Use 'Image' instead of 'ImageData', expose both 'data' and 'bytes' from the Image object
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@@ -5,7 +5,7 @@ import lime.app.Application;
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import lime.graphics.opengl.GLBuffer;
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import lime.graphics.opengl.GLProgram;
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import lime.graphics.opengl.GLTexture;
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import lime.graphics.ImageData;
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import lime.graphics.Image;
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import lime.graphics.GLRenderContext;
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import lime.graphics.RenderContext;
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import lime.utils.Float32Array;
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@@ -18,7 +18,7 @@ import lime.Assets;
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class Main extends Application {
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private var image:ImageData;
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private var image:Image;
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private var initialized:Bool;
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private var shaderProgram:GLProgram;
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