Merge pull request #1579 from ShaharMS/develop
Implement `clickCount` on HTML5 and Native.
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@@ -4000,7 +4000,7 @@ namespace lime {
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#define _TGAMEPAD_EVENT _OBJ (_I32 _I32 _I32 _I32 _F64)
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#define _TJOYSTICK_EVENT _OBJ (_I32 _I32 _I32 _I32 _F64 _F64)
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#define _TKEY_EVENT _OBJ (_F64 _I32 _I32 _I32)
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#define _TMOUSE_EVENT _OBJ (_I32 _F64 _F64 _I32 _I32 _F64 _F64)
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#define _TMOUSE_EVENT _OBJ (_I32 _F64 _F64 _I32 _I32 _F64 _F64 _I32)
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#define _TRECTANGLE _OBJ (_F64 _F64 _F64 _F64)
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#define _TRENDER_EVENT _OBJ (_I32)
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#define _TSENSOR_EVENT _OBJ (_I32 _F64 _F64 _F64 _I32)
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@@ -622,6 +622,7 @@ namespace lime {
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mouseEvent.button = event->button.button - 1;
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mouseEvent.x = event->button.x;
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mouseEvent.y = event->button.y;
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mouseEvent.clickCount = event->button.clicks;
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break;
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case SDL_MOUSEBUTTONUP:
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@@ -632,6 +633,7 @@ namespace lime {
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mouseEvent.button = event->button.button - 1;
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mouseEvent.x = event->button.x;
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mouseEvent.y = event->button.y;
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mouseEvent.clickCount = event->button.clicks;
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break;
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case SDL_MOUSEWHEEL:
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@@ -15,6 +15,7 @@ namespace lime {
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static int id_windowID;
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static int id_x;
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static int id_y;
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static int id_clickCount;
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static bool init = false;
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@@ -27,6 +28,7 @@ namespace lime {
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y = 0.0;
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movementX = 0.0;
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movementY = 0.0;
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clickCount = 0;
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}
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@@ -46,6 +48,7 @@ namespace lime {
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id_windowID = val_id ("windowID");
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id_x = val_id ("x");
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id_y = val_id ("y");
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id_clickCount = val_id ("clickCount");
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init = true;
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}
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@@ -55,7 +58,11 @@ namespace lime {
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if (event->type != MOUSE_WHEEL) {
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alloc_field (object, id_button, alloc_int (event->button));
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}
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if (event->type != MOUSE_WHEEL && event->type != MOUSE_MOVE) {
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alloc_field (object, id_clickCount, alloc_int (event->clickCount));
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}
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alloc_field (object, id_movementX, alloc_float (event->movementX));
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@@ -76,6 +83,7 @@ namespace lime {
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eventObject->windowID = event->windowID;
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eventObject->x = event->x;
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eventObject->y = event->y;
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eventObject->clickCount = event->clickCount;
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}
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@@ -86,4 +94,4 @@ namespace lime {
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}
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}
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}
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