Add preserveDrawingBuffer context attribute.
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@@ -32,6 +32,13 @@ typedef RenderContextAttributes =
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**/
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**/
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@:optional var hardware:Bool;
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@:optional var hardware:Bool;
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#if html5
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/**
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Whether to preserve the `HTMLCanvas`'s image data after rendering
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**/
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@:optional var preserveDrawingBuffer:Bool;
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#end
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/**
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/**
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Whether a stencil buffer is enabled
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Whether a stencil buffer is enabled
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**/
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**/
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