Use 'Image' instead of 'ImageData', expose both 'data' and 'bytes' from the Image object

This commit is contained in:
Joshua Granick
2014-06-20 11:58:05 -07:00
parent 0b6433d04d
commit f24dbff767
9 changed files with 160 additions and 86 deletions

View File

@@ -5,7 +5,7 @@ import lime.app.Application;
import lime.graphics.opengl.GLBuffer;
import lime.graphics.opengl.GLProgram;
import lime.graphics.opengl.GLTexture;
import lime.graphics.ImageData;
import lime.graphics.Image;
import lime.graphics.GLRenderContext;
import lime.graphics.RenderContext;
import lime.utils.Float32Array;
@@ -18,7 +18,7 @@ import lime.Assets;
class Main extends Application {
private var image:ImageData;
private var image:Image;
private var initialized:Bool;
private var shaderProgram:GLProgram;