Commit Graph

330 Commits

Author SHA1 Message Date
Joshua Granick
a8b1e2cf1a Fix font preload 2017-01-19 17:56:56 -08:00
Joshua Granick
feec323117 Improve asset library progress events (close #886) 2017-01-14 16:21:38 -08:00
Joshua Granick
b280054c33 Unify DefaultAssetLibrary around AssetManifest logic 2017-01-14 13:38:16 -08:00
Joshua Granick
0f41f2555b Correct state when exiting Android application (resolves #787, close #765) 2017-01-11 11:50:23 -08:00
Joshua Granick
7d7f19f8db Hide template ApplicationMain/DefaultAssetLibrary classes from dox gen (close #494) 2017-01-09 14:54:02 -08:00
Joshua Granick
6b4f70027f Hack support for named library preload (need to revise this more) 2016-12-24 00:42:02 -08:00
Joshua Granick
592665629d Use AppName.embed instead lime.embed for HTML5 by default 2016-12-22 14:34:33 -08:00
Joshua Granick
1ea331e47a Add 'lime.AppFileName.embed' as a temporary patch for multiple embeds on the same HTML page 2016-12-22 12:28:58 -08:00
Joshua Granick
e059593a0b Respect 'embed=false' assets on HTML5 2016-12-22 09:00:04 -08:00
Joshua Granick
5d9f3e9ec5 Bytes embed fix 2016-12-19 17:08:42 -08:00
Joshua Granick
e9b2609d29 Fix HTML5 font preload 2016-12-19 14:08:58 -08:00
Joshua Granick
f358c92002 Fix 'cannot find build target by' error, increase consistency of C++ builds 2016-12-15 21:04:44 -08:00
Joshua Granick
df3ea897fd Update iOS Xcode project template 2016-12-15 12:45:42 -08:00
Joshua Granick
1ad14bf7d3 Asset manifest improvements 2016-12-12 18:16:41 -08:00
Joshua Granick
89eb883bb0 Progress on a smarter asset manifest system 2016-12-12 16:32:56 -08:00
Joshua Granick
61fec3eefe Push asset logic deeper into 'loadFrom*' static methods and AssetLibrary 2016-12-11 13:50:34 -08:00
Joshua Granick
c2437cd291 Keep DefaultAssetLibrary 2016-12-09 10:37:26 -08:00
Joshua Granick
2574600ac1 Fix provisioning profile value in Xcode project template 2016-12-07 15:42:16 -08:00
Joshua Granick
86906b9e58 Compile fix 2016-12-07 13:23:51 -08:00
Joshua Granick
11be0782b4 Work on iOS identity/provisioning 2016-12-07 13:03:24 -08:00
Joshua Granick
55301ca4cf Move hxProject.certificate to .keystore, use iOS config for profile, identity and team ID, some file cleanup 2016-12-02 17:04:41 -08:00
Joshua Granick
2b12cb3e91 Guard if manifest is not found on -livereload 2016-11-23 14:16:07 -08:00
Joshua Granick
54a8f32f60 Add System.openFile / System.openURL 2016-11-11 16:46:43 -08:00
Joshua Granick
11ca4a1bca Make Future progress use two Ints instead of one Float 2016-11-09 13:39:00 -08:00
Joshua Granick
4ab3e880ca First pass at new HTTPRequest API 2016-11-08 11:46:56 -08:00
Joshua Granick
87f331ca3c Make sure lime.Assets when onPreloaderComplete is called 2016-11-01 07:40:10 -07:00
Joshua Granick
f4c1a5c82c Use lime.utils.Log for DefaultAssetLibrary warning 2016-10-28 15:10:53 -07:00
Joshua Granick
ba5f8c91c8 Compile fix 2016-10-27 16:06:16 -07:00
Joshua Granick
73fd352301 Register default asset library later during init 2016-10-27 15:55:57 -07:00
Joshua Granick
2c94bc255e Android template improvements 2016-10-27 12:12:43 -07:00
Joshua Granick
fc4fbd45aa Improve Android immersive mode (close #1325) 2016-10-27 08:53:31 -07:00
Joshua Granick
384fdf2942 Compile fix, cleanup 2016-10-24 17:46:54 -07:00
Federico Bricker
a361b4681e Add lime.ui.Haptic.vibrate(...) function (just for android right now... iOS will be soon) 2016-10-24 17:16:00 -07:00
Joshua Granick
6d02f5acec event.target fix 2016-10-24 11:05:00 -07:00
Joshua Granick
e509fdeb69 Update to SDL 2.0.5 2016-10-21 16:26:31 -07:00
Joshua Granick
63a17d8884 Move DefaultAssetLibrary registeration to ApplicationMain template 2016-10-21 15:24:24 -07:00
Joshua Granick
6dc05a26c9 Move lime.embed to ApplicationMain template 2016-10-20 08:19:24 -07:00
Joshua Granick
e4c9413543 Update ios-deploy 2016-10-17 16:39:38 -07:00
Joshua Granick
c37c2a36e1 Initial use of simctl instead of ios-sim 2016-10-17 12:58:42 -07:00
Joshua Granick
dc3f7e3d09 Merge pull request #828 from player-03/output-apk
Make Gradle use the right APK filename.
2016-10-17 12:43:58 -07:00
Joshua Granick
b6a895b7af Use host Neko install 2016-10-17 11:31:21 -07:00
Joshua Granick
08bb8af657 Update Node macOS binary 2016-10-17 10:28:30 -07:00
Joseph Cloutier
521a81ce8c Make Gradle use the right APK filename.
Rather than making Lime rename it after the fact.
2016-10-16 15:41:47 -04:00
Federico Bricker
90d0c44f4b Fix Android compilation using debug 2016-10-10 06:35:36 -07:00
Joshua Granick
bc74c1982c Rename loadFile -> loadFromFile 2016-10-06 13:27:41 -07:00
Joshua Granick
31dacebe5e Simplify audio loading, use AudioBuffer.loadFile(s) 2016-10-05 15:30:21 -07:00
Joshua Granick
944084d6ac Preload embedded HTML5 audio 2016-10-05 12:06:27 -07:00
Joshua Granick
a5b85e357a Improve DefaultAssetLibrary.isLocal 2016-10-05 09:47:30 -07:00
loudoweb
d3055e6e7a should fix isLocal when using not embedded assets on html5 and cpp 2016-10-05 16:02:02 +02:00
Joshua Granick
f580ea149c Add favicon for HTML5 2016-09-29 14:29:01 -07:00