Working on the Display API
This commit is contained in:
@@ -9,6 +9,9 @@ import lime.graphics.ConsoleRenderContext;
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import lime.graphics.GLRenderContext;
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import lime.graphics.RenderContext;
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import lime.graphics.Renderer;
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import lime.math.Rectangle;
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import lime.system.Display;
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import lime.system.DisplayMode;
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import lime.system.System;
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import lime.ui.Gamepad;
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import lime.ui.Window;
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@@ -17,6 +20,7 @@ import lime.ui.Window;
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@:access(lime._backend.native.NativeRenderer)
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@:access(lime.app.Application)
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@:access(lime.graphics.Renderer)
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@:access(lime.system.Display)
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@:access(lime.ui.Gamepad)
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@:access(lime.ui.Window)
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@@ -55,6 +59,33 @@ class NativeApplication {
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handle = lime_application_create (null);
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#if !lime_console
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// TODO: Evolve this more
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var displays:Array<Dynamic> = lime_display_get_details ();
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for (displayInfo in displays) {
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var display = new Display ();
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display.name = displayInfo.name;
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display.supportedModes = [];
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display.bounds = new Rectangle (displayInfo.bounds.x, displayInfo.bounds.y, displayInfo.bounds.width, displayInfo.bounds.height);
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for (mode in cast (displayInfo.supportedModes, Array<Dynamic>)) {
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var displayMode = new DisplayMode (mode.width, mode.height, mode.refreshRate, mode.pixelFormat);
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display.supportedModes.push (displayMode);
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}
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display.currentMode = display.supportedModes[displayInfo.currentMode];
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Display.devices.push (display);
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}
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#end
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if (config != null) {
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setFrameRate (config.fps);
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@@ -444,6 +475,7 @@ class NativeApplication {
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private static var lime_application_set_frame_rate = System.load ("lime", "lime_application_set_frame_rate", 2);
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private static var lime_application_update = System.load ("lime", "lime_application_update", 1);
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private static var lime_application_quit = System.load ("lime", "lime_application_quit", 1);
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private static var lime_display_get_details = System.load ("lime", "lime_display_get_details", 0);
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private static var lime_gamepad_event_manager_register = System.load ("lime", "lime_gamepad_event_manager_register", 2);
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private static var lime_key_event_manager_register = System.load ("lime", "lime_key_event_manager_register", 2);
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private static var lime_mouse_event_manager_register = System.load ("lime", "lime_mouse_event_manager_register", 2);
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@@ -1,184 +1,40 @@
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package lime.system;
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import lime.math.Rectangle;
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import lime.math.Vector2;
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import lime.system.Display;
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/**
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* ...
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* @author larsiusprime
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*/
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import lime.math.Rectangle;
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class Display {
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/********STATIC*********/
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public static var devices = new Map<Int, Display> ();
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/**How many display devices are currently connected and actively displaying visuals**/
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public static var numDisplays(get, null):Int;
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public static var devices = new Array<Display> ();
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/**
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* Sync with the OS to get the current display device information
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*/
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public static function init():Void {
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for (i in 0...numDisplays) {
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var d = new Display(i);
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d.sync();
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devices.set(i, d);
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}
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}
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* The desktop area represented by this display, with the upper-leftmost display at 0,0
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**/
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public var bounds (default, null):Rectangle;
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/**
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* Get the display device with the given id
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* @param id
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* @return
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*/
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public static function get(id:Int):Display {
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if (devices.exists(id)) {
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return devices.get(id);
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}
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return null;
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}
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* The current display mode
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**/
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public var currentMode (default, null):DisplayMode;
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/**
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* Get the total number of connected displays
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* @return
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*/
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private static function get_numDisplays():Int {
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return lime_display_get_num_devices();
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}
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/*********INSTANCE**********/
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/**Which number is assigned to the display device by the OS**/
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public var id (default, null):Int;
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/**The name of the device, such as "Samsung SyncMaster P2350", "iPhone 6", "Occulus Rift DK2", etc.**/
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* The name of the device, such as "Samsung SyncMaster P2350", "iPhone 6", "Occulus Rift DK2", etc.
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**/
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public var name (default, null):String;
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/**Number of horizontal and vertical pixels currently being displayed**/
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public var resolution(default, null):Resolution;
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/**Horizontal resolution / Vertical resolution**/
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public var aspectRatio(get, null):Float;
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/**The current display mode**/
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public var mode(default, null):DisplayMode;
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/**All of the display modes supported by this device**/
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public var modes(default, null):Array<DisplayMode>;
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/**The desktop area represented by this display, with the upper-leftmost display at 0,0**/
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public var bounds(default, null):Rectangle;
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private function new(id:Int) {
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this.id = id;
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sync();
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}
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/**
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* Updates this object's data with the latest information from the OS about the device
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*/
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public function sync():Void {
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* All of the display modes supported by this device
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**/
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public var supportedModes (default, null):Array<DisplayMode>;
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name = lime_display_get_name(id);
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var obj = null;
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private function new () {
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obj = lime_display_get_current_display_mode(id);
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mode = new DisplayMode(obj.width, obj.height, obj.refresh_rate, obj.format);
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resolution = new Resolution(mode.width, mode.height);
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obj = lime_display_get_display_bounds(id);
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bounds = new Rectangle(obj.x, obj.y, obj.width, obj.height);
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modes = [];
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var numModes = lime_display_get_num_display_modes(id);
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for (i in 0...numModes) {
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obj = lime_display_get_display_mode(id, i);
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modes.push(new DisplayMode(obj.width, obj.height, obj.refresh_rate, obj.format));
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}
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}
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/**GET / SET**/
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private function get_aspectRatio():Float {
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if (resolution.height != 0) {
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return resolution.width / resolution.height;
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}
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return 0;
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}
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// Native Methods
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#if (cpp || neko || nodejs)
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private static var lime_display_get_num_devices = System.load("lime", "lime_display_get_num_devices", 0);
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private static var lime_display_get_name = System.load ("lime", "lime_display_get_name", 1);
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private static var lime_display_get_num_display_modes = System.load ("lime", "lime_display_get_num_display_modes", 1);
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private static var lime_display_get_display_bounds = System.load ("lime", "lime_display_get_display_bounds", 1);
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private static var lime_display_get_display_mode = System.load ("lime", "lime_display_get_display_mode", 2);
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private static var lime_display_get_current_display_mode = System.load ("lime", "lime_display_get_current_display_mode", 1);
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#end
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}
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class DisplayMode {
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/**horizontal resolution**/
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public var width(default, null):Int;
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/**vertical resolution**/
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public var height(default, null):Int;
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/**refresh rate in Hz**/
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public var refreshRate(default, null):Int;
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/**pixel color format**/
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public var format(default, null):Int;
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public function new(width:Int, height:Int, refreshRate:Int, format:Int) {
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this.width = width;
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this.height = height;
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this.refreshRate = refreshRate;
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this.format = format;
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}
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}
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abstract Resolution (Vector2) from Vector2 {
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public inline function new (width:Float = 0, height:Float = 0) this = new Vector2(width, height);
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public var width(get, never):Float;
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public var height(get, never):Float;
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inline function get_width ():Float return this.x;
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inline function get_height ():Float return this.y;
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}
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41
lime/system/DisplayMode.hx
Normal file
41
lime/system/DisplayMode.hx
Normal file
@@ -0,0 +1,41 @@
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package lime.system;
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import lime.graphics.PixelFormat;
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class DisplayMode {
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/**
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* vertical resolution
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**/
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public var height (default, null):Int;
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/**
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* pixel format
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**/
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public var pixelFormat (default, null):PixelFormat;
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/**
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* refresh rate in Hz
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**/
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public var refreshRate (default, null):Int;
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/**
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* horizontal resolution
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**/
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public var width (default, null):Int;
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public function new (width:Int, height:Int, refreshRate:Int, pixelFormat:PixelFormat) {
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this.width = width;
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this.height = height;
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this.refreshRate = refreshRate;
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this.pixelFormat = pixelFormat;
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}
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}
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@@ -18,6 +18,7 @@ namespace lime {
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Rectangle (value rect);
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void Contract (double x, double y, double width, double height);
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value Value ();
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double height;
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double width;
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@@ -1,24 +1,24 @@
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#ifndef LIME_SYSTEM_DISPLAY_H
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#define LIME_SYSTEM_DISPLAY_H
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#include <SDL.h>
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#include <hx/CFFI.h>
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namespace lime {
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class Display {
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public:
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static value GetCurrentDisplayMode (int displayIndex);
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static value GetDisplayMode (int displayIndex, int modeIndex);
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static value GetDisplayBounds (int displayIndex);
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static int GetNumDevices ();
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static const char* GetDisplayName (int displayIndex);
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static int GetNumDisplayModes (int displayIndex);
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static value GetDetails ();
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};
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}
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@@ -161,6 +161,13 @@ namespace lime {
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}
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value lime_display_get_details () {
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return Display::GetDetails ();
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}
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void lime_font_destroy (value handle) {
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Font *font = (Font*)(intptr_t)val_float (handle);
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@@ -391,41 +398,6 @@ namespace lime {
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}
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value lime_display_get_display_bounds (value displayIndex) {
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return Display::GetDisplayBounds(val_int(displayIndex));
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}
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value lime_display_get_current_display_mode (value displayIndex) {
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return Display::GetCurrentDisplayMode(val_int(displayIndex));
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}
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value lime_display_get_display_mode (value displayIndex, value modeIndex) {
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return Display::GetDisplayMode(val_int(displayIndex), val_int(modeIndex));
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}
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value lime_display_get_name (value displayIndex) {
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return alloc_string (Display::GetDisplayName (val_int (displayIndex)));
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}
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value lime_display_get_num_devices () {
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return alloc_int (Display::GetNumDevices());
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}
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value lime_display_get_num_display_modes (value displayIndex) {
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return alloc_int (Display::GetNumDisplayModes(val_int (displayIndex)));
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}
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value lime_gamepad_add_mappings (value mappings) {
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@@ -1192,6 +1164,7 @@ namespace lime {
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DEFINE_PRIM (lime_bytes_from_data_pointer, 2);
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DEFINE_PRIM (lime_bytes_get_data_pointer, 1);
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DEFINE_PRIM (lime_bytes_read_file, 1);
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DEFINE_PRIM (lime_display_get_details, 0);
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DEFINE_PRIM (lime_font_get_ascender, 1);
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DEFINE_PRIM (lime_font_get_descender, 1);
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DEFINE_PRIM (lime_font_get_family_name, 1);
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@@ -1208,12 +1181,6 @@ namespace lime {
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DEFINE_PRIM (lime_font_render_glyph, 3);
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DEFINE_PRIM (lime_font_render_glyphs, 3);
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DEFINE_PRIM (lime_font_set_size, 2);
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DEFINE_PRIM (lime_display_get_display_bounds, 1);
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DEFINE_PRIM (lime_display_get_current_display_mode, 1);
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DEFINE_PRIM (lime_display_get_display_mode, 2);
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DEFINE_PRIM (lime_display_get_name, 1);
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DEFINE_PRIM (lime_display_get_num_devices, 0);
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DEFINE_PRIM (lime_display_get_num_display_modes, 1);
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DEFINE_PRIM (lime_gamepad_add_mappings, 1);
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DEFINE_PRIM (lime_gamepad_event_manager_register, 2);
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DEFINE_PRIM (lime_gamepad_get_device_guid, 1);
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@@ -1,67 +1,106 @@
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#include <graphics/PixelFormat.h>
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#include <math/Rectangle.h>
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#include <system/Display.h>
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#include <SDL.h>
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namespace lime {
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value Display::GetDisplayBounds (int displayIndex) {
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static int id_bounds;
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static int id_currentMode;
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static int id_height;
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static int id_name;
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static int id_pixelFormat;
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static int id_refreshRate;
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static int id_supportedModes;
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static int id_width;
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static bool init = false;
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SDL_Rect rect = { 0, 0, 0, 0};
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SDL_GetDisplayBounds(displayIndex, &rect);
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value mValue = alloc_empty_object ();
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alloc_field (mValue, val_id("x"), alloc_int(rect.x));
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alloc_field (mValue, val_id("y"), alloc_int(rect.y));
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alloc_field (mValue, val_id("width"), alloc_int(rect.w));
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alloc_field (mValue, val_id("height"), alloc_int(rect.h));
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return mValue;
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value Display::GetDetails () {
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if (!init) {
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id_bounds = val_id ("bounds");
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id_currentMode = val_id ("currentMode");
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id_height = val_id ("height");
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id_name = val_id ("name");
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id_pixelFormat = val_id ("pixelFormat");
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id_refreshRate = val_id ("refreshRate");
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id_supportedModes = val_id ("supportedModes");
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id_width = val_id ("width");
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init = true;
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}
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int numDevices = SDL_GetNumVideoDisplays ();
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value devices = alloc_array (numDevices);
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value display, supportedModes, mode;
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int numDisplayModes;
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SDL_Rect bounds = { 0, 0, 0, 0 };
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SDL_DisplayMode currentDisplayMode = { SDL_PIXELFORMAT_UNKNOWN, 0, 0, 0, 0 };
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SDL_DisplayMode displayMode = { SDL_PIXELFORMAT_UNKNOWN, 0, 0, 0, 0 };
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for (int i = 0; i < numDevices; i++) {
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display = alloc_empty_object ();
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alloc_field (display, id_name, alloc_string (SDL_GetDisplayName (i)));
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SDL_GetDisplayBounds (i, &bounds);
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alloc_field (display, id_bounds, Rectangle (bounds.x, bounds.y, bounds.w, bounds.h).Value ());
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SDL_GetCurrentDisplayMode (i, ¤tDisplayMode);
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numDisplayModes = SDL_GetNumDisplayModes (i);
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supportedModes = alloc_array (numDisplayModes);
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for (int j = 0; j < numDisplayModes; j++) {
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SDL_GetDisplayMode (i, j, &displayMode);
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if (displayMode.format == currentDisplayMode.format && displayMode.w == currentDisplayMode.w && displayMode.h == currentDisplayMode.h && displayMode.refresh_rate == currentDisplayMode.refresh_rate) {
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alloc_field (display, id_currentMode, alloc_int (j));
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}
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mode = alloc_empty_object ();
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alloc_field (mode, id_height, alloc_int (displayMode.h));
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switch (displayMode.format) {
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case SDL_PIXELFORMAT_ARGB8888:
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alloc_field (mode, id_pixelFormat, alloc_int (ARGB32));
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break;
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case SDL_PIXELFORMAT_BGRA8888:
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case SDL_PIXELFORMAT_BGRX8888:
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alloc_field (mode, id_pixelFormat, alloc_int (BGRA32));
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break;
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default:
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alloc_field (mode, id_pixelFormat, alloc_int (RGBA32));
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}
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alloc_field (mode, id_refreshRate, alloc_int (displayMode.refresh_rate));
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alloc_field (mode, id_width, alloc_int (displayMode.w));
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|
||||
val_array_set_i (supportedModes, j, mode);
|
||||
|
||||
}
|
||||
|
||||
alloc_field (display, id_supportedModes, supportedModes);
|
||||
val_array_set_i (devices, i, display);
|
||||
|
||||
}
|
||||
|
||||
return devices;
|
||||
|
||||
}
|
||||
|
||||
value Display::GetCurrentDisplayMode (int displayIndex) {
|
||||
|
||||
SDL_DisplayMode mode = { SDL_PIXELFORMAT_UNKNOWN, 0, 0, 0, 0 };
|
||||
SDL_GetCurrentDisplayMode(displayIndex, &mode);
|
||||
|
||||
value mValue = alloc_empty_object ();
|
||||
alloc_field (mValue, val_id("width"), alloc_int(mode.w));
|
||||
alloc_field (mValue, val_id("height"), alloc_int(mode.h));
|
||||
alloc_field (mValue, val_id("refresh_rate"), alloc_int(mode.refresh_rate));
|
||||
alloc_field (mValue, val_id("format"), alloc_int(mode.format));
|
||||
return mValue;
|
||||
|
||||
}
|
||||
|
||||
value Display::GetDisplayMode (int displayIndex, int modeIndex) {
|
||||
|
||||
SDL_DisplayMode mode = { SDL_PIXELFORMAT_UNKNOWN, 0, 0, 0, 0 };
|
||||
SDL_GetDisplayMode(displayIndex, modeIndex, &mode);
|
||||
|
||||
value mValue = alloc_empty_object ();
|
||||
alloc_field (mValue, val_id("width"), alloc_int(mode.w));
|
||||
alloc_field (mValue, val_id("height"), alloc_int(mode.h));
|
||||
alloc_field (mValue, val_id("refresh_rate"), alloc_int(mode.refresh_rate));
|
||||
alloc_field (mValue, val_id("format"), alloc_int(mode.format));
|
||||
return mValue;
|
||||
|
||||
}
|
||||
|
||||
int Display::GetNumDevices() {
|
||||
|
||||
return SDL_GetNumVideoDisplays();
|
||||
|
||||
}
|
||||
|
||||
const char* Display::GetDisplayName (int displayIndex) {
|
||||
|
||||
return SDL_GetDisplayName(displayIndex);
|
||||
|
||||
}
|
||||
|
||||
int Display::GetNumDisplayModes (int displayIndex) {
|
||||
|
||||
return SDL_GetNumDisplayModes(displayIndex);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -70,4 +70,26 @@ namespace lime {
|
||||
}
|
||||
|
||||
|
||||
value Rectangle::Value () {
|
||||
|
||||
if (!init) {
|
||||
|
||||
id_height = val_id ("height");
|
||||
id_width = val_id ("width");
|
||||
id_x = val_id ("x");
|
||||
id_y = val_id ("y");
|
||||
init = true;
|
||||
|
||||
}
|
||||
|
||||
value rect = alloc_empty_object ();
|
||||
alloc_field (rect, id_height, alloc_float (height));
|
||||
alloc_field (rect, id_width, alloc_float (width));
|
||||
alloc_field (rect, id_x, alloc_float (x));
|
||||
alloc_field (rect, id_y, alloc_float (y));
|
||||
return rect;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
144
project/src/system/Display.cpp
Normal file
144
project/src/system/Display.cpp
Normal file
@@ -0,0 +1,144 @@
|
||||
#include <graphics/ImageBuffer.h>
|
||||
|
||||
|
||||
namespace lime {
|
||||
|
||||
|
||||
static int id_bitsPerPixel;
|
||||
static int id_buffer;
|
||||
static int id_data;
|
||||
static int id_format;
|
||||
static int id_height;
|
||||
static int id_premultiplied;
|
||||
static int id_transparent;
|
||||
static int id_width;
|
||||
static bool init = false;
|
||||
|
||||
|
||||
ImageBuffer::ImageBuffer () {
|
||||
|
||||
width = 0;
|
||||
height = 0;
|
||||
bitsPerPixel = 32;
|
||||
format = RGBA32;
|
||||
data = 0;
|
||||
premultiplied = false;
|
||||
transparent = false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
ImageBuffer::ImageBuffer (value imageBuffer) {
|
||||
|
||||
if (!init) {
|
||||
|
||||
id_bitsPerPixel = val_id ("bitsPerPixel");
|
||||
id_transparent = val_id ("transparent");
|
||||
id_buffer = val_id ("buffer");
|
||||
id_width = val_id ("width");
|
||||
id_height = val_id ("height");
|
||||
id_data = val_id ("data");
|
||||
id_format = val_id ("format");
|
||||
id_premultiplied = val_id ("premultiplied");
|
||||
init = true;
|
||||
|
||||
}
|
||||
|
||||
width = val_int (val_field (imageBuffer, id_width));
|
||||
height = val_int (val_field (imageBuffer, id_height));
|
||||
bitsPerPixel = val_int (val_field (imageBuffer, id_bitsPerPixel));
|
||||
format = (PixelFormat)val_int (val_field (imageBuffer, id_format));
|
||||
transparent = val_bool (val_field (imageBuffer, id_transparent));
|
||||
value data_value = val_field (imageBuffer, id_data);
|
||||
value buffer_value = val_field (data_value, id_buffer);
|
||||
premultiplied = val_bool (val_field (imageBuffer, id_premultiplied));
|
||||
data = new Bytes (buffer_value);
|
||||
|
||||
}
|
||||
|
||||
|
||||
ImageBuffer::~ImageBuffer () {
|
||||
|
||||
delete data;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void ImageBuffer::Blit (const unsigned char *data, int x, int y, int width, int height) {
|
||||
|
||||
if (x < 0 || x + width > this->width || y < 0 || y + height > this->height) {
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
int stride = Stride ();
|
||||
unsigned char *bytes = this->data->Data ();
|
||||
|
||||
for (int i = 0; i < height; i++) {
|
||||
|
||||
memcpy (&bytes[(i + y) * this->width + x], &data[i * width], stride);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void ImageBuffer::Resize (int width, int height, int bitsPerPixel) {
|
||||
|
||||
this->bitsPerPixel = bitsPerPixel;
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
|
||||
int stride = Stride ();
|
||||
|
||||
if (!this->data) {
|
||||
|
||||
this->data = new Bytes (height * stride);
|
||||
|
||||
} else {
|
||||
|
||||
this->data->Resize (height * stride);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
int ImageBuffer::Stride () {
|
||||
|
||||
return width * (((bitsPerPixel + 3) & ~0x3) >> 3);
|
||||
|
||||
}
|
||||
|
||||
|
||||
value ImageBuffer::Value () {
|
||||
|
||||
if (!init) {
|
||||
|
||||
id_bitsPerPixel = val_id ("bitsPerPixel");
|
||||
id_transparent = val_id ("transparent");
|
||||
id_buffer = val_id ("buffer");
|
||||
id_width = val_id ("width");
|
||||
id_height = val_id ("height");
|
||||
id_data = val_id ("data");
|
||||
id_format = val_id ("format");
|
||||
id_premultiplied = val_id ("premultiplied");
|
||||
init = true;
|
||||
|
||||
}
|
||||
|
||||
mValue = alloc_empty_object ();
|
||||
alloc_field (mValue, id_width, alloc_int (width));
|
||||
alloc_field (mValue, id_height, alloc_int (height));
|
||||
alloc_field (mValue, id_bitsPerPixel, alloc_int (bitsPerPixel));
|
||||
alloc_field (mValue, id_data, data ? data->Value () : alloc_null ());
|
||||
alloc_field (mValue, id_transparent, alloc_bool (transparent));
|
||||
alloc_field (mValue, id_format, alloc_int (format));
|
||||
alloc_field (mValue, id_premultiplied, alloc_bool (premultiplied));
|
||||
return mValue;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user