-08 11:37:11 -05:00
James Gray
5104d81d00
ifdef LIME_LZMA
2015-07-08 11:18:58 -05:00
James Gray
9773d83a8d
Revert "Remove ByteArray CFFI" (temporarily)
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We need to implement more of the standard library...
This reverts commit 6216b69f88 .
2015-07-08 11:03:31 -05:00
James Gray
6a3ef9b950
Merge remote-tracking branch 'upstream/master'
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Conflicts:
project/src/text/Font.cpp
2015-07-08 09:58:31 -05:00
Joshua Granick
2f5a602771
Cleanup
2015-07-07 12:42:40 -07:00
Joshua Granick
f844f38eeb
Patch double mouse events on iOS
2015-07-07 12:29:44 -07:00
Joshua Granick
6216b69f88
Remove ByteArray CFFI
2015-07-06 13:25:39 -07:00
Joshua Granick
1105b0fe4e
Make sure we shut down cleanly
2015-07-03 05:18:49 -07:00
Joshua Granick
49e485480e
Make sure that glyph count is set properly
2015-07-03 05:18:48 -07:00
James Gray
f854dc02a2
Merge remote-tracking branch 'upstream/master'
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Conflicts:
lime/text/TextLayout.hx
project/src/text/Font.cpp
2015-07-03 02:08:02 -05:00
Joshua Granick
47b9f0d7c5
Clear Flash log by default
2015-07-01 11:13:07 -07:00
Joshua Granick
a636515cf6
Minor tweak
2015-06-27 12:39:04 -07:00
Joshua Granick
b31b27e323
LZMA encode fix
2015-06-27 12:37:18 -07:00
Joshua Granick
362de4fd6a
Increase buffer size ( http://sourceforge.net/p/sevenzip/discussion/45798/thread/dd3b392c/ )
2015-06-26 00:38:08 -07:00
Joshua Granick
c23acbcc1d
Shrink LZMA encoded buffer
2015-06-26 00:34:57 -07:00
Joshua Granick
f80adfae95
Add LZMA
2015-06-25 14:13:02 -07:00
Joshua Granick
15fac4d6bd
New Bytes implementation
2015-06-25 10:48:17 -07:00
Joshua Granick
e3f453c865
Bytes fix
2015-06-24 16:24:21 -07:00
Joshua Granick
5f3acf4bc3
Fix image encode
2015-06-24 16:15:03 -07:00
Joshua Granick
da134fee6e
Do not include LZMA bindings
2015-06-24 13:25:17 -07:00
Joshua Granick
45242cb58f
Guard LZMA behind a define, disable for now
2015-06-24 08:21:51 -07:00
Joshua Granick
35b386018e
Messy hook up to LZMA binding (this should be changed)
2015-06-23 09:05:10 -07:00
Joshua Granick
76c23364d3
Build with shared LZMA lib
2015-06-23 08:59:10 -07:00
Joshua Granick
6d0bc6be27
Add LZMA submodule
2015-06-23 08:46:43 -07:00
Joshua Granick
46958400ba
Use bitsPerPixel
2015-06-20 09:27:47 -07:00
Joshua Granick
d73460da18
Create a new native Bytes implementation, use it instead of ByteArray for better ByteArray and Bytes support
2015-06-19 14:11:15 -07:00
Joshua Granick
6a07487eb9
Merge pull request #470 from PVince81/sdlmultitouch-nonlegacy
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Implement touch support in SDLApplication
2015-06-16 14:43:30 -07:00
Vincent Petry
483af79db8
Fix neko call for touch event
2015-06-16 23:29:35 +02:00
Vincent Petry
b48a7cad7e
Implement touch support in SDLApplication
2015-06-16 21:37:56 +02:00
Lars A. Doucet
9f27bcac22
Add joystick initialization to next path, which adds compatibility for PS4 controllers (and many others, most likely)
2015-06-16 13:43:10 -05:00
Joshua Granick
0090c953b7
Add JPEG and PNG decodeBytes/decodeFile, with support for skipping imageBuffer.data
2015-06-12 11:30:33 -07:00
Joshua Granick
172ab1a307
Disable ALLOW_HIGHDPI for now (causing wrong resolution)
2015-06-12 10:05:53 -07:00
Joshua Granick
5c5430ea0b
Add additional gamepad mappings
2015-06-12 09:10:35 -07:00
Joshua Granick
b2123d390e
Update SDL version
2015-06-08 14:13:24 -07:00
Joshua Granick
fddd40ab67
Merge pull request #455 from vroad/openal-improvements
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Make Ogg vorbis loading faster
2015-06-06 18:49:59 -07:00
jgranick
c647ca2006
RPi fixes
2015-06-05 13:08:36 -07:00
Joshua Granick
f4a90a8ef3
Dispatch events for window activate/deactivate on SDL mobile
2015-06-05 11:24:58 -07:00
Remi Gillig
44e6d086d1
Merge branch 'master' of https://github.com/openfl/lime
2015-06-05 16:37:44 +01:00