making tools build

This commit is contained in:
m0rkeulv
2021-02-13 23:19:21 +01:00
parent 59ddb9636b
commit ef14ba3faa

View File

@@ -50,19 +50,19 @@ class ImageDataUtil
var sourceOffset:Int;
var sourcePixel:RGBA;
var mapPixel:RGBA;
var targetPixel:RGBA;
var sourcePixel:RGBA = new RGBA();
var mapPixel:RGBA = new RGBA();
var targetPixel:RGBA = new RGBA();
var mapPixelX:Float;
var mapPixelY:Float;
var mapPixelA:Float;
// for bilinear smoothing
var s1:RGBA;
var s2:RGBA;
var s3:RGBA;
var s4:RGBA;
var s1:RGBA = new RGBA();
var s2:RGBA = new RGBA();
var s3:RGBA = new RGBA();
var s4:RGBA = new RGBA();
var mPointXFloor:Int;
var mPointYFloor:Int;
@@ -180,7 +180,7 @@ class ImageDataUtil
var greenTable = colorMatrix.getGreenTable();
var blueTable = colorMatrix.getBlueTable();
var row, offset, pixel:RGBA;
var row, offset, pixel:RGBA = new RGBA();
for (y in 0...dataView.height)
{
@@ -240,8 +240,8 @@ class ImageDataUtil
var srcPosition,
destPosition,
srcPixel:RGBA,
destPixel:RGBA,
srcPixel:RGBA = new RGBA(),
destPixel:RGBA = new RGBA(),
value = 0;
for (y in 0...destView.height)
@@ -329,7 +329,8 @@ class ImageDataUtil
var sourcePosition, destPosition;
var sourceAlpha, destAlpha, oneMinusSourceAlpha, blendAlpha;
var sourcePixel:RGBA, destPixel:RGBA;
var sourcePixel:RGBA = new RGBA();
var destPixel:RGBA = new RGBA();
var sourcePremultiplied = sourceImage.buffer.premultiplied;
var destPremultiplied = image.buffer.premultiplied;
@@ -423,7 +424,7 @@ class ImageDataUtil
{
var alphaData = alphaImage.buffer.data;
var alphaFormat = alphaImage.buffer.format;
var alphaPosition, alphaPixel:RGBA;
var alphaPosition, alphaPixel:RGBA = new RGBA();
var alphaView = new ImageDataView(alphaImage,
new Rectangle(sourceView.x + (alphaPoint == null ? 0 : alphaPoint.x), sourceView.y + (alphaPoint == null ? 0 : alphaPoint.y),
@@ -571,7 +572,7 @@ class ImageDataUtil
var fillColor:RGBA = color;
var hitColor:RGBA;
var hitColor:RGBA = new RGBA();
hitColor.readUInt8(data, ((y + image.offsetY) * (image.buffer.width * 4)) + ((x + image.offsetX) * 4), format, premultiplied);
if (!image.transparent)
@@ -601,7 +602,7 @@ class ImageDataUtil
nextPointX,
nextPointY,
nextPointOffset,
readColor:RGBA;
readColor:RGBA = new RGBA();
while (queue.length > 0)
{
@@ -809,7 +810,7 @@ class ImageDataUtil
public static function getPixel(image:Image, x:Int, y:Int, format:PixelFormat):Int
{
var pixel:RGBA;
var pixel:RGBA = new RGBA();
pixel.readUInt8(image.buffer.data, (4 * (y + image.offsetY) * image.buffer.width + (x + image.offsetX) * 4), image.buffer.format,
image.buffer.premultiplied);
@@ -828,7 +829,7 @@ class ImageDataUtil
public static function getPixel32(image:Image, x:Int, y:Int, format:PixelFormat):Int
{
var pixel:RGBA;
var pixel:RGBA = new RGBA();
pixel.readUInt8(image.buffer.data, (4 * (y + image.offsetY) * image.buffer.width + (x + image.offsetX) * 4), image.buffer.format,
image.buffer.premultiplied);
@@ -861,7 +862,10 @@ class ImageDataUtil
var premultiplied = image.buffer.premultiplied;
var dataView = new ImageDataView(image, rect);
var position, argb:ARGB, bgra:BGRA, pixel:RGBA;
var position;
var argb:ARGB = new RGBA();
var bgra:BGRA = new RGBA();
var pixel:RGBA= new RGBA();
var destPosition = 0;
for (y in 0...dataView.height)
@@ -917,7 +921,9 @@ class ImageDataUtil
var sourcePremultiplied = sourceImage.buffer.premultiplied;
var destPremultiplied = image.buffer.premultiplied;
var sourcePosition, destPosition, sourcePixel:RGBA, destPixel:RGBA;
var sourcePosition, destPosition;
var sourcePixel:RGBA = new RGBA();
var destPixel:RGBA = new RGBA();
for (y in 0...destView.height)
{
@@ -958,7 +964,7 @@ class ImageDataUtil
{
var format = image.buffer.format;
var length = Std.int(data.length / 4);
var pixel:RGBA;
var pixel:RGBA = new RGBA();
for (i in 0...length)
{
@@ -1341,8 +1347,8 @@ class ImageDataUtil
var srcPosition,
destPosition,
srcPixel:RGBA,
destPixel:RGBA,
srcPixel:RGBA = new RGBA(),
destPixel:RGBA = new RGBA(),
pixelMask:UInt,
test:Bool,
value:Int;
@@ -1408,7 +1414,7 @@ class ImageDataUtil
{
var format = image.buffer.format;
var length = Std.int(data.length / 4);
var pixel:RGBA;
var pixel:RGBA = new RGBA();
for (i in 0...length)
{