Fix #if for Node.js/HTML5

This commit is contained in:
vroad
2015-03-04 18:15:11 +09:00
parent 1b47fc33a2
commit fcd5bc295e
4 changed files with 6 additions and 6 deletions

View File

@@ -34,7 +34,7 @@ import format.png.Reader;
import format.png.Tools;
import format.png.Writer;
import format.tools.Deflate;
#if (sys || nodejs)
#if sys
import sys.io.File;
#end
#end

View File

@@ -25,7 +25,7 @@ class PNG {
return lime_image_encode (image.buffer, 0, 0);
#elseif (!js && format)
#elseif (!html5 && format)
try {

View File

@@ -306,7 +306,7 @@ class System {
private static function tryLoad (name:String, library:String, func:String, args:Int):Dynamic {
#if (sys && !html5 || nodejs)
#if sys
try {

View File

@@ -12,7 +12,7 @@ import lime.utils.ByteArray;
import lime.utils.UInt8Array;
import lime.Assets;
#if (sys || nodejs)
#if sys
import sys.FileSystem;
#end
@@ -241,7 +241,7 @@ class DefaultAssetLibrary extends AssetLibrary {
// TODO: Complete Lime Font API
#if openfl
#if (flash || js)
#if (flash || html5)
return cast (Type.createInstance (className.get (id), []), openfl.text.Font);
@@ -572,7 +572,7 @@ class DefaultAssetLibrary extends AssetLibrary {
/*public override function loadMusic (id:String, handler:Dynamic -> Void):Void {
#if (flash || js)
#if (flash || html5)
//if (path.exists (id)) {