Commit Graph

835 Commits

Author SHA1 Message Date
Joseph Cloutier
657ad24682 Merge branch 'develop' into 8.2.0-Dev 2024-04-13 03:09:20 -04:00
Chris Speciale
bb3b31b08d ObjectPool: Write documentation 2024-04-12 06:35:09 -04:00
UncertainProd
45217685ec Make Matrix3 an abstract over Float32Array 2024-04-11 14:32:36 +05:30
Josh Tynjala
68169ea2d7 Added -nosign option for iOS to optionally skip codesigning (#1776)
This allows non-simulator builds on CI servers without setting up team-id/provisioning-profile/etc.

It also allows signing using a different method, if desired.

Co-Authored-By: mcagabe19@users.noreply.github.com
2024-04-09 09:01:51 -07:00
Joseph Cloutier
c50c30353a Include stack information for errors caught on another thread. 2024-04-02 03:44:12 -04:00
Josh Tynjala
83db8d8939 NativeWindow: call setTextInputEnabled(false) right away when window is created (closes openfl/openfl#2697)
We seem to have been assuming that it was false by default, but in SDL 2, it is true by default (planned to be false in SDL 3, apparently). It can cause weird behavior like IME popups appearing when holding down keys (something commonly done by users playing games, so we don't want that!). We want setTextInputEnabled(true) to happen only when an OpenFL TextField (or anything else that accepts text input) receives focus, and then cleared again when focus is lost.

This does not disable regular keyboard input. It is specifically related to what SDL considers text input, which is different, even if it uses the keyboard.
2024-04-01 12:20:25 -07:00
Joseph Cloutier
093cd6a592 Update ThreadPool constructor documentation (closes #1772). 2024-03-26 13:11:37 -04:00
Josh Tynjala
5f63ef1ee3 ObjectPool: null safety because map exists() result with null key is unspecified 2024-03-21 10:10:25 -07:00
win11
f59b669e46 make preserveDrawingBuffer configurable 2024-03-16 03:40:17 +03:00
player-03
d0e2a34014 Merge pull request #1764 from player-03/AssetsMacro
Remove conditional compilation from `AssetsMacro` class.
2024-02-27 19:05:10 -05:00
Joseph Cloutier
2fd8817ed6 Exclude AssetMacro from doc builds. 2024-02-24 19:39:05 -05:00
Joseph Cloutier
adcccc863f Remove embedBytesHL() function.
This was likely added when `#if hl` began to fail, hiding the problem. With the issue fixed, there's no more need for a workaround.
2024-02-24 19:25:37 -05:00
Joseph Cloutier
95cef72616 Inline resourceName and resourceType.
Sure they're private, but even then they shouldn't be writable.
2024-02-24 19:13:49 -05:00
Joseph Cloutier
3b04a053b7 Simplify AssetsMacro.embedData(). 2024-02-24 19:11:32 -05:00
Joseph Cloutier
c11ae61a1b Replace #if html5 in AssetsMacro. 2024-02-24 19:05:51 -05:00
Joseph Cloutier
81e129f804 Replace #if !display in AssetsMacro.
And while I'm at it, the `if` statement doesn't need to span the whole function. It can be a simple guard clause.
2024-02-24 18:58:49 -05:00
Joseph Cloutier
929dd2b015 Use class reification for readability. 2024-02-24 18:29:23 -05:00
Josh Tynjala
458ee49fbd FileDialog: fix compilation error for sys.io.File on non-sys desktop targets 2024-02-12 09:48:47 -08:00
player-03
76437a3014 Don't set asset.id to an empty string.
The `Asset` constructor sets `asset.id` to the asset's path, a sensible default. Of course, if the asset has a name instead of a path, we have to use that instead. Or if the user specified an ID, that's even better.

We just don't want to default to `""`, since then a bunch of assets could have the same ID.

Resolves #1758.
2024-02-11 21:18:19 -05:00
Joseph Cloutier
f52b59bbff Merge branch 'develop' into 8.2.0-Dev 2024-02-05 14:46:33 -05:00
player-03
e72db10900 Change "vcruntime.dll" to "vcruntime140.dll" per HashLink's makefile. 2024-02-04 18:00:43 -05:00
player-03
3cbafc4622 Fix filename typo.
Closes #1756.
2024-02-03 22:21:50 -05:00
Josh Tynjala
c3170a0577 Merge branch '8.2.0-Dev' into feature/hlc 2024-01-30 09:16:34 -08:00
Josh Tynjala
f8a70444f5 Some missing docs 2024-01-29 12:27:48 -08:00
player-03
bed2f7cdca Merge branch 'develop' into cffi-unicode-fixes 2024-01-27 21:33:36 -05:00
Josh Tynjala
f2ef5d0082 add comment about cast 2024-01-22 10:43:33 -08:00
Timur
c58013c5e6 Fix "don't know how to cast array" error.
This can happen when compiling HL with `analyzer-optimize`.
2024-01-22 10:43:33 -08:00
player-03
f0aae1f8f2 Correctly check for errors in Haxelib.runProcess().
In safe mode, this function includes its own `try ... catch` block, so we don't need one here. Instead, we need to check if the output is null.
2024-01-21 14:11:51 -05:00
player-03
13865cbbc9 Make better use of getPath().
If you check `paths.exists()` first, then there's no benefit to calling `getPath(id)`: it always just returns `paths.get(id)`. It's more effective to let `getPath()` perform all of its checks.
2024-01-18 14:02:58 -05:00
player-03
558fd0791c Merge pull request #1700 from EliteMasterEric/bugfix/library-get-path
Always use `getPath` instead of `paths.get()` directly.
2024-01-18 13:57:13 -05:00
player-03
40d70d8e53 Use paths.get() when pathGroups was already checked. 2024-01-18 13:56:44 -05:00
Joseph Cloutier
c3a7666062 Merge branch 'develop' into 8.2.0-Dev 2024-01-18 13:23:51 -05:00
player-03
a414f64173 Optimize CI workflow. (#1743)
See pull request for details. Summary:

* Reduce dependencies between CI jobs, allowing more of them to run in parallel.
* Use Linux for as many jobs as possible.
* Merge matching "-ndll" and "-samples" jobs. This way, the latter doesn't have to waste time recreating the former's environment, and the workflow summary is simplified. Downside: this delays package-haxelib.
* Update to a newer macOS version, as the old version massively slowed down Homebrew.
* Skip the HelloWorld test for Mac and iOS, as those two can build slowly under some circumstances, delaying package-haxelib. These could be restored later, if performance seems good enough.
* Add `HAXE_VERSION` environment variable, so future updates will only have to make one change. Unfortunately, doing the same for the Windows/Mac/Linux versions would severely hurt performance, so those remain hard-coded.
* Split up some steps within jobs for better organization.
2024-01-18 13:22:05 -05:00
Joseph Cloutier
d0e5eab1c5 Bug fix: unique argument was never checked.
Now it's once again possible to pass multiple copies of linker flags! I don't know why you'd want to do that.
2024-01-14 11:55:44 -05:00
player-03
55dfc267bb Merge branch '8.2.0-Dev' into ConfigData 2024-01-13 23:41:14 -05:00
Joseph Cloutier
6d437283af Merge branch 'develop' into 8.2.0-Dev 2024-01-13 23:35:33 -05:00
Joseph Cloutier
9718b8a454 Improve lime.tools.Platform type safety.
We shouldn't have to cast it every time!
2024-01-12 15:22:24 -05:00
Joseph Cloutier
31ad76f888 Reduce indentation in ProjectXMLParser.
It's more readable when there's more text and less whitespace onscreen.
2024-01-12 15:00:39 -05:00
Joseph Cloutier
6725825469 Initialize defines in HXProject.
This way, XML and HXP projects will use the same logic for `targetType`, among other things.
2024-01-12 14:49:42 -05:00
player-03
24bc9b2495 Merge pull request #1661 from tobil4sk/mingw-fixes-develop
Allow cross compiling Windows projects with MinGW
2024-01-12 13:56:37 -05:00
Josh Tynjala
b021dbeae7 lime display: if the project file is newer than an existing debug/release/final.hxml file, don't consider the .hxml file valid anymore
Code intelligence should always use the newest hxml content, so the fallback mode where the hxml content is generated, instead of loaded from an existing .hxml file, should be used when the project file is newer.

For instance, if the user changes any file/dir paths in their project file, continuing to use the existing .hxml file could lead to confusing error messages that still reference the old/cached file paths. It should always use the latest paths or other values from the project file. It should be considered a bug to use the old cached paths.

Previously, as a workaround, the user would need to clean or build their project again to get updated .hxml files. It might also require restarting their editor/IDE too. Bad developer experience when we can detect this case automatically.
2024-01-05 13:54:36 -08:00
player-03
79c4b05c06 Merge branch 'develop' into cffi-unicode-fixes 2024-01-05 00:03:31 -05:00
Joshua Granick
9b9faae177 Fix dynamic callback on HL (resolves issues in cURL) 2024-01-04 08:48:45 -08:00
Joshua Granick
88c2f6db98 Consistent return handling of HL CFFI string values 2024-01-03 21:37:19 -08:00
Joseph Cloutier
60064f55b3 Make AndroidManifest.xml more configurable.
Now if you need to add something to the `<application />` or `<activity />` tags, you can do it from project.xml. This will require new documentation, however.
2023-12-21 22:30:58 -05:00
Joseph Cloutier
8bdd93753d Standardize ConfigData's array logic. 2023-12-21 19:52:02 -05:00
Joseph Cloutier
8d3d123266 Add unique parameter to ConfigData.push(). 2023-12-21 17:18:54 -05:00
Joseph Cloutier
15e6dc5050 Remove duplicate code in ConfigData. 2023-12-21 01:14:57 -05:00
Joseph Cloutier
ca3012b877 Convert single to double quotes.
The convention, according to haxe-checkstyle, is to use double quotes unless single quotes are specifically required.
2023-12-20 23:03:02 -05:00
Joseph Cloutier
3cd308a6a8 Convert string literals to constant. 2023-12-20 22:55:25 -05:00