Use GLES3 headers
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@@ -5,14 +5,14 @@
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#if defined (BLACKBERRY) || defined (ANDROID) || defined (WEBOS) || defined (GPH) || defined (EMSCRIPTEN) || defined (RASPBERRYPI)
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#if defined (BLACKBERRY) || defined (ANDROID) || defined (WEBOS) || defined (GPH) || defined (EMSCRIPTEN) || defined (RASPBERRYPI)
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#define LIME_GLES
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#define LIME_GLES
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#include <GLES2/gl2.h>
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#include <GLES3/gl3.h>
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#include <GLES2/gl2ext.h>
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#include <GLES3/gl2ext.h>
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#elif defined (TIZEN)
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#elif defined (TIZEN)
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#define LIME_GLES
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#define LIME_GLES
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#include <gl2.h>
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#include <gl3.h>
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#include <gl2ext.h>
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#include <gl3ext.h>
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#elif defined (IPHONE) || defined(APPLETV)
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#elif defined (IPHONE) || defined(APPLETV)
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