Joshua Granick
1d7ea0f638
Merge pull request #91 from lpmitchell/master
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Added keyboard events for Tizen
2014-02-26 07:26:10 -08:00
david.elahee@gmail.com
a5a26e7753
fixed a recurring NPE when loading swf with dependencies
2014-02-26 12:06:18 +01:00
Luke Mitchell
45d2a3e979
Tidyup
2014-02-26 10:47:39 +00:00
Luke Mitchell
f495f162ba
Translate Tizen key codes to match Flash
2014-02-26 10:37:28 +00:00
Luke Mitchell
c84255e82d
Added keyboard events to the Tizen application's key listeners
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Removed Tizen automatic termination when the back button is pressed.
2014-02-26 09:17:22 +00:00
Joshua Granick
c56e6cafeb
EGL context fix, minor Tizen cleanup
2014-02-26 00:43:18 -08:00
Joshua Granick
7a76cc4150
Minor cleanup
2014-02-18 23:16:53 -08:00
Hasufel
fe2e0c56a3
Multithread was not properly detached
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..causing crash in some cases returning 'native thread exited without detaching' error message.
2014-02-17 22:00:27 +01:00
Joshua Granick
f0068906d6
Try uploading build files after completion
2014-02-17 09:30:37 -08:00
Joshua Granick
67171cda1e
Don't set byte offset if playing sound from start
2014-02-14 10:10:12 -08:00
Sven Bergström
3d450247d3
Merge pull request #84 from dazKind/master
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fixed commented parameternames
2014-02-14 06:05:34 -03:30
Michael Bickel
a41fa7baa4
- removed all strange #ifndef HX_LINUX
2014-02-14 01:20:51 -08:00
Michael Bickel
12a1e4361c
fixed commented parameternames
2014-02-14 04:35:47 +01:00
Joshua Granick
80d69b9582
Clear fix
2014-02-13 14:25:49 -08:00
Joshua Granick
3eef41b7f4
Compile fix
2014-02-13 13:12:36 -08:00
Joshua Granick
7c5fde6cbb
Use charCode and keyCode from Android
2014-02-13 11:56:42 -08:00
underscorediscovery
784144ce50
Console Spamming!
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@RobDangerous
@jgranick
What is this for? It’s getting called quite a bit while my games are
running, even when I am most certainly not trying to change the screen
mode……
2014-02-11 00:07:55 -03:30
underscorediscovery
b1bba0cae7
Stage Events; cleaning up sx/sy clarity, adding deltaX and deltaY values for use with things that have delta (specifically in this case mouse locking support)
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Mouse; relative mouse mode (for locking the cursor inside the window, like FPS games do) delta passed into the event if it's enabled
2014-02-10 23:54:48 -03:30
Michael Bickel
17676b63b3
added missing ogl functions
2014-02-11 03:38:52 +01:00
Joshua Granick
14ab05b950
Merge pull request #19 from Hasufel/master
2014-02-10 11:41:44 -08:00
Joshua Granick
344cda94d2
Merge pull request #4 from RobDangerous/master
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Implemented support for changing resolutions and going fullscreen.
2014-02-10 11:26:11 -08:00
underscorediscovery
602e0ae248
Cursor; lock cursor flag was inverted temporarily to cater for irregularity in sdl2 initial port, so undoing that.
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See comments on #54 for more info on lock state.
2014-02-08 06:53:22 -03:30
Joshua Granick
6e8ff94819
Merge pull request #38 from bendmorris/master
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DrawTiles optimization
2014-02-07 12:04:58 -08:00
Joshua Granick
edd0e7342d
FreeType fix (thanks shevalie)
2014-02-07 09:51:21 -08:00
Joshua Granick
55f1cbf94b
Check unpack align for alpha texture updates, do single texsubimage2d call (thanks Hugh)
2014-02-06 23:41:07 -08:00
Joshua Granick
43bc6dfe46
Updates for pre-multiplied alpha (thanks Hugh)
2014-02-06 16:31:22 -08:00
bendmorris
94a0ba8f2f
Avoid segfault when SDL_JoystickNameForIndex returns null (no joystick for that id.)
2014-02-06 16:54:54 -05:00
bendmorris
770350fd4c
Adding function to detect joystick names on Win/Mac/Linux.
2014-02-06 12:34:25 -05:00
Joshua Granick
e351bd6b79
Fix normal offset for AA lines (thanks Hugh)
2014-02-05 08:05:04 -08:00
Joshua Granick
23dc43bc0a
Start on more efficient tesselation algorithm (thanks Hugh)
2014-02-05 07:58:27 -08:00
Joshua Granick
7b5a09d564
Disable VBOs until the context loss code is working
2014-02-05 07:55:47 -08:00
Joshua Granick
9ea827054a
Reset mElement when completing a line loop (thanks Hugh)
2014-02-05 07:53:48 -08:00
Joshua Granick
0dcd4787c4
Work on new graphics (tesselated AA hardware lines, single hardware array, VBO and programatic shader generation) (thank you Hugh)
2014-02-05 07:46:31 -08:00
bendmorris
d65c4c000b
drawTiles optimization: allow the caller to specify the size of data within the array that should be rendered.
2014-02-04 21:31:27 -05:00
Joshua Granick
36051e31c8
Remove viewport-per-drawcall data (thanks Hugh)
2014-02-04 11:02:20 -08:00
Joshua Granick
1d0b5324e4
Use common code for Android GC interaction (thanks Hugh)
2014-02-04 10:48:50 -08:00
Joshua Granick
805331e6c7
Cleanup local JNI ref
2014-02-04 10:14:39 -08:00
Joshua Granick
de7c6a4995
Fix Android JNI class compare logic, allow string return value (thanks Hugh)
2014-02-04 09:38:55 -08:00
Joshua Granick
cb6b1159d9
Find a default font using a list of possible matches (on iOS) (thanks Hugh)
2014-02-04 09:02:12 -08:00
Martin Jonasson
f63ab85861
Detects failure to create the SDL window or renderer and retries without some optional features. Also adds error messages when window/renderer creation does fail.
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Fixes #32
2014-02-01 13:46:44 +01:00
Joshua Granick
0c2ba2fa7c
Merge pull request #29 from massiveinteractive/fix/curl-header-size-limit
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Remove 512 size limit on CURL header
2014-01-31 10:03:27 -08:00
Mike Stead
bca02d6bf2
Remove limitation of 512 header size limit, instead use size based on header length.
2014-01-31 15:17:20 +11:00
Joshua Granick
218ecc3ce2
Simpler tRNS check
2014-01-30 12:51:45 -08:00
Joshua Granick
19eaafed85
Merge pull request #24 from dukope/master
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Fix software rendering issues
2014-01-27 11:05:13 -08:00
Joshua Granick
f70ac7a94e
Merge pull request #23 from BigZaphod/master
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Performance enhancement
2014-01-24 17:27:51 -08:00
Joshua Granick
7ab0953439
Fix software fallback on some older/more minimal graphic cards
2014-01-24 08:31:11 -08:00
Lucas Pope
cda7b69d1c
Fix low-quality software tile rasterization issues (See here for example: http://i.imgur.com/wcykqEo.png )
2014-01-24 22:59:58 +09:00
Lucas Pope
60facc4067
Set has_alpha flag correctly in 8-bit pngs with alpha (fixes software mode rendering to match hardware)
2014-01-24 22:51:36 +09:00
Sean Heber
80bfc72e73
Performance enhancement
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Improved tile performance by using reserve() to alloc the size of the
arrays internally all at once instead of on-demand since this is way
faster. In my test case this made a significant impact. Also attempting
to get the compiler to avoid some other more hidden copying.
2014-01-23 21:14:39 -06:00
Joshua Granick
dc71c912c7
Fix GL drawArrays issue on desktop
2014-01-20 17:44:16 -08:00