Commit Graph

158 Commits

Author SHA1 Message Date
Joshua Granick
6ea961ed05 Patch to fix debugging on Windows x64 2018-09-12 11:22:20 -07:00
Joshua Granick
223c9bb8f5 Update WindowsPlatform.hx 2018-08-22 14:59:02 -07:00
Joshua Granick
59a40366ec Disable 64-bit on HashLink for now 2018-08-16 10:38:27 -07:00
Joshua Granick
ccf8c48923 Remove forced -Ddisplay on 'lime display' output 2018-08-14 09:08:50 -07:00
Joshua Granick
430820cdb4 Name lime.tools.Project back to HXProject 2018-08-06 11:03:42 -07:00
Joshua Granick
bd9abc4c2a Update for HXP API change 2018-08-04 18:09:44 -07:00
Joshua Granick
4ec83c3638 Add lime.tools.* and keep Project-based tool code 2018-08-03 16:38:50 -07:00
Joshua Granick
6d9f3c4bd8 Fixes for dev HXP 2018-08-02 21:25:55 -07:00
Joshua Granick
769be5d9d3 64-bit Windows builds for C++ target only (for now) 2018-08-01 22:54:26 -07:00
Joshua Granick
8553739479 Always use armeabi-v7a for ARMv7 on Android (old devices that broke on this probably are no longer supported due to newer NDK minimum) 2018-07-30 12:19:02 -07:00
Joshua Granick
5962846dc2 Use 32-bit on Neko for now, even for 64-bit Windows systems 2018-07-28 16:58:08 -07:00
Joshua Granick
e1322a8878 iOS/tvOS tool fix (when CFFI is unavailable) 2018-07-27 10:47:55 -07:00
Joshua Granick
534c6cd7ce Eval, HXP, asset library fixes 2018-07-25 20:27:05 -07:00
Joshua Granick
6c2ef7905c Std.parseFloat fix on Haxe interp 2018-07-24 16:50:38 -07:00
Joshua Granick
7ffd8f1bcf Compile fix 2018-07-24 16:24:23 -07:00
Joshua Granick
c0b3692402 Sync tool platform changes from HXP 2018-07-24 16:18:49 -07:00
Joshua Granick
ecd7876c4b Add external platform code for use with HXP 2018-06-21 16:33:33 -07:00
Joshua Granick
ef86c425b1 Migrating components of the Lime tools into the public Lime namespace 2015-02-11 12:02:28 -08:00
Joshua Granick
8e5dc16252 Emscripten tweak 2015-02-10 22:27:55 -08:00
Joshua Granick
30d6139ee5 Fix crash when dependency.path does not exist 2015-01-22 15:05:39 -08:00
Joshua Granick
25286bcdc4 Update Google Closure compiler version, run minify by default on -final HTML5 builds 2015-01-22 11:02:03 -08:00
Joshua Granick
7f178e4f42 Try using 5.1.1 as the default deployment instead 2015-01-17 21:21:10 -08:00
Joshua Granick
c0f1416535 Update default iOS deployment to 6.0 and remove unnecessary CFBundleIcon data now that we use asset catalogs for icons 2015-01-17 21:16:18 -08:00
Joshua Granick
46f58e1491 Use PathHelper.combine when copying assets for Android and BlackBerry 2015-01-16 08:20:49 -08:00
Joshua Granick
712749e9d7 Copy templates/iphone/Resources if it exists 2015-01-15 02:57:23 -08:00
Joshua Granick
63fb63285e Fix iOS target path combining 2015-01-13 11:48:51 -08:00
Martin Jonasson
2ead9cd714 Adds all launch image sizes wanted by XCode
This also has the added benefit of enabling non-interpolated resolutions on iPhone 6 and iPhone 6 Plus.
2015-01-09 14:27:38 +01:00
Martin Jonasson
178029317a Adds all icon sizes wanted by XCode 2015-01-09 14:21:00 +01:00
Joshua Granick
d1ce8bd3b5 Copy Images.xcassets template for iOS 2015-01-08 15:32:32 -08:00
Joshua Granick
af5396119e Migrate to an Asset Catalog for Xcode icons and launch images 2015-01-08 10:45:56 -08:00
Joshua Granick
288ea1286e Use the Windows icon resource instead of SDL_SetIcon for both Lime and Lime legacy 2015-01-07 22:18:48 -08:00
Joshua Granick
86493339e8 Add C++ compiler defines to iOS build (closes #301, fixes #300) 2015-01-05 13:05:37 -08:00
Joshua Granick
61216f14f7 Restore Windows Explorer icon 2014-12-28 13:29:36 -08:00
Joshua Granick
896efe77c0 Automatically load icon on Windows 2014-12-28 13:23:12 -08:00
Joshua Granick
287b94e6dd Use a standardized 'targetDirectory' value in the target handlers, and pass this onto the library processors for use with caching 2014-12-25 21:20:32 -08:00
Joshua Granick
f7ab6ab36b Fix builds for iOS x86_64, arm64, improve code caching, speed up build 2014-12-18 13:07:52 -08:00
Joshua Granick
d53ec1efd7 Update architecture support for iOS, default now to ARMV7 as well as ARM64 2014-12-05 17:24:23 -08:00
Joshua Granick
6dd7ffaba9 Initial bindings for LWJGL on Java 2014-12-05 13:05:25 -08:00
Joshua Granick
00b2486416 Fixes for Haxe Java target 2014-12-05 11:15:15 -08:00
Joshua Granick
672ec78891 Add xxhdpi and xxxhdpi icons for Android 2014-12-05 08:53:45 -08:00
Joshua Granick
b46c781b4c Initial improvements to 'rebuild' command and '-rebuild' flag, walking through actual project dependencies 2014-11-19 14:42:34 -08:00
Joshua Granick
8c065e576a Speed up splash image generation 2014-11-11 11:17:09 -08:00
Joshua Granick
8cc187b583 Initial node.js support 2014-11-09 12:05:44 -08:00
Joshua Granick
013ed20093 Fix -args 2014-11-01 13:26:02 -07:00
vroad
d2b5106da2 Add nodejs target 2014-11-01 11:17:22 +09:00
Joshua Granick
565c44b99b Merge pull request #249 from player-03/master
Parse the hxml more intelligently.
2014-10-27 10:25:19 -07:00
Joshua Granick
58031623b7 Enable iOS splash screen generation again 2014-10-21 08:28:02 -07:00
player-03
5e01a7d046 Parse the hxml more intelligently.
Based on Haxe's documentation plus a little trial and error, only the first space on each line is a delimiter.
2014-10-20 12:07:09 -07:00
Joshua Granick
8b56b03641 Disable arg combine 2014-10-20 09:43:39 -07:00
player-03
e8f3b83dd8 Don't skip the first argument.
(See comments on previous commit.)
2014-10-19 10:34:41 -07:00