Joshua Granick
774a70aeac
Merge pull request #331 from cbatson/CapabilitiesGetLanguage_zombie
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resolves https://github.com/openfl/lime/issues/327
2015-01-28 13:21:58 -08:00
Joshua Granick
49b7d08622
Include update to TextField
2015-01-28 10:49:05 -08:00
cbatson
2a23e96baa
fix copy and paste error
2015-01-27 09:01:21 -08:00
cbatson
04722e11aa
resolves https://github.com/openfl/lime/issues/327
2015-01-26 08:11:53 -08:00
Joshua Granick
f0021fc14c
Compile fix
2015-01-19 11:29:02 -08:00
Joshua Granick
d898e3b02b
Add missing files
2015-01-19 11:04:46 -08:00
Joshua Granick
9c36f300d7
Integrate TextField improvement, mingw32 improvements, software renderer improvements (legacy)
2015-01-19 11:03:24 -08:00
Joshua Granick
c45e1a4db0
Fix crash in iOS Capabilities.language ( fixes #464 )
2015-01-10 00:20:46 -08:00
Joshua Granick
288ea1286e
Use the Windows icon resource instead of SDL_SetIcon for both Lime and Lime legacy
2015-01-07 22:18:48 -08:00
Joshua Granick
ec2056842e
Expose audio pitch support in Lime legacy (thanks @PaulGene)
2015-01-06 15:17:56 -08:00
Brian Gunn
30ea3aa72c
Merge branch 'master' into issue270
2015-01-04 08:55:38 -08:00
Brian Gunn
cdc12061b6
Fixed BitmapData.getPixels() to not change the image to turn it blue.
2015-01-03 22:54:47 -08:00
cbatson
8151f10c35
Borrow fixed orientation handling from NME so that on iOS orientation can be configured before the stage is created. See also b7698f25d3.
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Stage.shouldRotateInterface() cannot be used to indicate initial orientation preference on iOS, because it is not called unless the stage has been instantiated, and UIStageViewController.supportedInterfaceOrientations() is called before the stage is created.
2014-12-31 09:19:32 -08:00
Joshua Granick
1c0b067185
Implement SDL2 SetIcon in Lime legacy
2014-12-28 13:24:13 -08:00
Joshua Granick
614d319330
Link openal-android on Lime as welll as Lime legacy, remove unneeded static libraries
2014-12-22 11:17:05 -08:00
Brian Gunn
f8ae184a79
Changed to build OpenAL from source for Android.
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Untested with the HXCPP_X86 build.
2014-12-21 13:24:12 -08:00
Joshua Granick
46bebde008
Fix Android x86 build for now
2014-12-18 17:44:57 -08:00
Maximo
a2ebec86d6
Update OGLExport.cpp
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Fix GL.getShaderPrecisionFormat bug
2014-12-16 20:31:27 -03:00
Joshua Granick
f0bebdcc9d
Infinite WAV loading fix
2014-12-16 14:54:25 -08:00
Joshua Granick
b23bf05d26
Rebuild fix
2014-12-12 11:24:11 -08:00
Joshua Granick
e1af2e2353
Better leading
2014-12-09 11:09:42 -08:00
Joshua Granick
343c27b4c5
Leading fix
2014-12-09 10:27:08 -08:00
Joshua Granick
3687aa18c0
Initial Lime support on Android using SDL2, need to handle assets next
2014-12-08 17:42:18 -08:00
Joshua Granick
d49e563f73
Neko GraphicsPath fix
2014-11-18 06:28:41 -08:00
Joshua Granick
28eb8bc55f
Fix iOS sim
2014-11-13 11:19:21 -08:00
Joshua Granick
a257c3a9b5
Build fix
2014-11-13 09:49:49 -08:00
Joshua Granick
869734b96d
Cleanup/patch legacy build XML
2014-11-13 09:42:56 -08:00
Joshua Granick
26def5b645
Work with older HXCPP releases
2014-11-12 22:54:34 -08:00
Joshua Granick
bdc7039b19
Add snapshot for Lime legacy
2014-11-12 22:20:57 -08:00
Joshua Granick
fdd834b978
Fix legacy Tizen build
2014-09-15 17:17:30 -07:00
Joshua Granick
775cb0ddac
Fix legacy BlackBerry build
2014-09-15 16:44:56 -07:00
Joshua Granick
4d12330694
Add a Lime legacy path
2014-09-13 02:22:28 -07:00